Science Formulas
From The Utopian Encyclopedia
Contents
Science Effects
Science Bonus = Race Mod * Personality Mod * Min(Science Multiplier * Skill points , Science Cap)
Skill points = Number of Novices + 1.5 * Number of Graduates + 2 * Number of Professors
Science Category | Multiplier | Cap | Scientist Cap |
Alchemy | 1% | 30% | 30 |
Tools | 0.66% | 20% | 31 |
Housing | 0.4% | 15% | 38 |
Food | 4% | 120% | 30 |
Military | 0.4% | 15% | 38 |
Thievery | 3.33% | 100% | 31 |
Channeling | 4% | 125% | 32 |
Scientist Spawn Rate
Scientists Spawn Rate = Raw Spawn rate * Race Mod * Personality Mod * Libraries Effect * Revelation Mod
Raw Spawn rate = 7.5%
Modifier Type | Active | Otherwise |
Race: Human | 1.25 | 1 |
Spell: Revelation | 1.3 | 1 |
Scientist Net Worth
Net Worth Per scientist = Currently Unknown
-Current estimates put the Net Worth per scientist as 2.6 gc per in game day of experience with professors worth 462.8 Gc
Addition information
Out Dated science formulas Saved for reference only
NOTE: These formulas apply to the old books system of science. In Age 69, books were replaced by scientists.
-From Ages ?? to 68 Science formulas worked as follows
Science Effects
Books per Acre = Books / MAX(Acres,300)
Science Bonus = Race Mod * Personality Mod * Science Multiplier * SQRT( Books per Acre ) * Library Effect
Science Category | Multiplier |
Alchemy | 1.4 |
Tools | 1 |
Housing | 0.65 |
Food | 8 |
Military | 0.52 |
Thievery | 6 |
Channeling | 6 |
Science Costs
Science Cost = Raw Cost (Table Below) * Race Mod * Schools Effect
Science Rate | BPA | GC / Book | GC / Acre | |
No Research | 0 | 0 | 0 | |
Minimal | 0.3 | 6 | 1.8 | |
Limited | 0.4 | 7 | 2.8 | |
Sustained | 0.5 | 9 | 4.5 | |
Active | 0.7 | 13 | 9.1 | |
Focused | 0.9 | 17 | 15.3 | |
Accelerated | 1.2 | 22 | 26.4 | |
Intensive | 1.5 | 27 | 40.5 | |
Rushed | 2.0 | 36 | 72.0 | |
Extreme | 3.0 | 50 | 150.0 |