Difference between revisions of "Science Formulas"

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=Scientist Spawn rate Costs=
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=Scientist Spawn Rate=
  <b>Science Cost =</b> Raw Spawn rate * [[Race]] Mod * [[Personality]] Mod * [[Exploring,_Construction_%26_Building_Formulas#Effects_of_Buildings|Libraries Effect]]
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  <b>Scientists Spawn Rate=</b> Raw Spawn rate * [[Race]] Mod * [[Personality]] Mod * [[Exploring,_Construction_%26_Building_Formulas#Effects_of_Buildings|Libraries Effect]]
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<b>Raw Spawn rate =</b> Currently Unknown
  
 
=Addition information =
 
=Addition information =

Revision as of 11:34, 23 August 2016

NOTE: These formulas apply to the old books system of science. In Age 69, books were replaced by scientists.

Science Effects

Books per Acre = Books / MAX(Acres,300)
Science Bonus = Race Mod * Personality Mod * Science Multiplier * SQRT( Books per Acre ) * Library Effect


Science Category Multiplier
Alchemy 1.4
Tools 1
Housing 0.65
Food 8
Military 0.52
Thievery 6
Channeling 6

Scientist Spawn Rate

Scientists Spawn Rate= Raw Spawn rate * Race Mod * Personality Mod * Libraries Effect
Raw Spawn rate = Currently Unknown

Addition information


Out Dated science formulas Saved for reference only

-From Ages ?? to 68 Science formulas worked as follows

Science Effects

Books per Acre = Books / MAX(Acres,300)
Science Bonus = Race Mod * Personality Mod * Science Multiplier * SQRT( Books per Acre ) * Library Effect


Science Category Multiplier
Alchemy 1.4
Tools 1
Housing 0.65
Food 8
Military 0.52
Thievery 6
Channeling 6

Science Costs

Science Cost = Raw Cost (Table Below) * Race Mod * Schools Effect


Science Rate BPA GC / Book GC / Acre
No Research 0 0 0
Minimal 0.3 6 1.8
Limited 0.4 7 2.8
Sustained 0.5 9 4.5
Active 0.7 13 9.1
Focused 0.9 17 15.3
Accelerated 1.2 22 26.4
Intensive 1.5 27 40.5
Rushed 2.0 36 72.0
Extreme 3.0 50 150.0