Difference between revisions of "Exploring, Construction & Building Formulas"
From The Utopian Encyclopedia
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<br> | <br> | ||
<b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * Number of Buildings * BE * Monarchy Bonus * Science | <b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * Number of Buildings * BE * Monarchy Bonus * Science | ||
− | + | * Max Effect of a %-Based Building is 25 x Base Effect. | |
+ | * With a 100% Building Efficiency, this is equivalent to building 50% of that building. | ||
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|- align="center" bgcolor="#ffffff" | |- align="center" bgcolor="#ffffff" | ||
! width="10%" | | ! width="10%" | | ||
− | ! width=" | + | ! width="30%" | |
− | ! width=" | + | ! width="20%" bgcolor="#f7c794" | '''Capacity''' |
! width="10%" bgcolor="#c0f794" | '''Flat Rate''' | ! width="10%" bgcolor="#c0f794" | '''Flat Rate''' | ||
! bgcolor="#eda3e9" width="10% colspan="2" | '''Percentage Based''' | ! bgcolor="#eda3e9" width="10% colspan="2" | '''Percentage Based''' | ||
Line 101: | Line 102: | ||
! bgcolor="#9aa98e" | '''Jobs''' | ! bgcolor="#9aa98e" | '''Jobs''' | ||
|- | |- | ||
− | !bgcolor="#c5ccc0" |'''Barren Land''' | + | !bgcolor="#c5ccc0" |'''[[Buildings#Barren_Lands|Barren Land]]''' |
| Houses 15 people & Produces 2 bushels per hour | | Houses 15 people & Produces 2 bushels per hour | ||
| <div align="center">15 pop</div> | | <div align="center">15 pop</div> | ||
Line 110: | Line 111: | ||
| <div align="center">0</div> | | <div align="center">0</div> | ||
|- | |- | ||
− | !bgcolor="#c5ccc0" |'''Homes''' | + | !bgcolor="#c5ccc0" |'''[[Buildings#Homes|Homes]]''' |
− | | Houses 15 people | + | | Houses 15 people |
− | | <div align="center">10 ([[Race#Gnomes|Gnome]]), 8 (Others) | + | |
+ | Increases Birth Rate | ||
+ | | <div align="center">10 ([[Race#Gnomes|Gnome]]), 8 (Others)</div> | ||
| | | | ||
| <div align="center">4%</div> | | <div align="center">4%</div> | ||
Line 119: | Line 122: | ||
| <div align="center">0</div> | | <div align="center">0</div> | ||
|- | |- | ||
− | !bgcolor="#c5ccc0" |'''Stables''' | + | ! bgcolor="#c5ccc0" |'''[[Buildings#Stables|Stables]]''' |
| Houses horses and increase their production rate | | Houses horses and increase their production rate | ||
− | | <div align="center"> | + | | <div align="center">60 Horses</div> |
+ | | <div align="center">1 Horse/hr</div> | ||
+ | | | ||
+ | | <div align="center"></div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Dungeons|Dungeons]]''' | ||
+ | | Houses Prisoners of War | ||
+ | | <div align="center">20 Prisoners</div> | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Forts|Forts]]''' | ||
+ | | Increases Defensive Military Efficiency | ||
| | | | ||
− | | <div align="center">4%</div> | + | | |
− | | <div align="center">100%</div> | + | | <div align="center">1.5%</div> |
− | | <div align="center"> | + | | <div align="center">37.5%</div> |
− | | <div align="center"> | + | | <div align="center">25</div> |
− | |} | + | | <div align="center">25</div> |
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Guard_Stations|Guardstations]]''' | ||
+ | | Decrease Resource Losses when Attacked | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">2%</div> | ||
+ | | <div align="center">50%</div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Barracks|Barracks]]''' | ||
+ | | Lowers Attack Time | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">1.5%</div> | ||
+ | | <div align="center">37.5%</div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Hospitals|Hospitals]]''' | ||
+ | | Daily Chance of Curing [[the Plague]]<br>Decreases Military Losses | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">2%<br>3%</div> | ||
+ | | <div align="center">50%<br>75%</div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Guilds|Guilds]]''' | ||
+ | | Wizards Trained per day | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">2%</div> | ||
+ | | <div align="center">50%</div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Libraries|Libraries]]''' | ||
+ | | Increase in Science Effect (Unaffected by BE) | ||
+ | | <div align="center">2%</div> | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Thieves'_Dens|Thieves Dens]]''' | ||
+ | | Lowers losses in Thievery Operations<br>Bonus to TPA | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">4%<br>3%</div> | ||
+ | | <div align="center">100%<br>75%</div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Watchtowers|Watchtowers]]''' | ||
+ | | Chance of Catching Enemy Thieves<br>Decrease in Thievery Damage | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">2%<br>3%</div> | ||
+ | | <div align="center">50%<br>75%</div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Schools|Schools]]''' | ||
+ | | Decrease in Science Costs<br>Protection of Books from Learns | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">1.5%<br>3.5%</div> | ||
+ | | <div align="center">37.5%<br>87.5%</div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Training_Grounds|Training Grounds]]''' | ||
+ | | Increases [[Offensive Military Efficiency]] | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">1.5%</div> | ||
+ | | <div align="center">37.5%</div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Mills|Mills]]''' | ||
+ | | Decreases [[Exploring,_Construction_%26_Building_Formulas#Construction_Costs|Build Costs]] (Max of 99%)<br>Decreases [[Exploring,_Construction_%26_Building_Formulas#Exploration_Costs|Exploration Costs]] | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">4%<br>3%</div> | ||
+ | | <div align="center">99%<br>75%</div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Banks|Banks]]''' | ||
+ | | Produces $25 per day<br>Increase in Income | ||
+ | | <div align="center">$25 / hour</div> | ||
+ | | | ||
+ | | <br><div align="center">1.5%</div> | ||
+ | | <br><div align="center">37.5%</div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Armouries|Armouries]]''' | ||
+ | | Decreases Draft Costs<br>Reduction of Wages<br>Decreases Training Costs | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">2%<br>2%<br>1.5%</div> | ||
+ | | <div align="center">50%<br>50%<br>37.5%</div> | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Towers|Towers]]''' | ||
+ | | Produces 12 runes per day | ||
+ | | | ||
+ | | 12 Runes / hour | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |- | ||
+ | ! bgcolor="#c5ccc0" |'''[[Buildings#Farms|Farms]]''' | ||
+ | | Produces 70 bushels per day | ||
+ | | | ||
+ | | 70 Bushels / hour | ||
+ | | | ||
+ | | | ||
+ | | <div align="center">25</div> | ||
+ | | <div align="center">25</div> | ||
+ | |-|} | ||
[[Category:Formulas]] | [[Category:Formulas]] |
Revision as of 03:44, 3 July 2009
Contents
Exploration Costs
Soldier Cost
Sol Costs for Exploration = ROUND((CurrentAcres * 0.0065) * Race Mod * War Effect)
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
GC Costs
GC Costs for Exploration = ((Current Acres * 3) - 500) * War Mod * Race Mod * Mills Effect
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
Notes
- Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).
Construction
Construction Time
Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type | Active | Otherwise | |
Pers: Shepherd | 0.7 | 1 | |
Builders Boon | 0.9 | 1 | |
Double Speed | 0.5 | 1 | n.b. = 0.75 in prot |
Fortified | 0.8 | 1 |
Construction Costs
Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900)
Modifier Type | Active | Otherwise |
Race: Dwarf | 0 | 1 |
Doublespeed | 2 | 1 |
Raze Costs
Raze Costs = (1400 + Land) / 4
Buildings
Building Efficiency
Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
- NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
- Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
- Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
- Building Efficiency has NO effect on Capacity buildings as well as Libraries.
Rate of Change of Building Efficiency = Formula
- Changes in Building Efficiency takes effect gradually.
Modifier Type | Active | Otherwise |
Race: Dwarf | 1.3 | 1 |
Stance: Peaceful | 1.05 | 1 |
Dragon: Gold | 0.8 | 1 |
Effects of Buildings
Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)
Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
- Max Effect of a %-Based Building is 25 x Base Effect.
- With a 100% Building Efficiency, this is equivalent to building 50% of that building.
Building Type | |||||||
---|---|---|---|---|---|---|---|
Capacity | Flat Rate | Percentage Based | |||||
Building | Description | Base
|
Base
|
Max | Living Space | Jobs | |
Barren Land | Houses 15 people & Produces 2 bushels per hour | 15 pop
|
2 Bushels
|
15
|
0
| ||
Homes | Houses 15 people
Increases Birth Rate |
10 (Gnome), 8 (Others)
|
4%
|
100%
|
35 (Gnomes), 33 (Others)
|
0
| |
Stables | Houses horses and increase their production rate | 60 Horses
|
1 Horse/hr
|
25
|
25
| ||
Dungeons | Houses Prisoners of War | 20 Prisoners
|
25
|
25
| |||
Forts | Increases Defensive Military Efficiency | 1.5%
|
37.5%
|
25
|
25
| ||
Guardstations | Decrease Resource Losses when Attacked | 2%
|
50%
|
25
|
25
| ||
Barracks | Lowers Attack Time | 1.5%
|
37.5%
|
25
|
25
| ||
Hospitals | Daily Chance of Curing the Plague Decreases Military Losses |
2%
3% |
50%
75% |
25
|
25
| ||
Guilds | Wizards Trained per day | 2%
|
50%
|
25
|
25
| ||
Libraries | Increase in Science Effect (Unaffected by BE) | 2%
|
25
|
25
| |||
Thieves Dens | Lowers losses in Thievery Operations Bonus to TPA |
4%
3% |
100%
75% |
25
|
25
| ||
Watchtowers | Chance of Catching Enemy Thieves Decrease in Thievery Damage |
2%
3% |
50%
75% |
25
|
25
| ||
Schools | Decrease in Science Costs Protection of Books from Learns |
1.5%
3.5% |
37.5%
87.5% |
25
|
25
| ||
Training Grounds | Increases Offensive Military Efficiency | 1.5%
|
37.5%
|
25
|
25
| ||
Mills | Decreases Build Costs (Max of 99%) Decreases Exploration Costs |
4%
3% |
99%
75% |
25
|
25
| ||
Banks | Produces $25 per day Increase in Income |
$25 / hour
|
1.5%
|
37.5%
|
25
|
25
| |
Armouries | Decreases Draft Costs Reduction of Wages Decreases Training Costs |
2%
2% 1.5% |
50%
50% 37.5% |
25
|
25
| ||
Towers | Produces 12 runes per day | 12 Runes / hour | 25
|
25
| |||
Farms | Produces 70 bushels per day | 70 Bushels / hour | 25
|
25
|