Age 97

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Age 97
Name:

Age 97

Number:

97

Official Information
Server:

World of Legends

Status:

Current

Owner:

Muga Gaming

Dates
Start:

Wednesday June 29, 2022 @ 18:00 GMT

End:

Saturday, September 3, 2022 @ 00:00 GMT

Duration (in days):

67


Age 97

Original details can be found in the forums here: http://forums.utopia-game.com/showthread.php?640273-Age-97-Final-Changes



Mechanical Changes

  • Specialists once again convert to Elite Units on successful Traditional March Attacks for all Races
  • Military Wages penalty from the Kingdom Wall removed
  • Daily Activity Bonus will be calculated from the average Income of the last ingame Month
  • Provinces will no longer be affected by Dragons during Protection
  • An indicator for current MAP (Multi-Attack Protection) level will be visible on State Council
  • Out of Range Wars will no longer transfer War Score
  • Aggressive FCF will no longer transfer War Score


Buildings

  • Farms production reduced from 70 to 60 bushels per tick
  • Training Grounds now also reduce Mercenary costs by 2% (max 50%)
  • Universities now increase Science Book generation of all Categories; base Book generation effect reduced to from 2% to 1% (max 25%)


Science

  • Cunning Science has been split into Sorcery:'Increased Instant Spell Damage' and Cunning:'Increased Sabotage Operation Damage'
  • Cunning Science efficiency scaling reduced to ~2/3 of current
  • Sorcery Science efficiency scaling reduced to ~2/3 of current
  • All Personalities will generate bonus Science Books based on their area of focus (see Personalities section for more information)


Relations

  • Military Casualties will be proportionally reduced by the scaling Effectiveness penalty for hitting into/out of War
  • Points needed for reaching War Tiers have been adjusted (each tier provides additional bonuses to the winning Kingdom of a War)
War Score Tiers
  • Tier 1: 120
  • Tier 2: 140
  • Tier 3: 165
  • Tier 4: 190
  • Tier 5: 220

Rituals

  • Number of Casts needed to start a 100% strength Ritual changed from 80 to 3 times the number of provinces in the Kingdom (to a minimum 45 Casts for 15 provinces or fewer)
  • Undercasting a Ritual has been removed
  • The overcast Ritual efficiency formula has been adjusted to account for the new requirement
  • Ritual effects have been adjusted
Rituals
  • Affluent: +15% Income, +20% Draft Rate
  • Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Combat (Resource) Losses
  • Expedient: -20% Training Time, -20% Training Cost, -20% Construction Time, -20% Construction Cost
  • Expropriation: removed
  • Godspeed: -10% Attack Time, +20% Honor Gained in Combat, +20% Credits Gained in Combat
  • Havoc: +20% Offensive WPA & TPA, +5% Instant Spell Damage, +5% Sabotage Damage
  • Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
  • Stalwart: +10% Defensive Military Efficiency, -15% Military Casualties


Spells

  • Returning Spell - Miner's Mystique: Peasants provide a stable, supplemental source of Income from mining precious metals, generating an extra 0.3gc each (medium duration)
  • New Spell - Salvation: protects military in battle, reducing all Military Casualties by 10% (medium duration)
  • Abolish Ritual - Rune Cost reduced
  • Amnesia - availability changed to limited (Heretic)
  • Bloodlust - Self and Enemy Military Casualties adjusted to +15%/+15%
  • Chastity - effect changed to -50% Birth Rate
  • Divine Shield - average duration reduced by ~15%
  • Expose Thieves - effect has been changed to -1 Stealth Recovery per Tick (short duration); difficulty and cost increased
  • Fanaticism - average duration reduced by ~25%
  • Invisibility - TPA bonus reduced to +10%
  • Meteor Showers - availability changed to War only
  • Support Spells list has been updated
Support Spells
  • Minor Protection
  • Greater Protection
  • Fertile Lands
  • Magic Shield
  • Natures Blessing
  • Love and Peace
  • Builders Boon
  • Inspire Army
  • Patriotism
  • Illuminate Shadows
  • Wrathful Smite
  • Divine Shield
  • Fanaticism
  • Mist
  • Salvation
  • Town Watch
  • (note: in order to cast a particular Support Spell, you must have access to it)

Operations

  • Sabotage Wizards Damage cap reduced by 50%
  • Assassinate Wizards meter points value increased to .12
  • Arson meter points value increased to .08
  • Greater Arson meter points value increased to .1

Dragons

  • Dragons no longer have baseline effects
  • Dragons maximum duration reduced from 120 to 48 Ticks
  • Dragons now also require an extra 1/10 of their GC cost as Food to launch
  • Dragon page will now show Cost and HP w/o starting a project
  • Dragon stats and effects have been adjusted

Dragons

  • Amethyst Dragon: removed
  • Emerald Dragon: (HP and Cost scaling reduced to Ruby's scaling)
  • +15% Military Casualties
  • -15% Combat Gains
  • -50% Credits Gained in Combat
  • Ruby Dragon:
  • -10% Military Efficiency
  • +20% Military Wages
  • -25% New Draftees
  • Sapphire Dragon:
  • -25% WPA/TPA
  • +10% Instant Spell and Sabotage Damage taken
  • -25% Spell Duration
  • Topaz Dragon:
  • -25% Building Efficiency
  • -15% Income
  • Instantly Destroys 2% of Buildings, and then again every 6 Ticks