Difference between revisions of "Food"

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(add defenition, add race mod to consumption)
m (Food Produced)
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== Food Produced ==
 
== Food Produced ==
 
  <b>Base Food Production    =</b> (([[Buildings|Farms]] * 70) * Building Efficiency) + (Barren Land * 2) + (Acres * [[Personality|Shepherd]] * 4)
 
  <b>Base Food Production    =</b> (([[Buildings|Farms]] * 70) * Building Efficiency) + (Barren Land * 2) + (Acres * [[Personality|Shepherd]] * 4)
 +
 
 
  <b>Modified Food Production =</b> (Base Food Production) * ([[Science|Food Sciences]]) * ([[Politics|Monarch Mod]]) * ([[Mystics#Fertile_Lands|Fertile Lands Mod]]) * ([[Mystics#Droughts|Drought Mod]])
 
  <b>Modified Food Production =</b> (Base Food Production) * ([[Science|Food Sciences]]) * ([[Politics|Monarch Mod]]) * ([[Mystics#Fertile_Lands|Fertile Lands Mod]]) * ([[Mystics#Droughts|Drought Mod]])
  
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Notes: A province with personality [[Personality|Shepherd]] receives an additional 4 bushels per acre.
 
Notes: A province with personality [[Personality|Shepherd]] receives an additional 4 bushels per acre.
 
  
 
== Food Decayed ==
 
== Food Decayed ==

Revision as of 20:45, 9 November 2011

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Food. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Food to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Food is resource, and it is needed to keep population of a Province alive.

Food Consumed

Bushels Eaten = TotalPopulation * 0.25 * RaceBonus
Race RaceBonus
Undead 0
Otherwise 1
  • Undead population isn't alive, so no food required to make it not dead.
  • If a province has zero food, it will enter into a state of starvation. While a province is starving, its population (peasants, military units and thieves) will die off at a rate proportional to the food deficit. Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0.


Food Produced

Base Food Production     = ((Farms * 70) * Building Efficiency) + (Barren Land * 2) + (Acres * Shepherd * 4)
 
Modified Food Production = (Base Food Production) * (Food Sciences) * (Monarch Mod) * (Fertile Lands Mod) * (Drought Mod)


Condition Modifier
Monarch 1.3
Fertile Lands 1.25
Drought 0.75
Otherwise 1

Notes: A province with personality Shepherd is not affected by droughts.

Notes: A province with personality Shepherd receives an additional 4 bushels per acre.

Food Decayed

Food Remaining = (Food Stock) * (1 - (.01 * (Vermin Mod))) + (Modified Food Production) - (Bushels Eaten)


Condition Modifier
Vermin 6
Otherwise 1