Growth

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Your growth page lets you build up your acres with a variety of buildings. The buildings page can help provide details on the benefits of building various structures, but there is no perfect or ideal balance.

Your growth page also provides information on:

  • Construction Time
  • Construction Costs
  • Total Land
  • Unbuilt Land
  • Free Building Credits
  • Maximum Buildable Now
  • The Amount Of Each Building You Own
  • The Amount Of Each Building In Progress

To build a building, just input the amount desired of the building you wish to build in the construct space next to the building you wish to build, then click construct buildings.

The growth page also gives you the option to accelerate the construction of your building, and the link to raze buildings.

Build Table

Note: Capacity buildings are not affected by Building Efficiency (i.e., Homes, Stables, Dungeons can hold the specified number regardless of BE).

Building Capacity Flat Rate Base Percent Base Effect Percent Max Living Space Jobs Description
Barren Lands 15 People 2 Bushels 15 0 Houses 15 people and Produces 2 bushels per hour (Unaffected by BE)
Homes 10 People 4% 75% 35 0 Houses 35 people and Increases Birth Rate
Stables 80 Horses 2 Horse 25 25 Houses horses and increase their production rate
Dungeons 20 Prisoners 25 25 Houses Prisoners of War
Forts 2.0% 37.5% 25 25 Increases Defensive Military Efficiency
Guard Stations 2% 50% 25 25 Decrease Resource Losses when Attacked
Barracks 1.5% 37.5% 25 25 Lowers Attack Time
Hospitals 2%
3%
50%
75%
25 25 Daily Chance of Curing the Plague
Decreases Military Losses
Guilds 0.02 Wizards 25 25 Wizards Trained per day

Guilds also increase spell duration

Laboratories 4% 95% 25 25 Increase scientist spawn rate (Unaffected by BE)
Thieves Dens 4%
3%
95%
75%
25 25 Lowers losses in Thievery Operations
Bonus to TPA
Watchtowers 2%
3%
50%
75%
25 25 Chance of Catching Enemy Thieves
Rate of Repelling Individual Enemy Thieves
Universities 5% 87.5% 25 25 Protection of Scientists from Abducts
Training Grounds 1.5% 37.5% 25 25 Increases Offensive Military Efficiency
Mills 4%
3%
2%
99%
75%
?%
25 25 Decreases Build Costs (Max of 99%)
Decreases Gold Exploration Costs
Decreases Soldier Exploration Costs
Banks 25gc
1.25%

31.25%
25 25 Produces 25gc per day
Increase in Income
Armouries 2%
2%
1.5%
50%
50%
37.5%
25 25 Decreases Draft Costs
Reduction of Wages
Decreases Training Costs
Towers 12 Runes 25 25 Produces 12 runes per day
Farms 70 Bushels 25 25 Produces 70 bushels per day
Building Capacity Flat Rate Base Percent Base Effect Percent Max Living Space Jobs Description

Additional Information

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Buildings
Military Buildings Training Grounds  • Armouries  • Barracks  • Forts  • Guard Stations  • Hospitals  • Stables  • Dungeons
Thievery and Mystic Buildings Guilds  • Towers  • Thieves' Dens  • Watchtowers
Civil Buildings Barren Lands  • Homes  • Farms  • Mills  • Banks  • Laboratories  • Universities
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