Difference between revisions of "Dragons, Aid & Stances"

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m (Stances)
(Moved "Stances" to the bottom of the page)
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=Stances=
 
'''As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes.'''
 
 
You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Prosperous stance will automatically revert to normal at the expiration of the 72nd tick.
 
 
* Stance Effects are negated in [[war]].
 
* Stances may not be changed during [[protection]].
 
 
{| {{GreenTable}}
 
|- {{DarkGreenRow}}
 
! width="100%" colspan="3" | Stances
 
 
|- {{LightGreenCell}}
 
! width="25%" | Normal
 
! width="25%" | Aggressive
 
! width="25%" | Prosperous
 
 
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
 
|
 
* No Effects
 
|
 
* +10% Combat Gains
 
* -15% Lower Attack Time
 
<br>
 
* +30% Military Wages
 
* +10% Military losses
 
|
 
* -40% Military training time and cost
 
* +40% draft speed
 
* -50% Construction time and cost
 
* +200% Birth Rate
 
<br>
 
* 72 hours maximum duration (with 96 hour cooldown)
 
* -20% gains hitting out
 
* -20% gains on magic and thievery ops out
 
* +500% Explore costs
 
* No Paradise spell available
 
 
|}
 
 
 
=Dragons=
 
=Dragons=
  
Line 129: Line 89:
 
  <b>Dragon HP =</b> ( Receiving Kingdom NW / ~44 ) * Relations Mod
 
  <b>Dragon HP =</b> ( Receiving Kingdom NW / ~44 ) * Relations Mod
  
 +
----
 
=Aid & Tax=
 
=Aid & Tax=
 
===Max Shipment===
 
===Max Shipment===
Line 151: Line 112:
 
  <b>Tax Rate Reduction =</b> Trade Balance * ((1 - 0.75) / 100)
 
  <b>Tax Rate Reduction =</b> Trade Balance * ((1 - 0.75) / 100)
 
:It takes 11.5 real life days to halve your trade balance.
 
:It takes 11.5 real life days to halve your trade balance.
 +
 +
----
 +
=Stances (retired)=
 +
'''As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes.'''
 +
 +
You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Prosperous stance will automatically revert to normal at the expiration of the 72nd tick.
 +
 +
* Stance Effects are negated in [[war]].
 +
* Stances may not be changed during [[protection]].
 +
 +
{| {{GreenTable}}
 +
|- {{DarkGreenRow}}
 +
! width="100%" colspan="3" | Stances
 +
 +
|- {{LightGreenCell}}
 +
! width="25%" | Normal
 +
! width="25%" | Aggressive
 +
! width="25%" | Prosperous
 +
 +
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
 +
|
 +
* No Effects
 +
|
 +
* +10% Combat Gains
 +
* -15% Lower Attack Time
 +
<br>
 +
* +30% Military Wages
 +
* +10% Military losses
 +
|
 +
* -40% Military training time and cost
 +
* +40% draft speed
 +
* -50% Construction time and cost
 +
* +200% Birth Rate
 +
<br>
 +
* 72 hours maximum duration (with 96 hour cooldown)
 +
* -20% gains hitting out
 +
* -20% gains on magic and thievery ops out
 +
* +500% Explore costs
 +
* No Paradise spell available
 +
 +
|}
 +
 +
  
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 19:28, 14 November 2017

Dragons

At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.


Dragon Type
Emerald Sapphire Gold Ruby

+20% Military losses in combat -15% Attack Gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Dragon Cost

  • Dragon Cost is determined at the time the dragon is started.
Dragon Cost = Dragon Type Cost Mod * Cost Metric
Cost Metric = MAX ( Target Kingdom NW , Your Kingdom NW ) * 0.656

Dragon HP

  • Dragon HP is determined at the time the dragon is sent.
Dragon HP = Dragon Type HP Mod * Relations Modifier *( Receiving Kingdom NW / 132)
Dragon Type Cost Mod
Sapphire 1
Gold 2
Ruby 2.4
Emerald 3
Dragon Type HP Mod
Sapphire 1
Gold 2.625
Ruby 4.5
Emerald 5.25
Relations Relations Modifier
Relations: Ceasefire 0.25
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1

Historical Dragon data

  • Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:
Dragon Cost = MAX ( Target Kingdom NW , Your Kingdom NW ) * 1.25
Dragon HP = ( Receiving Kingdom NW / ~44 ) * Relations Mod

Aid & Tax

Max Shipment

Max Aid Shipment = Province Networth * 4

Tax

Base Tax Rate = -4 * (Trade Balance / Networth + 4)

Tax Rate = DEPEND ( Base Tax Rate ) :
                    Base Tax Rate < 0    = 0
               0 <  Base Tax Rate < 98   = Base Tax Rate
                    Base Tax Rate > 98   = 98
  • Tax Rate is capped at 98% max.
  • If receiving province has been hit significantly and is subject to Gangbang Protection:
    • Tax rate will be cut in half
    • Tax will be capped at 15% rather than the 98% max.
  • Taxes don't take effect until your negative trade balance reaches 400% of your networth (equivalent to one maximum aid shipment).
  • If the province is below the average networth of the Kingdom, then the tax rate is calculated on the average kingdom province networth.

Tax Rate Reduction

Tax Rate Reduction = Trade Balance * ((1 - 0.75) / 100)
It takes 11.5 real life days to halve your trade balance.

Stances (retired)

As of Age 74, stances have been removed from the game and have been replaced by Rituals. This information, though outdated, will be retained for historical purposes.

You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Prosperous stance will automatically revert to normal at the expiration of the 72nd tick.

  • Stance Effects are negated in war.
  • Stances may not be changed during protection.
Stances
Normal Aggressive Prosperous
  • No Effects
  • +10% Combat Gains
  • -15% Lower Attack Time


  • +30% Military Wages
  • +10% Military losses
  • -40% Military training time and cost
  • +40% draft speed
  • -50% Construction time and cost
  • +200% Birth Rate


  • 72 hours maximum duration (with 96 hour cooldown)
  • -20% gains hitting out
  • -20% gains on magic and thievery ops out
  • +500% Explore costs
  • No Paradise spell available