Difference between revisions of "Science Formulas"

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m (Scientist Spawn rate Costs)
m (Science Effects)
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=Science Effects=
 
=Science Effects=
<b>Books per Acre =</b> Books / MAX(Acres,300)
 
  
  <b>Science Bonus =</b> [[Race]] Mod * [[Personality]] Mod * Science Multiplier * ''SQRT''( Books per Acre ) * [[Exploring,_Construction_%26_Building_Formulas#Building_Effects|Library Effect]]
+
  <b>Science Bonus =</b> [[Race]] Mod * [[Personality]] Mod * Min(Science Multiplier * Skill points , Science Cap)
 +
 
 +
<b>Skill points =</b> Number of Novices + 1.5 * Number of Graduates + 2 * Number of Professors
 +
 
  
  
 
{| cellpadding="4"  
 
{| cellpadding="4"  
 
|-bgcolor="#dedeff"
 
|-bgcolor="#dedeff"
| '''Science Category''' || '''Multiplier'''  
+
| '''Science Category''' || '''Multiplier''' || '''Cap'''  
 
|-
 
|-
| '''Alchemy''' || 1.4
+
| '''Alchemy''' || 1 || 30
 
|-
 
|-
| '''Tools''' || 1
+
| '''Tools''' || 0.5 || 15
 
|-
 
|-
| '''Housing''' || 0.65
+
| '''Housing''' || 0.3 || 10
 
|-
 
|-
| '''Food''' || 8
+
| '''Food''' || 3 || 100
 
|-
 
|-
| '''Military''' || 0.52
+
| '''Military''' || 0.3 || 10
 
|-
 
|-
| '''Thievery''' || 6
+
| '''Thievery''' || 3 || 100
 
|-
 
|-
| '''Channeling''' || 6
+
| '''Channeling''' || 3 || 100
 
|}
 
|}
  

Revision as of 11:40, 23 August 2016

NOTE: These formulas apply to the old books system of science. In Age 69, books were replaced by scientists.

Science Effects

Science Bonus = Race Mod * Personality Mod * Min(Science Multiplier * Skill points , Science Cap)
Skill points = Number of Novices + 1.5 * Number of Graduates + 2 * Number of Professors


Science Category Multiplier Cap
Alchemy 1 30
Tools 0.5 15
Housing 0.3 10
Food 3 100
Military 0.3 10
Thievery 3 100
Channeling 3 100

Scientist Spawn Rate

Scientists Spawn Rate= Raw Spawn rate * Race Mod * Personality Mod * Libraries Effect
Raw Spawn rate = Currently Unknown

Addition information


Out Dated science formulas Saved for reference only

-From Ages ?? to 68 Science formulas worked as follows

Science Effects

Books per Acre = Books / MAX(Acres,300)
Science Bonus = Race Mod * Personality Mod * Science Multiplier * SQRT( Books per Acre ) * Library Effect


Science Category Multiplier
Alchemy 1.4
Tools 1
Housing 0.65
Food 8
Military 0.52
Thievery 6
Channeling 6

Science Costs

Science Cost = Raw Cost (Table Below) * Race Mod * Schools Effect


Science Rate BPA GC / Book GC / Acre
No Research 0 0 0
Minimal 0.3 6 1.8
Limited 0.4 7 2.8
Sustained 0.5 9 4.5
Active 0.7 13 9.1
Focused 0.9 17 15.3
Accelerated 1.2 22 26.4
Intensive 1.5 27 40.5
Rushed 2.0 36 72.0
Extreme 3.0 50 150.0