Exploring, Construction & Building Formulas
From The Utopian Encyclopedia
Contents
Exploration
Construction
Construction Time
Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type | Active | Otherwise | |
Pers: Shepherd | 0.7 | 1 | |
Builders Boon | 0.9 | 1 | |
Double Speed | 0.5 | 1 | n.b. = 0.75 in prot |
Fortified | 0.8 | 1 |
Construction Costs
Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900)
Modifier Type | Active | Otherwise |
Race: Dwarf | 0 | 1 |
Doublespeed | 2 | 1 |
Raze Costs
Raze Costs = (1400 + Land) / 4
==Explore Costs==
Gold
((CurrentAcres * 3) - 500) * WarEffect * RaceEffect * MillsEffect
- WarEffect when at war = 200%, otherwise = 100%
- RaceEffect for Dark Elves = 120%, others = 100%
- Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).
- One instance has been recorded with an error of 4.6% (178gc) - Gnome in war with no mills.
Template:StatusTable | Unconfirmed || Age 40 || Makka || - || Game Research || #strategy || |}
Soldiers
ROUND((CurrentAcres * 0.0065) * RaceEffect * WarEffect)
- WarEffect when at war = 200%, otherwise = 100%
- RaceEffect for Dark Elves = 120%, others = 100%
- Generally all cases out of war prove to be 100% accurate.
- Three instances have been recorded with an error of 12.5% (2 soldiers) - Non DE's in war with 0 mills.
Template:StatusTable | Unconfirmed || Age 40 || Makka || - || Game Research || #strategy || |}
An old table with reported soldier costs per acre can be found in the discussion of this page. It has been moved there as the costs do not (only) depend on the acres you have - Unconfirmed.