Difference between revisions of "Food"
From The Utopian Encyclopedia
Pestermenot (talk | contribs) m (→Food Decayed) |
(add defenition, add race mod to consumption) |
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+ | '''Food''' is resource, and it is needed to keep population of a Province alive. | ||
+ | |||
== Food Consumed == | == Food Consumed == | ||
− | <b>Bushels Eaten</b> = TotalPopulation * 0.25 | + | <b>Bushels Eaten</b> = TotalPopulation * 0.25 * [[Race|RaceBonus]] |
+ | |||
+ | {| cellpadding="4" | ||
+ | |- bgcolor="#dedeff" | ||
+ | ! Race !! RaceBonus | ||
+ | |- align="left" | ||
+ | ! [[Race#Undead|Undead]] || 0 | ||
+ | |- align="left" | ||
+ | ! Otherwise || 1 | ||
+ | |} | ||
+ | |||
+ | * Undead population isn't alive, so no food required to make it not dead. | ||
* If a province has zero food, it will enter into a state of starvation. While a province is starving, its population (peasants, military units and thieves) will die off at a rate proportional to the food deficit. Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0. | * If a province has zero food, it will enter into a state of starvation. While a province is starving, its population (peasants, military units and thieves) will die off at a rate proportional to the food deficit. Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0. |
Revision as of 20:44, 9 November 2011
This is part of the Utopia WIKI Formula Series. |
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Food is resource, and it is needed to keep population of a Province alive.
Food Consumed
Bushels Eaten = TotalPopulation * 0.25 * RaceBonus
Race | RaceBonus |
---|---|
Undead | 0 |
Otherwise | 1 |
- Undead population isn't alive, so no food required to make it not dead.
- If a province has zero food, it will enter into a state of starvation. While a province is starving, its population (peasants, military units and thieves) will die off at a rate proportional to the food deficit. Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0.
Food Produced
Base Food Production = ((Farms * 70) * Building Efficiency) + (Barren Land * 2) + (Acres * Shepherd * 4) Modified Food Production = (Base Food Production) * (Food Sciences) * (Monarch Mod) * (Fertile Lands Mod) * (Drought Mod)
Condition | Modifier |
---|---|
Monarch | 1.3 |
Fertile Lands | 1.25 |
Drought | 0.75 |
Otherwise | 1 |
Notes: A province with personality Shepherd is not affected by droughts.
Notes: A province with personality Shepherd receives an additional 4 bushels per acre.
Food Decayed
Food Remaining = (Food Stock) * (1 - (.01 * (Vermin Mod))) + (Modified Food Production) - (Bushels Eaten)
Condition | Modifier |
---|---|
Vermin | 6 |
Otherwise | 1 |