Age 97
From The Utopian Encyclopedia
Age 97 | |
Name: |
Age 97 |
---|---|
Number: |
97 |
Official Information | |
Server: | |
Status: |
Current |
Owner: | |
Dates | |
Start: |
Wednesday June 29, 2022 @ 18:00 GMT |
End: |
Saturday, September 3, 2022 @ 00:00 GMT |
Duration (in days): |
67 |
Age 97
Original details can be found in the forums here: http://forums.utopia-game.com/showthread.php?640273-Age-97-Final-Changes
Contents
Mechanical Changes
- Specialists once again convert to Elite Units on successful Traditional March Attacks for all Races
- Military Wages penalty from the Kingdom Wall removed
- Daily Activity Bonus will be calculated from the average Income of the last ingame Month
- Provinces will no longer be affected by Dragons during Protection
- An indicator for current MAP (Multi-Attack Protection) level will be visible on State Council
- Out of Range Wars will no longer transfer War Score
- Aggressive FCF will no longer transfer War Score
Buildings
- Farms production reduced from 70 to 60 bushels per tick
- Training Grounds now also reduce Mercenary costs by 2% (max 50%)
- Universities now increase Science Book generation of all Categories; base Book generation effect reduced to from 2% to 1% (max 25%)
Science
- Cunning Science has been split into Sorcery:'Increased Instant Spell Damage' and Cunning:'Increased Sabotage Operation Damage'
- Cunning Science efficiency scaling reduced to ~2/3 of current
- Sorcery Science efficiency scaling reduced to ~2/3 of current
- All Personalities will generate bonus Science Books based on their area of focus (see Personalities section for more information)
Relations
- Military Casualties will be proportionally reduced by the scaling Effectiveness penalty for hitting into/out of War
- Points needed for reaching War Tiers have been adjusted (each tier provides additional bonuses to the winning Kingdom of a War)
- War Score Tiers
- Tier 1: 120
- Tier 2: 140
- Tier 3: 165
- Tier 4: 190
- Tier 5: 220
Rituals
- Number of Casts needed to start a 100% strength Ritual changed from 80 to 3 times the number of provinces in the Kingdom (to a minimum 45 Casts for 15 provinces or fewer)
- Undercasting a Ritual has been removed
- The overcast Ritual efficiency formula has been adjusted to account for the new requirement
- Ritual effects have been adjusted
- Rituals
- Affluent: +15% Income, +20% Draft Rate
- Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Combat (Resource) Losses
- Expedient: -20% Training Time, -20% Training Cost, -20% Construction Time, -20% Construction Cost
- Expropriation: removed
- Godspeed: -10% Attack Time, +20% Honor Gained in Combat, +20% Credits Gained in Combat
- Havoc: +20% Offensive WPA & TPA, +5% Instant Spell Damage, +5% Sabotage Damage
- Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
- Stalwart: +10% Defensive Military Efficiency, -15% Military Casualties
Spells
- Returning Spell - Miner's Mystique: Peasants provide a stable, supplemental source of Income from mining precious metals, generating an extra 0.3gc each (medium duration)
- New Spell - Salvation: protects military in battle, reducing all Military Casualties by 10% (medium duration)
- Abolish Ritual - Rune Cost reduced
- Amnesia - availability changed to limited (Heretic)
- Bloodlust - Self and Enemy Military Casualties adjusted to +15%/+15%
- Chastity - effect changed to -50% Birth Rate
- Divine Shield - average duration reduced by ~15%
- Expose Thieves - effect has been changed to -1 Stealth Recovery per Tick (short duration); difficulty and cost increased
- Fanaticism - average duration reduced by ~25%
- Invisibility - TPA bonus reduced to +10%
- Meteor Showers - availability changed to War only
- Support Spells list has been updated
- Support Spells
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Natures Blessing
- Love and Peace
- Builders Boon
- Inspire Army
- Patriotism
- Illuminate Shadows
- Wrathful Smite
- Divine Shield
- Fanaticism
- Mist
- Salvation
- Town Watch
- (note: in order to cast a particular Support Spell, you must have access to it)
Operations
- Sabotage Wizards Damage cap reduced by 50%
- Assassinate Wizards meter points value increased to .12
- Arson meter points value increased to .08
- Greater Arson meter points value increased to .1
Dragons
- Dragons no longer have baseline effects
- Dragons maximum duration reduced from 120 to 48 Ticks
- Dragons now also require an extra 1/10 of their GC cost as Food to launch
- Dragon page will now show Cost and HP w/o starting a project
- Dragon stats and effects have been adjusted
Dragons
- Amethyst Dragon: removed
- Emerald Dragon: (HP and Cost scaling reduced to Ruby's scaling)
- +15% Military Casualties
- -15% Combat Gains
- -50% Credits Gained in Combat
- Ruby Dragon:
- -10% Military Efficiency
- +20% Military Wages
- -25% New Draftees
- Sapphire Dragon:
- -25% WPA/TPA
- +10% Instant Spell and Sabotage Damage taken
- -25% Spell Duration
- Topaz Dragon:
- -25% Building Efficiency
- -15% Income
- Instantly Destroys 2% of Buildings, and then again every 6 Ticks