Difference between revisions of "Exploring, Construction & Building Formulas"

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  <b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
 
  <b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
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{| width="100%" border="0" cellpadding="3px" cellspacing="2px"
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|- align="center" bgcolor="#fffff" 
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! width="10%" colspan="2" | '' ''
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! bgcolor="#c5e8c5"  width="100%" colspan="4" | '''Building Type'''
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|- align="center" bgcolor="#eefeee"
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! bgcolor="#fffff" width="10%" | '''Building'''
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! width="15%" | '''Description'''
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! width="15%" | '''Capacity'''
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! width="15%" | '''Flat Rate'''
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! width="10% colspan="2" | '''Percentage Based'''
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! width="15%" | '''Living Space'''
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|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" valign="top"
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|
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<div align="center"><br>'''Barren Land'''</div>
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Houses 15 people & Produces 2 bushels per hour
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|
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IF(Race=Gnome)=10,ELSE(8)
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|
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|
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test1
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|
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test2
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|
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<b>15
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|}
  
  
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 17:55, 2 July 2009

Exploration Costs

Soldier Cost

Sol Costs for Exploration = ROUND((CurrentAcres * 0.0065) * Race Mod * War Effect)
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1

GC Costs

GC Costs for Exploration = ((Current Acres * 3) - 500) * War Mod * Race Mod * Mills Effect
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1

Notes

  • Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).


Construction

Construction Time

Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type Active Otherwise
Pers: Shepherd 0.7 1
Builders Boon 0.9 1
Double Speed 0.5 1 n.b. = 0.75 in prot
Fortified 0.8 1

Construction Costs

Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900) 
Modifier Type Active Otherwise
Race: Dwarf 0 1
Doublespeed 2 1

Raze Costs

Raze Costs = (1400 + Land) / 4  


Buildings

Building Efficiency

Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
  • NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
  • Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
  • Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
  • Building Efficiency has NO effect on Capacity buildings as well as Libraries.


Rate of Change of Building Efficiency = Formula
  • Changes in Building Efficiency takes effect gradually.


Modifier Type Active Otherwise
Race: Dwarf 1.3 1
Stance: Peaceful 1.05 1
Dragon: Gold 0.8 1

Effects of Buildings

Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)

Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science


Building Type
Building Description Capacity Flat Rate Percentage Based Living Space

Barren Land

Houses 15 people & Produces 2 bushels per hour

IF(Race=Gnome)=10,ELSE(8)

test1

test2

15