Attacking & Defending

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Military Efficiency

Base Military Efficiency

Base Military Efficiency = Base Military Efficiency = 4/3*(Wage Rate^3)-(8*(Wage Rate^2))+ 22.26*Wage Rate+84.4) * GBP
  • Rounded to one decimal point, it should return the most accurate values. Wage Rate lies between 50 to 200.
Modifier Type Active Otherwise
'Gangbang Protection Varies, check Link

Offensive Military Efficiency

OME = Base Military Efficiency * Training Ground Bonus * Honor Bonus * Fanaticism
Modifier Type Active Otherwise
Fatanaticism 1.04 1
Honor Refer to table
TG Bonus Refer to Internal Advisor

Defensive Military Efficiency

Attacking

Raw Offense

Raw Off = Soldiers + (Offensive Specs * Offspec value) + (Elites * Elite Attack value) + Horses + [(Mercs+Prisoners)*3]

Modified Offense

Mod Off = Raw Offense * OME * General Bonus * Stance
OME check your Military Advisor
General Bonus 1.03 (2 gens), 1.06 (3 gens), 1.09 (4 gens)
Stance: Fortified 0.85 (Fortified), 1 otherwise


Attack Times

Attack Time = Base Attack Time * Personality Bonus * Barracks Bonus * Quick Feet * Anonymity * Stance * Attack Type * War 
* NW Mod + Fog
  • Note that attack time bonus takes time to phase in, if you have just entered war.
  • There is a networth value adjustment for attack times. This adjustment compares your networth to the networth of the province you are planning to attack. If these are close to each other the base attack times as given below are used. If the networth differs, then the base attack time is multiplied, so your attack time is longer. This does not affect intra-KD attacks.
Modifier Type Active Otherwise
Personality: Warrior 0.85 1
Quick Feet 0.9 1
Anon 1.15 1
Stance: Aggressive 0.9 1
Stance: Fortified 1.15 1
Relations: War 0.85 1
Fog +3 hours 0

Base Attack Time

Base Attack Times Intra KD Same Island Diff Island
12.6 14.4 16

Attack Gains

Gains Formula
Insert superawesumz Gains Formula Here
Modifier Type Active Otherwise
Guardstations
Gains Science Check your science page
Race: Orc 1.3 1
Gangbang Protection Variable, check link
[OOW] Kingdom NW Variable

Trad Marches

Traditional March gains are capped at 20% of your or your opponent's land, whichever is smaller. In war, this 20% cap is revised to 22% if your opponent's explore pool is not empty.

Plunders

Razes

Conquests

Massacres

Defending