Science: Obsolete and historical data
From The Utopian Encyclopedia
Age 69 - Age 76
Abduct Attacks
- Through combat, you can abduct scientists from another province. Universities protect a province from abduction. Note: Abduct attack has been removed in Age 77.
Changelog
- Age 69: The new science system is introduced.
- Age 70: Professors experience capped at 72 hours (a maxed-out professor will provide ~624gc Networth). Tools cap increased from 15% to 20%, housing and military cap from 10% to 15%, food from 100% to 200%, channeling from 100% to 125%. Additional scientist rank added: Recruit.
- Age 71: Approximately +50% scientists will be required to reach maximum effects (see table below). Production Science maximum will be 120% (down from 200%) and it will increase both Food and Rune production.
- Age 72: Scientists are generated on a flat ratio (7.5) similar to wizards instead of via RNG.
- Age 73: Science will no longer have a hard maximum for all categories. Science will scale in a linear fashion up to the previously stated maximums as normal. Once this point is reached additional scientists will yield diminishing returns.
- Age 74: Scientist experience will now show on the Science page and in the Spy on Sciences.
- Age 76: Number of scientists required for soft cap in each category is 35.
Old scientist multipliers and caps, during Age 76:
Science Category | Effect | Multiplier | Soft Cap |
Alchemy | Income | 0.428 | 30% |
Tools | Building Effectiveness | 0.287 | 20% |
Housing | Population Limits | 0.215 | 15% |
Production | Food & Rune Production | 1.714 | 120% |
Military | Military Efficiency | 0.215 | 15% |
Crime | Thievery Effectiveness | 1.428 | 100% |
Channeling | Magic Effectiveness | 1.785 | 125% |
Old scientist multipliers and caps, Age 71 - Age 75:
Science Category | Effect | Multiplier | Cap | Scientist Cap |
Alchemy | Income | 0.5 | 30% | 30 |
Tools | Building Effectiveness | 0.33 | 20% | 31 |
Housing | Population Limits | 0.2 | 15% | 38 |
Production | Food & Rune Production | 2 | 120% | 30 |
Military | Military Efficiency | 0.2 | 15% | 38 |
Crime | Thievery Effectiveness | 1.65 | 100% | 31 |
Channeling | Magic Effectiveness | 2 | 125% | 32 |
Age ?? to Age 68
NOTE: These formulas apply to the old books system of science. In Age 69, books were replaced by scientists. From Ages ?? to 68 Science formulas worked as follows:
Science Effects
Books per Acre = Books / MAX(Acres,300)
Science Bonus = Race Mod * Personality Mod * Science Multiplier * SQRT( Books per Acre ) * Library Effect
Science Category | Multiplier |
Alchemy | 1.4 |
Tools | 1 |
Housing | 0.65 |
Food | 8 |
Military | 0.52 |
Thievery | 6 |
Channeling | 6 |
Science Costs
Science Cost = Raw Cost (Table Below) * Race Mod * Schools Effect
Science Rate | BPA | GC / Book | GC / Acre | |
No Research | 0 | 0 | 0 | |
Minimal | 0.3 | 6 | 1.8 | |
Limited | 0.4 | 7 | 2.8 | |
Sustained | 0.5 | 9 | 4.5 | |
Active | 0.7 | 13 | 9.1 | |
Focused | 0.9 | 17 | 15.3 | |
Accelerated | 1.2 | 22 | 26.4 | |
Intensive | 1.5 | 27 | 40.5 | |
Rushed | 2.0 | 36 | 72.0 | |
Extreme | 3.0 | 50 | 150.0 |
Obsolete and historical data | |
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Science • Stances |