Military Efficiency
Base Military Efficiency
Base Military Efficiency = Base Military Efficiency = 4/3*(Wage Rate^3)-(8*(Wage Rate^2))+ 22.26*Wage Rate+84.4) * GBP
- Rounded to one decimal point, it should return the most accurate values. Wage Rate lies between 50 to 200.
Offensive Military Efficiency
OME = Base Military Efficiency * Training Ground Bonus * Honor Bonus * Fanaticism
Defensive Military Efficiency
Attacking
Raw Offense
Raw Off = Soldiers + (Offensive Specs * Offspec value) + (Elites * Elite Attack value) + Horses + [(Mercs+Prisoners)*3]
Modified Offense
Mod Off = Raw Offense * OME * General Bonus * Stance
OME |
check your Military Advisor
|
General Bonus |
1.03 (2 gens), 1.06 (3 gens), 1.09 (4 gens)
|
Stance: Fortified |
0.85 (Fortified), 1 otherwise
|
Attack Times
Attack Time = Base Attack Time * Personality Bonus * Barracks Bonus * Quick Feet * Anonymity * Stance * Attack Type * War
* NW Mod + Fog
- Note that attack time bonus takes time to phase in, if you have just entered war.
- There is a networth value adjustment for attack times. This adjustment compares your networth to the networth of the province you are planning to attack. If these are close to each other the base attack times as given below are used. If the networth differs, then the base attack time is multiplied, so your attack time is longer. This does not affect intra-KD attacks.
Base Attack Time
Base Attack Times |
Intra KD |
Same Island |
Diff Island
|
|
12.6 |
14.4 |
16
|
Attack Gains
Gains Formula
Insert superawesumz Gains Formula Here
Modifier Type |
Active |
Otherwise
|
Guardstations |
|
Gains Science |
Check your science page
|
Race: Orc |
1.3 |
1
|
Gangbang Protection |
Variable, check link
|
[OOW] Kingdom NW |
Variable
|
Trad Marches
Traditional March gains are capped at 20% of your or your opponent's land, whichever is smaller. In war, this 20% cap is revised to 22% if your opponent's explore pool is not empty.
Plunders
Razes
Conquests
Massacres
Defending