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Deprecated. Already added content to the Explore and Growth pages.
Construction
Construction Time
Construction Time = 16 * Racial Mod * Personality Mod * Builders Boon * Double Speed * Expedient Ritual Mod * Artisan Science Mod
Modifier Type |
Active |
Otherwise
|
Builders Boon |
0.75 |
1
|
Double Speed |
0.5 |
1
|
Double Speed in Protection |
0.75 |
1
|
War |
0.75 |
1
|
Expedient Ritual |
0.8 (if at 100% efficiency) |
1
|
Construction Costs
Construction Costs = 2/31 * (land + 11600) * Race Mod * Mills Mod * Double Speed * Expedient Ritual Mod * Artisan Science Mod
Modifier Type |
Active |
Otherwise
|
Double Speed |
2 |
1
|
Race: Dwarf |
0.5 |
1
|
Expedient Ritual |
0.75 (if at 100% efficiency) |
1
|
Raze Costs
Raze Costs = (350 + (0.0625 * Total land)) * Artisan Science Mod
Buildings
Building Efficiency
Available Workers = Peasants + ROUNDDOWN ( Prisoners / 2 )
Optimal Workers = ROUNDDOWN ( Total Jobs * 0.67 )
% Jobs Performed = MIN ( Available Workers / Optimal Workers , 1 )
Building Efficiency = (0.5 * (1 + % Jobs Performed)) * Race * Personality * Tools Science * Dragon * Blizzard
- The "Current Available Workers" value, provided by the Internal Affairs Adviser page, already takes prisoners into account.
- Building Efficiency affects all Flat Rate and Percentage-Based buildings.
- Building Efficiency has NO effect on Capacity component of Capacity Buildings as well as Laboratories.
- Changes in Building Efficiency take effect gradually.
Modifier Type |
Active |
Otherwise
|
Race: Dwarf |
1.25 |
1
|
Dragon: Gold |
0.75 |
1
|
Spell: Blizzard |
0.9 |
1
|
Building Effects
Percentage Based Buildings = Base Effect * BE * MIN(50%, % of building) * (100% - MIN(50%, % of building))
Flat Rate Buildings = Base Effect * Number of Buildings * BE
- In general, the Max Effect of a %-Based Building is 25 x Base Effect (exceptions apply, refer to table)
- If your BE is less than 100%, the effect you would have with 50% of that building is the maximum.
- If you have less than 100% BE, additional buildings past 50% will have no effect.
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