Difference between revisions of "Science Formulas"

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(Science Effects)
(Science Costs)
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Revision as of 09:25, 21 July 2010

Science Effects

Science Bonus = Race Mod * Science Multiplier * SQRT(Books / Acre) * Library Effect


Race Modifier
Humans 1.3
Other 1
Personality Modifier
The Sage 1.3
Other 1


Science Category Multiplier
Alchemy 1.4
Tools 1
Housing 0.65
Food 8
Military 1.4
Thievery 6
Channeling 6

Science Costs

Science Cost = Raw Cost (Table Below) * Schools Effect * Race Mod


Race Modifier
Orcs 1.3
Other 1
Personality Modifier
The Sage 0.7
Other 1


Science Rate BPA GC / Book GC / Acre
No Research 0 0 0
Minimal 0.3 6 1.8
Limited 0.4 7 2.8
Sustained 0.5 9 4.5
Active 0.7 13 9.1
Focused 0.9 17 15.3
Accelerated 1.2 22 26.4
Intensive 1.5 27 40.5
Rushed 2.0 36 72.0
Extreme 3.0 50 150.0