Difference between revisions of "Science Formulas"
From The Utopian Encyclopedia
m (→Scientist Spawn rate Costs) |
m (→Science Effects) |
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=Science Effects= | =Science Effects= | ||
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− | <b>Science Bonus =</b> [[Race]] Mod * [[Personality]] Mod * Science Multiplier * | + | <b>Science Bonus =</b> [[Race]] Mod * [[Personality]] Mod * Min(Science Multiplier * Skill points , Science Cap) |
+ | |||
+ | <b>Skill points =</b> Number of Novices + 1.5 * Number of Graduates + 2 * Number of Professors | ||
+ | |||
{| cellpadding="4" | {| cellpadding="4" | ||
|-bgcolor="#dedeff" | |-bgcolor="#dedeff" | ||
− | | '''Science Category''' || '''Multiplier''' | + | | '''Science Category''' || '''Multiplier''' || '''Cap''' |
|- | |- | ||
− | | '''Alchemy''' || 1 | + | | '''Alchemy''' || 1 || 30 |
|- | |- | ||
− | | '''Tools''' || | + | | '''Tools''' || 0.5 || 15 |
|- | |- | ||
− | | '''Housing''' || 0. | + | | '''Housing''' || 0.3 || 10 |
|- | |- | ||
− | | '''Food''' || | + | | '''Food''' || 3 || 100 |
|- | |- | ||
− | | '''Military''' || 0. | + | | '''Military''' || 0.3 || 10 |
|- | |- | ||
− | | '''Thievery''' || | + | | '''Thievery''' || 3 || 100 |
|- | |- | ||
− | | '''Channeling''' || | + | | '''Channeling''' || 3 || 100 |
|} | |} | ||
Revision as of 11:40, 23 August 2016
NOTE: These formulas apply to the old books system of science. In Age 69, books were replaced by scientists.
Contents
Science Effects
Science Bonus = Race Mod * Personality Mod * Min(Science Multiplier * Skill points , Science Cap)
Skill points = Number of Novices + 1.5 * Number of Graduates + 2 * Number of Professors
Science Category | Multiplier | Cap |
Alchemy | 1 | 30 |
Tools | 0.5 | 15 |
Housing | 0.3 | 10 |
Food | 3 | 100 |
Military | 0.3 | 10 |
Thievery | 3 | 100 |
Channeling | 3 | 100 |
Scientist Spawn Rate
Scientists Spawn Rate= Raw Spawn rate * Race Mod * Personality Mod * Libraries Effect
Raw Spawn rate = Currently Unknown
Addition information
Out Dated science formulas Saved for reference only
-From Ages ?? to 68 Science formulas worked as follows
Science Effects
Books per Acre = Books / MAX(Acres,300)
Science Bonus = Race Mod * Personality Mod * Science Multiplier * SQRT( Books per Acre ) * Library Effect
Science Category | Multiplier |
Alchemy | 1.4 |
Tools | 1 |
Housing | 0.65 |
Food | 8 |
Military | 0.52 |
Thievery | 6 |
Channeling | 6 |
Science Costs
Science Cost = Raw Cost (Table Below) * Race Mod * Schools Effect
Science Rate | BPA | GC / Book | GC / Acre | |
No Research | 0 | 0 | 0 | |
Minimal | 0.3 | 6 | 1.8 | |
Limited | 0.4 | 7 | 2.8 | |
Sustained | 0.5 | 9 | 4.5 | |
Active | 0.7 | 13 | 9.1 | |
Focused | 0.9 | 17 | 15.3 | |
Accelerated | 1.2 | 22 | 26.4 | |
Intensive | 1.5 | 27 | 40.5 | |
Rushed | 2.0 | 36 | 72.0 | |
Extreme | 3.0 | 50 | 150.0 |