Difference between revisions of "Thievery"
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== The Thieves' Toolbox: The Offensive Operations == | == The Thieves' Toolbox: The Offensive Operations == |
Revision as of 19:57, 7 May 2011
No one ever said leadership involves only public activities. With a state-sanctioned paramilitary thieves guild available to you, the possibilities are endless. What may not be possible through war or magic may still be possible with deceit and deception. Never underestimate the power of the underground unknown.
Thieves are professional soldiers, trained in the arts of the elite underground and are trained on your Military Menu. They maintain a Stealth Rating which determines when they can be used. This rating rises automatically each day by 3 points and drops each time your thieves conduct an operation. Your thieves will not carry out missions without at least a 10% Stealth Rating.
The best measure of your guild's strength is the number of thieves you maintain per acre of land, often known as Thieves Per Acre (TPA), modified by your Thieves' Dens, your Crime science and your racial bonuses or penalties. The success rate of your guild depends on both your and your target's TPA. The raw damage, however, is based on raw strength - the more thieves you use in an operation, the more damage they can do.
The larger your province, the more difficult it will be to keep your guild well-organized and efficient. As your province grows larger, be prepared to keep training additional thieves to keep your network intact and effective. Like most things in Utopia, thievery operations are easier and more effective against provinces similar to you in size.
Information on how to calculate thief operations can be found here.
Thievery operations are divided in two categories, as listed below:
I'm out of league here. Too much brain power on dsilpay!
The Thieves' Toolbox: The Offensive Operations
Listed here is a short reference guide to each of the offensive operations available to you and their effects. As mentionned previously, sending more thieves will increase the strength of these operations. Nevertheless, sending too many thieves also increases the chances that the enemy catches your men! Certain operations are designated Unfriendly, Hostile or War Only operations -- Because of the destructive nature of these operations, they can be run only against provinces which have at least a certain level of relations with your kingdom. In addition, you will find that many operations are more effective during heightened relations conditions.
Sabotage Wizards
Reduces opponent's Mana Levels, limiting their ability to cast spells.
Available to: All Relations Required: Unfriendly Effect: Reduces the target provinces mana by a small percentage. Operation Message:
Rob the Granaries
Steals food from your opponent's storages.
Available to: All Relations Required: All Effect: Steals up to a max of 31.5% (46% in war) enemy food at the rate of 95 (135 in war) bushels per thief. Operation Message: Our thieves have returned with X bushels.
Rob the Vaults
Steals gold from enemy coffers.
Available to: All Relations Required: All Effect: Steals up to a max of 5.2% (14% in war) enemy gc at the rate of 40 (106 in war) gc per thief. Operation Message: Our thieves have returned with X gold coins.
Rob the Towers
Steals runes from your target's wizards.
Available to: All Relations Required: All Effect: Steals up to a max of 24.5% (35% in war) enemy runes at the rate of 18.2 (26 in war) runes per thief. Operation Message:
Kidnapping
Kidnaps peasants from your enemy and brings them to your province.
Available to: All Relations Required: All Effect: Steals up to a max of 1.75% (2.5% in war) enemy peasants at the rate of 0.1 (0.27 in war) peasants per thief. Operation Message: Our thieves kidnapped many people, but only were able to return with X of them.
Arson
Burns down enemy buildings to disrupt an enemy's stability.
Available to: All Relations Required: All Effect: Destroys a small amount of enemy buildings. Operation Message: Our thieves burned down X acres of buildings. OR Unfortunately, our thieves were too few in number to find any buildings to burn.
Greater Arson
A more powerful version of Arson, this operation allows targetting of a specific type of building to burn down. Only Rogues
can master this difficult operation.
Available to: Rogues Relations Required: Unfriendly Effect: Destroys up to a max of 6% of targetted enemy buildings at the rate of 0.0045 buildings per thief. Operation Message:
Night Strike
Assassinates a portion of your enemy's military, both at home and away.
Available to: All Relations Required: Unfriendly Effect: Kills up to a maximum of 13% enemy soldiers at a rate of 0.67 soldiers per thief. Also kills a much smaller amount of specialists and elites. Operation Message:
Incite Riots
Incites riots which disrupt tax collection efforts for several days.
Available to: All Relations Required: All Effect: Decreases targets income by 20%. Operation Message:
Steal Horses
Steals an enemy's horses for your own use.
Available to: All Relations Required: All Effect: Steals up to 20% of the targets horses at a rate of 0.35 horses per thief. Note that you only gain half of this number as the rest are released. Operation Message: Our thieves were able to release X horses but could only bring back Y of them.
Bribe Thieves
Reduces the ability of an enemy thieves' guild to conduct and defend against thievery operations until the double agents are
caught by the enemy.
Available to: All Relations Required: All Effect: Reduces thief effectiveness by 10% Operation Message:
Bribe Generals
Increases the losses sustained by your enemy in all combat until the bribed generals are discovered by the opponent.
Available to: All Relations Required: All Effect: Effectively a 1 in 5 chance per attack to increase troop losses by 15% on all combat. Operation Message: Our thieves have bribed an enemy general!
Free Prisoners
Releases prisoners from an opponent's dungeons.
Available to: All Relations Required: All Effect: Releases up to a max of 12% (17% in war) of the targets prisoners at a rate of 0.06 (0.07 in war) prisoners per thief. Operation Message:
Assassinate Wizards
Attempts to assassinate enemy wizards to permanently weaken their ability to cast spells. Only Rogues can master this difficult operation.
Available to: Rogues Relations Required: Unfriendly Effect: Kills up to a max of 1.4% target wizards at a rate of 0.007 wizards per thief. Operation Message:
Propaganda
Attempts to convince enemy peasants, military, or wizards to revolt and join your province. Only Rogues can master this difficult operation.
Available to: Rogues Relations Required: War Effect: not fully determined Operation Message: