Science Formulas

From The Utopian Encyclopedia
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Science Effects

Science Bonus = Race Mod * Personality Mod * Science Multiplier * SQRT(Books / Acre) * Library Effect


Modifier Type Multiplier Otherwise
Personality: Sage 1.25 1
Race: Undead 0.8 1


Science Category Multiplier
Alchemy 1.4
Tools 1
Housing 0.65
Food 8
Military 1.4
Thievery 6
Channeling 6

Science Costs

Science Cost = Raw Cost (Table Below) * Schools Effect * Personality Mod


Modifier Type Active Otherwise
Pers: Sage 0.7 1


Science Rate BPA GC / Book GC / Acre
No Research 0 0 0
Minimal 0.3 6 1.8
Limited 0.4 7 2.8
Sustained 0.5 9 4.5
Active 0.7 13 9.1
Focused 0.9 17 15.3
Accelerated 1.2 22 26.4
Intensive 1.5 27 40.5
Rushed 2.0 36 72.0
Extreme 3.0 50 150.0