Difference between revisions of "Food"

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m (Food Produced)
m (Food Consumed)
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== Food Consumed ==
 
== Food Consumed ==
  
  <b>Bushels Eaten</b> = TotalPopulation * 0.25 * [[Race|RaceBonus]]
+
  <b>Bushels Eaten</b> = Total Population * 0.25 * [[Race|Race Bonus]]
  
  
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* If a province has zero food, it will enter into a state of starvation. While a province is starving, its population (peasants, military units and thieves) will die off at a rate proportional to the food deficit. Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0.
 
* If a province has zero food, it will enter into a state of starvation. While a province is starving, its population (peasants, military units and thieves) will die off at a rate proportional to the food deficit. Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0.
 
  
 
== Food Produced ==
 
== Food Produced ==

Revision as of 10:38, 10 November 2011

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Food. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Food to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Food is a resource, and it is needed to keep population of a Province alive. It's measured in bushels.

Food Consumed

Bushels Eaten = Total Population * 0.25 * Race Bonus


Modifier Type Active Otherwise
Race: Undead 0 1


  • Undead population isn't alive, so no food required to make it not dead.
  • If a province has zero food, it will enter into a state of starvation. While a province is starving, its population (peasants, military units and thieves) will die off at a rate proportional to the food deficit. Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0.

Food Produced

Base Food Production     = ((Farms * 70) * Building Efficiency) + (Barren Land * 2) + (Acres * Shepherd * 4)
 
Modified Food Production = Base Food Production * Food Sciences * Monarch Mod * Fertile Lands Mod * Drought Mod


Condition Modifier
Monarch 1.3
Fertile Lands 1.25
Drought 0.75
Otherwise 1


Notes: A province with personality Shepherd is not affected by droughts.

Notes: A province with personality Shepherd receives an additional 4 bushels per acre.

Food Decayed

Food Remaining = Food Stock * (1 - (0.01 * Vermin Mod)) + Modified Food Production - Bushels Eaten


Modifier Type Active Otherwise
Vermin 6 1