Age 98
From The Utopian Encyclopedia
Revision as of 13:33, 8 March 2024 by BigShotFancyMan (talk | contribs) (Created page with "{{Infobox_Age |name= Age 98 |number= 98 |status= Over |owner= Muga Gaming |start= Wednesday Sept 7, 2022 @ 18:00 GMT |end= Saturday, November 19, 2022 @ 00:00 GMT |duratio...")
Age 98 | |
Name: |
Age 98 |
---|---|
Number: |
98 |
Official Information | |
Server: | |
Status: |
Over |
Owner: | |
Dates | |
Start: |
Wednesday Sept 7, 2022 @ 18:00 GMT |
End: |
Saturday, November 19, 2022 @ 00:00 GMT |
Duration (in days): |
74 |
Age 98
Original details can be found in the forums here: [Age 98 Finals]
Contents
Mechanical Changes
- Desertions will be equal across the entire army, regardless if the units are home or away.
- The losing Kingdom of a War will now have 10% of total Honor transferred to the winning Kingdom. Each province from the losing Kingdom will lose x% of honor, each province in the Winning Kingdom will receive an equal amount of honor. War Win Score Tier bonuses will affect the honor received by the winning Kingdom but not the honor lost by the losing Kingdom.
- War Networth auto-win requirements changed to opponent Networth dropping to 66% and a minimum of 72 ticks passed.
- Province auto-abandon time reduced from 2+3 days to 2+2 days.
- All Races convert specialists to elites on successful Traditional Marches and Conquest attacks.
Buildings
- Watchtowers Sabotage Damage protection effect reduced to 2.5% base (62.5% max).
Science
- Science NW per Book reduced by ~15%.
Relations
- MAP generated by Learn Attack increased by ~15%.
- Failed attacks will generate Hostility Meter points more closely related to Offense / Defense ratio of a Traditional March. The minimum meter movement has been removed.
Rituals
- Rituals
- Affluent: +15% Income, +20% Draft Rate
- Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Combat (Resource) Losses
- Expedient: -20% Training Time, -20% Training Cost, -20% Construction Time, -20% Construction Cost
- Godspeed: -10% Attack Time, +20% Honor Gained in Combat, +20% Credits Gained in Combat
- Havoc: +20% Offensive WPA & TPA, +5% Instant Spell Damage, +5% Sabotage Damage
- Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
- Stalwart: +10% Defensive Military Efficiency, -15% Military Casualties
Spells
- Chastity - duration increased by roughly 50%.
- Droughts - also increases Arson damage taken by 15%.
- Expose Thieves - duration increased by roughly 50%.
- Mind Focus - effect reduced to 25%.
- Shadowlight - will now also repel the next Sabotage Operation directed at you.
- Storms - also increases Tornado damage taken by 15%.
- Support Spells list has been updated
- Support Spells
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Natures Blessing
- Love and Peace
- Builders Boon
- Inspire Army
- Patriotism
- Illuminate Shadows
- Wrathful Smite
- Divine Shield
- Fanaticism
- Mist
- Salvation
- Town Watch
- (note: in order to cast a particular Support Spell, you must have access to it)
Operations
- Most Sabotage Operations' Damage reduced:
- Arson, Free Prisoners, Nightstrike, Rob the Granaries, Rob the Towers, Rob the Vaults, Steal War Horses damage reduced by ~10%.
- Assassinate Wizards, Greater Arson and Propaganda damage reduced by ~25%.
- Intra-KD robbing Gains penalty significantly increased.
Dragons
- Dragons
- Emerald Dragon: (HP and Cost scaling reduced to Ruby's scaling)
- +20% Military Casualties
- -15% Combat Gains
- -50% Credits Gained in Combat
- Ruby Dragon:
- -10% Military Efficiency
- +25% Military Wages
- -25% New Draftees
- Sapphire Dragon:
- -25% WPA/TPA
- +10% Instant Spell and Sabotage Damage taken
- Topaz Dragon:
- -25% Building Efficiency
- -20% Income
- Instantly Destroys 3% of Buildings, and then again every 6 Ticks