Difference between revisions of "Units"

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(Sols Drafted Per Tick)
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{{formula}}
 
{{formula}}
Here are the unit types that are available in [[Utopia]]
 
  
==Peasants==
+
==Formulas==
Peasants are responsible for working and [[Economy#Money|generating income]] for your province.
 
{{Units}}
 
| ''N/A'' || ''N/A'' || ''N/A'' || 1
 
|}
 
 
 
 
 
==Soldiers ==
 
The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves.
 
 
 
You are not required to pay [[Economy#Military_Expenses_.2F_Wages|Wages]] for Soldiers.
 
 
 
{{Units}}
 
| 1 || 1 || ''Depends'' || 1.5
 
|}
 
  
 
===Soldiers Drafted Per Tick===
 
===Soldiers Drafted Per Tick===
Line 43: Line 28:
 
  <b>Cost of Soldier Drafting =</b> Above Base Cost modified by Draft Level, Draft Rate, percentage of [[Buildings#Armouries|Armouries]], and a race bonus ([[Race#Orcs|Orcs]])
 
  <b>Cost of Soldier Drafting =</b> Above Base Cost modified by Draft Level, Draft Rate, percentage of [[Buildings#Armouries|Armouries]], and a race bonus ([[Race#Orcs|Orcs]])
  
== Military ==
 
 
===Training Formulas===
 
===Training Formulas===
 
  <b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]])
 
  <b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]])
Line 59: Line 43:
 
===Maintenance cost===
 
===Maintenance cost===
 
Maintenance costs/Wages are the same for defspecs, offspecs and elites.
 
Maintenance costs/Wages are the same for defspecs, offspecs and elites.
 +
  
 
[[Economy#Military_Expenses_.2F_Wages|'''Click here for the Formula''']]
 
[[Economy#Military_Expenses_.2F_Wages|'''Click here for the Formula''']]
----
 
 
===Defensive Specialists===
 
These troops defend your land only, and are unable to attack.
 
 
{{Units}}
 
| 0 || 6 ([[Race#Humans|Humans]]), 5 (Others) || 350 [[gc]], mod by [[Buildings#Armouries|Arms Effect]] || 6 ([[Race#Humans|Humans]]), 5 (Others)
 
|}
 
 
===Offensive Specialists===
 
These troops are used to attack, and are unable to defend.
 
 
{{Units}}
 
| 6 ([[Race#Dark_Elves|DE]]), 5 (Others) || 0 || 350 [[gc]], mod by [[Buildings#Armouries|Arms Effect]] || 4.8 ([[Race#Dark_Elves|DE]]), 4 (Others)
 
|}
 
 
===Elites===
 
Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race.
 
*For Elite values please see the receptive [[WoL Races]] or [[Genesis Races]] page
 
 
== Thieves ==
 
The part of your military which will conduct [[Thievery|Thievery ops]]. Be sure to check out [[Thievery Formulas]] as well.
 
{{Units}}
 
| ''N/A'' || ''N/A'' || 600[[gc]]
 
300[[gc]] ([[Race#Gnomes|Gnomes]])
 
|| 4
 
|}
 
 
== Wizards ==
 
Wizards are required to cast spells. They do not count towards your military size. Check out the [[Mystics|Mystics Guide]] as well as the [[Magic Formulas|Mystic Formulas]].
 
 
{{Units}}
 
| ''N/A'' || ''N/A'' || ''N/A'' || 4
 
|}
 
 
== Generals ==
 
Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time.
 
{{Units}}
 
| +3% Offense per additional general sent || ''N/A'' || ''N/A'' || ''N/A''
 
|}
 
 
== Horses ==
 
{{Units}}
 
| 1 || 0 || ''N/A'' || 0.6
 
|}
 
 
  
== Prisoners ==
+
==Units==
Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them.
 
  
Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general.  
+
{| width="100%" border="0" cellpadding="3px" cellspacing="2px"
 
+
|- align="center" bgcolor="#c5e8c5"
{{Units}}
+
! width="100%" colspan="7" | Here are the unit types that are available in [[Utopia]]
| 3 || 0 || ''N/A'' || 0
+
|- align="center" bgcolor="#eefeee"
 +
!|Units||Description||Offense||Defense||Cost||Networth
 +
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 +
|bgcolor="#eefeee"|'''Peasants'''||<div align="left">Peasants are responsible for working and [[Economy#Money|generating income]] for your province.</div> || || || ||1
 +
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 +
|bgcolor="#eefeee"|'''Soldiers'''||<div align="left">The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay [[Economy#Military_Expenses_.2F_Wages|Wages]] for Soldiers. </div>|| 1|| 1||Varies||1.5
 +
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 +
|bgcolor="#eefeee"|'''Wizards'''||<div align="left">Wizards are required to cast spells. They do not count towards your military size. Check out the [[Mystics|Mystics Guide]] as well as the [[Magic Formulas|Mystic Formulas]]. </div> || || || ||4
 +
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 +
|bgcolor="#eefeee"|'''Generals'''||<div align="left">Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time. +3% Offense per additional general sent.  </div> ||  |||| ||
 +
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 +
|bgcolor="#eefeee"|'''Thieves'''||<div align="left">The part of your military which will conduct [[Thievery|Thievery ops]]. Be sure to check out [[Thievery Formulas]] as well </div> ||  ||||600gc<BR>300gc([[Wol_Races#Gnome|GN]]) ||4
 +
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 +
|bgcolor="#eefeee"|'''Horses'''||<div align="left">By sending horses with your attacks adds one raw offensive point.</div> ||1  |||| ||1.6
 +
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 +
|bgcolor="#eefeee"|'''Prisoners'''||<div align="left">Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general. </div> ||3  |||| ||
 +
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 +
|bgcolor="#eefeee"|'''Mercenaries'''||<div align="left">You can use at most 1 Mercenary for every 5 normal troops you send. </div> ||3  ||||350gc||
 +
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 +
|bgcolor="#eefeee"|'''Defensive Specialist'''||<div align="left">These troops defend your land only, and are unable to attack. </div> || ||5<BR>6 ([[Wol_Races#Human|HU]]) ||350gc<BR>[[Buildings#Armouries|Arms]]||5<BR>6 ([[Wol_Races#Human|HU]])
 +
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 +
|bgcolor="#eefeee"|'''Offensive Specialist'''||<div align="left">These troops are used to attack, and are unable to defend. </div> || 5<BR>6 ([[Wol_Races#Dark elf|DE]])||||350gc<BR>[[Buildings#Armouries|Arms]]||4<BR>4.8 ([[Wol_Races#Dark elf|DE]])
 +
|- bgcolor="#f9fafb"  cellpadding="3px" cellspacing="2px" align="center"
 +
|bgcolor="#eefeee"|'''Elites'''||<div align="left">Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the receptive [[WoL Races]] or [[Genesis Races]] page. </div> ||Varies||Varies||Varies|| Varies
 
|}
 
|}
 
== Mercenaries ==
 
You can use at most 1 Mercenary for every 5 normal troops you send.
 
{{Units}}
 
| 3 || 0 || 350[[gc]] || ''N/A''
 
|}
 
 
  
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 21:01, 4 November 2009

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Units. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Units to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.



Formulas

Soldiers Drafted Per Tick

Soldiers Drafted per Tick = Peasants * Draft Speed * Patriotism * Dragon
Modifier Type Active Otherwise
Patriotism 1.3 1
Dragons 0.8 1

Base draft cost table

Draft Level Draft Speed Cost per soldier
Reservist 0.3% 30gc
Normal 0.6% 50gc
Aggressive 1.0% 75gc
Emergency 1.5% 110gc

Draft Cost Formula

Cost of Soldier Drafting = Above Base Cost modified by Draft Level, Draft Rate, percentage of Armouries, and a race bonus (Orcs)

Training Formulas

Training Cost = Unit Cost * (Armouries Bonus)
Full training time = 24 * Personality Bonus * Inspire Army * War Bonus
Modifier Type Active Otherwise
Personality: Shepherd 0.7 1
Inspire Army 0.8 1
War 0.75 1

Maintenance cost

Maintenance costs/Wages are the same for defspecs, offspecs and elites.


Click here for the Formula

Units

Here are the unit types that are available in Utopia
Units Description Offense Defense Cost Networth
Peasants
Peasants are responsible for working and generating income for your province.
1
Soldiers
The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers.
1 1 Varies 1.5
Wizards
Wizards are required to cast spells. They do not count towards your military size. Check out the Mystics Guide as well as the Mystic Formulas.
4
Generals
Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time. +3% Offense per additional general sent.
Thieves
The part of your military which will conduct Thievery ops. Be sure to check out Thievery Formulas as well
600gc
300gc(GN)
4
Horses
By sending horses with your attacks adds one raw offensive point.
1 1.6
Prisoners
Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general.
3
Mercenaries
You can use at most 1 Mercenary for every 5 normal troops you send.
3 350gc
Defensive Specialist
These troops defend your land only, and are unable to attack.
5
6 (HU)
350gc
Arms
5
6 (HU)
Offensive Specialist
These troops are used to attack, and are unable to defend.
5
6 (DE)
350gc
Arms
4
4.8 (DE)
Elites
Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the receptive WoL Races or Genesis Races page.
Varies Varies Varies Varies