Science Effects
Science Bonus = Race Mod * Personality Mod * Science Multiplier * SQRT(Books / Acre) * Library Effect
Science Category |
Multiplier
|
Alchemy |
1.4
|
Tools |
1
|
Housing |
0.65
|
Food |
8
|
Military |
1.4
|
Thievery |
6
|
Channeling |
6
|
Science Costs
Science Cost = Raw Cost (Table Below) * Schools Effect * Race Mod
Science Rate |
BPA |
GC / Book |
GC / Acre
|
No Research |
0 |
0 |
0 |
|
Minimal |
0.3 |
6 |
1.8
|
Limited |
0.4 |
7 |
2.8
|
Sustained |
0.5 |
9 |
4.5
|
Active |
0.7 |
13 |
9.1
|
Focused |
0.9 |
17 |
15.3
|
Accelerated |
1.2 |
22 |
26.4
|
Intensive |
1.5 |
27 |
40.5
|
Rushed |
2.0 |
36 |
72.0
|
Extreme |
3.0 |
50 |
150.0
|