Age 74

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Age 74
Name:

The Age of Affinity

Number:

74

Official Information
Server:

World of Legends

Status:

Current

Owner:

Arcadia Games

Dates
Start:

6 Nov 2017

End:

27 Jan 2018

Duration (in days):

12 weeks

The Age of Affinity (Age 75) - current Age on World of Legends server.

Mechanics Changes

  • New Features
    • Multi-Attack Protection (MAP) - The rate at which this metric increases for abducts has been adjusted to be a more adequate representation of the resources lost. Additionally, this metric has been revised slightly in other areas to be a better representation of damage that occurs in an attack.
    • Meter Throttling - Adjusted to reduce operation damage against Kingdoms that have gains throttled on you. Also there will be a reduction to throttling that occurs within declare range.
    • Ceasefires - There is a new feature with Cease-Fires that allows you to choose a date until which the Cease-Fire cannot be broken. The farthest date in the future that can be chosen is 3 Utopian Years.
    • Stances - Removed
  • Rituals
    • New rituals added and adjustments made to existing rituals to balance the effects
      • Affluent - +20% Income, +25% Draft Speed, +30% BR
      • Barrier - +10% DME & -15% Spell/Thief damage & +10% Defensive TPA & +10% Defensive WPA
      • Havoc - +25% Offensive TPA & +25% Offensive WPA & +10% Spell/Thief damage
      • Onslaught - +10% OME, +15% enemy casualties on attacks & +20% honor gains
      • Resilient - -25% Gains in and out & -20% Military Casualties on defense
      • Godspeed - -10% attack speed & +10% Battle Gains & 10% Less Military Casualties on Offense
      • Expedient - -25% Military Train time & -20% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
    • Reduced to 80 casts
    • Mana cost will actually be 2% instead of 3% (this was left out of Age 73 code but is now in place for Age 74)
  • Other bits and pieces
    • Spells and Thief Operational changes
      • Night Strike - Damage dealt by night strike will be reduced by approximately 20%.
      • Inspire Army/Paladin's Inspiration - Both of these spells are capable of being cast on a Province, however, while PI is cast it's effects will prevail until it wears off. Therefore, the bonuses from each of these spells will not stack, only 1 will be applied if both are present.
      • Some Paladin Only spell durations tweaked slightly higher
      • Nature's Blessing - The chance to cure plague will be increased to 1/3 up from 1/5
    • Train/Build Credits
      • Can use building credits to raze acres will be a standard ability
      • There will be an option on all pages to provide use of building credits that will allow the option to NOT use your credits for your current purchase. For example: You would like to train 1000 specialists and have 500 specialist credits but you would prefer not to use your credits, there will be a checkbox that will designate the option to NOT use the credits.
      • Immediately upon exit of End of War Cease-Fire all Credits will decay by 1/3 instantly
      • Building Credits will decay at a rate of 20% per Month if Credits > Land * 15%
      • Training Credits will now decay at a rate of 20% per Month
    • Buildings
      • Watchtower rate at which protection is granted has been reduced. Maximum effect will remain the same.
      • Allow Cancel of buildings under construction (no gc refunded)
    • Scientists
      • You can now choose which category your next scientist will spawn into (random is also an option)
      • Scientist Experience will now show on your Science page and in the Spy on Sciences. This will allow for calculation of scientist networth to ultimately provide a method for determining wizard population. We feel that Wizards should have some mystery and require a bit of knowledge and pursuit to discover rather than have accurate information handed out in a single successful operation.
    • War Proposals - Limit of 3 proposals that can be outstanding at any given time
    • Dragons
      • All Dragon costs reduced by 25%. Additionally, you will now have the ability to name your dragon! Is yours Sophia? That's Dave's!
    • EoWCF Duration - Increased to 96 hours from 72 hours.
    • War Win Points - Point calculations will no longer be boosted based on rankings during YR 0.
    • IP Restrictions - We have overhauled the anti-cheat system. IP restrictions have been modified to rely more on heuristic methods than automated prevention. The effectiveness of these efforts will be carefully and extensively monitored and adjusted accordingly.
    • Abduct Military Casualties - Defensive military casualties on abducts has been reduced by 50%
    • Support Spell History - There will be a new area in the History section of your province that records your casts and successful casts of spells on Kingdom mates
    • Self Kingdom Espionage - There will be an Espionage Page added that will show your own Kingdom's Support Spells. This page will only show Support spells that have been cast by others, it will not show spells you've cast on yourself.
    • Merging of Kingdoms - Kingdoms will merge weekly starting after Yr 1. Eligible Kingdoms to merge will be in the lowest 1/3 of the server and will merge similarly as is performed during the end of age reset such that Kingdoms with very few provinces will have a chance to play with other active players in a normal size Kingdom. Kingdoms that will be merged will be handled on a case by case basis and contacted directly via Game Administration. Kingdoms will have the option not to merge if they so choose as we test the effectiveness of this feature.
    • Game Administration Kingdom - Kingdom 1:1 will be dedicated to Game Administration and Utopia News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of Utopia Support e-mail or for reporting violations of the Game Rules. Utopia News Reporters will have a dedicated province in this Kingdom to enable them a safe and secure place to message Kingdoms with privacy for their in-game accounts and Forum accounts. Kingdoms or players that receive messages from these Reporter accounts can be assured the person they are speaking with is who they say they are and not some random person scamming for information.

Races

 Avians  Bocans  Dark Elves
  • -30% Attack travel time
  • +30% Birth Rate
  • +30% Sabotage Damage
  • +1 Stealth per tick
  • +50% Effects from Honor
  • +25% Spell Damage
  • +2 Offensive Specialist strength
  • Converts Specialists into Elites on successful Traditional March


Fanaticism, Greater Protection


Invisibility, Town Watch, Inspire Army


Nightmare

  • -5% Combat Gains
  • Cannot Use War Horses
  • -1 Army Generals
  • +20% Wages

Elite: 9/2, 775gc, 10.0 NW

Elite: 4/7, 500gc, 7.0 NW

5/7, 790gc, 9.0 NW

 
 Dryads  Dwarves  Elves
  • All land produces food
  • -35% Military Train Time
  • Mercenaries & Prisoners 7/0
  • War Horses 3/0
  • +20% Building Efficiency
  • Free Building Construction
  • -50% Building Construction Time
  • +35% WPA
  • +15% Tower Efficiency
  • +1 Defensive Specialist Strength


Aggression, Quick Feet


Mystic Aura, Inspire Army


Mage's Fury, Chastity, Inspire Army

  • +20% Attack Travel Time
  • -15% Enemy Military Casualties
  • Can't use Accelerated Construction
  • +100% Food consumption

Elite: 12/2, 900gc, 10.5 NW

Elite: 8/5, 900gc, 10.0 NW

Elite: 7/6, 700gc, 8.5 NW

 
 Faeries  Humans  Orcs
  • +35% Self Spell Duration (will not affect spells on others)
  • Can Cast Fading Spells on Kingdom Mates
  • +30% Income
  • +15% Credts (Building & Military)
  • +25% Increase Sci Spawn
  • +20% Battle Gains
  • Free draft
  • +15% Enemy casualties when attacking


Greater Protection, Invisibility, Reflect Magic, Tree of Gold, War Spoils, Animate Dead, Fool's Gold, Mystic Aura


Greater Protection, Inspire Army


Reflect Magic, Blood Lust

  • -10% Income
  • -15% Spell Success (WPA)
  • +25% Rune Costs
  • +10% Military Casualties
  • -15% Thievery Effectiveness (TPA)

Elite: 4/9, 900gc, 10.5 NW

Elite: 9/4, 900gc, 10.0 NW

Elite: 10/1, 900gc, 9.5 NW


Personalities

 Heretic  Mystic  Paladin
  • Wizards do not die on failed spells
  • Reduced thief losses on failed operations (-66%)
  • +30% Magic and Thievery Science Effectiveness
  • Spell and Operation Damage +15%
  • +1 Mana
  • Access to Blizzard and Revelation
  • Starts with +200 Wizards and +400 thieves
  • All Guilds are 100% more effective
  • +75% Magic Science Effectiveness
  • +25% Spell Damage
  • Spell Book: Meteor Showers, Chastity, Revelation and Paradise
  • Starts with +800 Wizards
  • Troops attack dragon with +35% increased power
  • -25% Defensive Losses
  • Immune to the Plague
  • Spell Book: All Paladin Only Spells & Fool's Gold
  • Starts with +400 soldiers, +400 specialist credits and +400 wizards
 
 Rogue  Sage  Tactician
  • +1 Stealth recovery per tick
  • Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
  • Thieves Dens are 50% more effective
  • +75% Thievery Science Effectiveness
  • Spell Book: Gluttony, Paradise and Revelation
  • Starts with +800 thieves
  • Protect 20% of scientists on abduct attack
  • Scientists are 35% more effective
  • Spell Book: Amnesia
  • Starts with 50% extra scientists
  • -15% Attack Time
  • Accurate Espionage
  • Spell Book: Clear Sight, Town Watch
  • Starts with +800 soldiers and +800 specialist credits
 
 Undead  Warrior  War Hero
  • Spreads and is Immune to The Plague
  • -40% Offensive Losses
  • Spell Book: Greater Protection, Animate Dead
  • Starts with +800 soldiers and +800 specialist credits
  • +15% Offensive Military Efficiency
  • +15% Military Science Effectiveness
  • Full Conquest Access (Regardless of NW range)
  • Spell Book: Fanaticism
  • Starts with +800 soldiers and +800 specialist credits
  • Immune to Dragon
  • Income penalty effects
  • +5% Battle Gains
  • +100% Honor Bonuses
  • Spell Book: War Spoils, Pitfalls
  • Starts with 800 elites


Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 72 U-Days
  • +500% birth rate
  • 30% reduction in training costs of all troops.
  • Draft cost reduced 50%
  • Combined with War Relations
  • Separate annul the Relations (War and CF)
  • All land currently out with armies at war end returns home immediately.
  • Instant population growth of 20% of your max pop if you are under 50% of your max pop



  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Penalties

  • +500% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -25% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)


Dragon's Table

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  •