Difference between revisions of "Units"
From The Utopian Encyclopedia
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===Soldiers Drafted Per Tick=== | ===Soldiers Drafted Per Tick=== | ||
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<b>Cost of Soldier Drafting =</b> Above Base Cost modified by Draft Level, Draft Rate, percentage of [[Buildings#Armouries|Armouries]], and a race bonus ([[Race#Orcs|Orcs]]) | <b>Cost of Soldier Drafting =</b> Above Base Cost modified by Draft Level, Draft Rate, percentage of [[Buildings#Armouries|Armouries]], and a race bonus ([[Race#Orcs|Orcs]]) | ||
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===Training Formulas=== | ===Training Formulas=== | ||
<b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]]) | <b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]]) | ||
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===Maintenance cost=== | ===Maintenance cost=== | ||
Maintenance costs/Wages are the same for defspecs, offspecs and elites. | Maintenance costs/Wages are the same for defspecs, offspecs and elites. | ||
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[[Economy#Military_Expenses_.2F_Wages|'''Click here for the Formula''']] | [[Economy#Military_Expenses_.2F_Wages|'''Click here for the Formula''']] | ||
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− | == | + | ==Units== |
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− | Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general. | + | {| width="100%" border="0" cellpadding="3px" cellspacing="2px" |
− | + | |- align="center" bgcolor="#c5e8c5" | |
− | + | ! width="100%" colspan="7" | Here are the unit types that are available in [[Utopia]] | |
− | | | + | |- align="center" bgcolor="#eefeee" |
+ | !|Units||Description||Offense||Defense||Cost||Networth | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Peasants'''||<div align="left">Peasants are responsible for working and [[Economy#Money|generating income]] for your province.</div> || || || ||1 | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Soldiers'''||<div align="left">The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay [[Economy#Military_Expenses_.2F_Wages|Wages]] for Soldiers. </div>|| 1|| 1||Varies||1.5 | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Wizards'''||<div align="left">Wizards are required to cast spells. They do not count towards your military size. Check out the [[Mystics|Mystics Guide]] as well as the [[Magic Formulas|Mystic Formulas]]. </div> || || || ||4 | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Generals'''||<div align="left">Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time. +3% Offense per additional general sent. </div> || |||| || | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Thieves'''||<div align="left">The part of your military which will conduct [[Thievery|Thievery ops]]. Be sure to check out [[Thievery Formulas]] as well </div> || ||||600gc<BR>300gc([[Wol_Races#Gnome|GN]]) ||4 | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Horses'''||<div align="left">By sending horses with your attacks adds one raw offensive point.</div> ||1 |||| ||1.6 | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Prisoners'''||<div align="left">Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general. </div> ||3 |||| || | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Mercenaries'''||<div align="left">You can use at most 1 Mercenary for every 5 normal troops you send. </div> ||3 ||||350gc|| | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Defensive Specialist'''||<div align="left">These troops defend your land only, and are unable to attack. </div> || ||5<BR>6 ([[Wol_Races#Human|HU]]) ||350gc<BR>[[Buildings#Armouries|Arms]]||5<BR>6 ([[Wol_Races#Human|HU]]) | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Offensive Specialist'''||<div align="left">These troops are used to attack, and are unable to defend. </div> || 5<BR>6 ([[Wol_Races#Dark elf|DE]])||||350gc<BR>[[Buildings#Armouries|Arms]]||4<BR>4.8 ([[Wol_Races#Dark elf|DE]]) | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Elites'''||<div align="left">Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the receptive [[WoL Races]] or [[Genesis Races]] page. </div> ||Varies||Varies||Varies|| Varies | ||
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[[Category:Guides]] | [[Category:Guides]] |
Revision as of 21:01, 4 November 2009
This is part of the Utopia WIKI Formula Series. |
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Contents
Formulas
Soldiers Drafted Per Tick
Soldiers Drafted per Tick = Peasants * Draft Speed * Patriotism * Dragon
Modifier Type | Active | Otherwise |
Patriotism | 1.3 | 1 |
Dragons | 0.8 | 1 |
Base draft cost table
Draft Level | Draft Speed | Cost per soldier |
Reservist | 0.3% | 30gc |
Normal | 0.6% | 50gc |
Aggressive | 1.0% | 75gc |
Emergency | 1.5% | 110gc |
Draft Cost Formula
Cost of Soldier Drafting = Above Base Cost modified by Draft Level, Draft Rate, percentage of Armouries, and a race bonus (Orcs)
Training Formulas
Training Cost = Unit Cost * (Armouries Bonus)
Full training time = 24 * Personality Bonus * Inspire Army * War Bonus
Modifier Type | Active | Otherwise |
Personality: Shepherd | 0.7 | 1 |
Inspire Army | 0.8 | 1 |
War | 0.75 | 1 |
Maintenance cost
Maintenance costs/Wages are the same for defspecs, offspecs and elites.
Units
Here are the unit types that are available in Utopia | ||||||
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Units | Description | Offense | Defense | Cost | Networth | |
Peasants | Peasants are responsible for working and generating income for your province. |
1 | ||||
Soldiers | The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers. |
1 | 1 | Varies | 1.5 | |
Wizards | Wizards are required to cast spells. They do not count towards your military size. Check out the Mystics Guide as well as the Mystic Formulas. |
4 | ||||
Generals | Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time. +3% Offense per additional general sent. |
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Thieves | The part of your military which will conduct Thievery ops. Be sure to check out Thievery Formulas as well |
600gc 300gc(GN) |
4 | |||
Horses | By sending horses with your attacks adds one raw offensive point. |
1 | 1.6 | |||
Prisoners | Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general. |
3 | ||||
Mercenaries | You can use at most 1 Mercenary for every 5 normal troops you send. |
3 | 350gc | |||
Defensive Specialist | These troops defend your land only, and are unable to attack. |
5 6 (HU) |
350gc Arms |
5 6 (HU) | ||
Offensive Specialist | These troops are used to attack, and are unable to defend. |
5 6 (DE) |
350gc Arms |
4 4.8 (DE) | ||
Elites | Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the receptive WoL Races or Genesis Races page. |
Varies | Varies | Varies | Varies |