Difference between revisions of "Units"

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Here are the unit types that are available in [[Utopia]]
 
Here are the unit types that are available in [[Utopia]]
  
=== Peasants ===
+
==Peasants==
*Offense: N/A
+
Peasants are responsible for working and [[Economy#Money|generating income]] for your province.
*Defense: N/A
+
{{Units}}
*Cost: N/A
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| ''N/A'' || ''N/A'' || ''N/A'' || 1
*Networth: 1
+
|}
 +
 
 +
 
 +
==Soldiers ==
 +
The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves.
 +
 
 +
You are not required to pay [[Economy#Military_Expenses_.2F_Wages|Wages]] for Soldiers.
 +
 
 +
{{Units}}
 +
| 1 || 1 || ''Depends'' || 1.5
 +
|}
 +
 
 +
===Base draft cost table===
 +
{{Table}}
 +
| '''Draft rate''' || '''Cost per soldier'''
 +
|-
 +
| 0.3% || 30gc
 +
|-
 +
| 0.6% || 50gc
 +
|-
 +
| 1.0% || 75gc
 +
|-
 +
| 1.5% || 110gc
 +
|}
 +
 
 +
===Draft Cost Formula===
 +
<b>Cost of Soldier Drafting =</b> Above Base Cost modified by Draft Level, Draft Rate, percentage of [[Buildings#Armouries|Armouries]], and a race bonus ([[Race#Orcs|Orcs]])
 +
 
 +
 
 +
== Military ==
 +
===Training Formulas===
 +
<b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]])
 +
<br><b>Full training time =</b> 24 * [[Personality#The_Shepherd|Personality Bonus]] * [[Mystics#Inspire_Army|Inspire Army]] * War Bonus
 +
 
 +
{{Mods}}
 +
| '''Personality: [[Personality#The_Shepherd|Shepherd]] || 0.7 || 1
 +
|-
 +
| '''[[Mystics#Inspire_Army|Inspire Army]]''' || 0.8 || 1
 +
|-
 +
| '''[[War]]''' || 0.75 || 1
 +
|}
  
  
===Soldiers ===
+
Maintenance cost
The basic unit for every province. They are drafted from the peasantry and can be trained into Specialists, Elites or Thieves.
 
*Offense: 1
 
*Defense: 1
 
*Cost: Variable, depending on [[Draft Rate]]
 
*Networth: 1.5
 
  
 +
Maintenance cost are the same for defspecs, offspecs and elites.
  
=== Defensive Specialists ===
+
The formula is listed in the Money Section
 +
===Defensive Specialists===
 
These troops defend your land only, and are unable to attack.
 
These troops defend your land only, and are unable to attack.
*Offense: 0
 
*Defense: 5
 
*Cost: 350[[gc]]
 
*Networth: 5
 
  
 
+
{{Units}}
=== Offensive Specialists ===
+
| 0 || 6 ([[Race#Humans|Humans]]), 5 (Others) || 350 [[gc]], mod by [[Buildings#Armouries|Arms Effect]] || 6 ([[Race#Humans|Humans]]), 5 (Others)
 +
|}
 +
===Offensive Specialists===
 
These troops are used to attack, and are unable to defend.  
 
These troops are used to attack, and are unable to defend.  
*Offense: 5
 
*Defense: 0
 
*Cost: 350[[gc]]
 
*Networth: 4
 
 
  
=== Elites ===
+
{{Units}}
 +
| 0 || 6 ([[Race#Dark_Elves|DE]]), 5 (Others) || 350 [[gc]], mod by [[Buildings#Armouries|Arms Effect]] || 4.8 ([[Race#Dark_Elves|DE]]), 4 (Others)
 +
|}
 +
===Elites===
 
Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race.
 
Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race.
 
*For Elite values please see the receptive [[WoL Races]] or [[Genesis Races]] page
 
*For Elite values please see the receptive [[WoL Races]] or [[Genesis Races]] page
  
=== Generals ===
 
Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time.
 
*Offense: +3% ome per additional general sent. You must always send at least 1 general on an attack.
 
*Defense: N/A
 
*Cost: N/A
 
*Networth: N/A
 
  
 +
== Thieves ==
  
=== Thieves ===
 
 
*Offense: N/A
 
*Offense: N/A
 
*Defense: N/A
 
*Defense: N/A
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=== Wizards ===
+
== Wizards ==
 
*Offense: N/A
 
*Offense: N/A
 
*Defense: N/A
 
*Defense: N/A
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=== Horses ===
+
== Generals ==
 +
Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time.
 +
*Offense: +3% ome per additional general sent. You must always send at least 1 general on an attack.
 +
*Defense: N/A
 +
*Cost: N/A
 +
*Networth: N/A
 +
 
 +
 
 +
== Horses ==
 
*Offense: 1
 
*Offense: 1
 
*Defense: 0
 
*Defense: 0
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*Networth: 0.6
 
*Networth: 0.6
  
=== Prisoners ===
+
== Prisoners ==
 
*Offense: 3
 
*Offense: 3
 
*Defense: 0
 
*Defense: 0
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=== Mercenaries ===
+
== Mercenaries ==
 
*Offense: 3
 
*Offense: 3
 
*Defense: 0
 
*Defense: 0

Revision as of 04:37, 3 July 2009

Here are the unit types that are available in Utopia

Peasants

Peasants are responsible for working and generating income for your province.

Offense Defense Cost Networth
N/A N/A N/A 1


Soldiers

The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves.

You are not required to pay Wages for Soldiers.

Offense Defense Cost Networth
1 1 Depends 1.5

Base draft cost table

Draft rate Cost per soldier
0.3% 30gc
0.6% 50gc
1.0% 75gc
1.5% 110gc

Draft Cost Formula

Cost of Soldier Drafting = Above Base Cost modified by Draft Level, Draft Rate, percentage of Armouries, and a race bonus (Orcs)


Military

Training Formulas

Training Cost = Unit Cost * (Armouries Bonus)

Full training time = 24 * Personality Bonus * Inspire Army * War Bonus
Modifier Type Active Otherwise
Personality: Shepherd 0.7 1
Inspire Army 0.8 1
War 0.75 1


Maintenance cost

Maintenance cost are the same for defspecs, offspecs and elites.

The formula is listed in the Money Section

Defensive Specialists

These troops defend your land only, and are unable to attack.

Offense Defense Cost Networth
0 6 (Humans), 5 (Others) 350 gc, mod by Arms Effect 6 (Humans), 5 (Others)

Offensive Specialists

These troops are used to attack, and are unable to defend.

Offense Defense Cost Networth
0 6 (DE), 5 (Others) 350 gc, mod by Arms Effect 4.8 (DE), 4 (Others)

Elites

Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race.


Thieves

  • Offense: N/A
  • Defense: N/A
  • Cost: 600gc
  • Networth: 4


Wizards

  • Offense: N/A
  • Defense: N/A
  • Cost: N/A
  • Networth: 4


Generals

Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time.

  • Offense: +3% ome per additional general sent. You must always send at least 1 general on an attack.
  • Defense: N/A
  • Cost: N/A
  • Networth: N/A


Horses

  • Offense: 1
  • Defense: 0
  • Cost: N/A
  • Networth: 0.6

Prisoners

  • Offense: 3
  • Defense: 0
  • Cost: N/A
  • Networth: 0


Mercenaries

  • Offense: 3
  • Defense: 0
  • Cost: 350gc
  • Networth: N/A