Difference between revisions of "Wizards Per Acre"
From The Utopian Encyclopedia
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== Spell Duration == | == Spell Duration == | ||
Spell duration, for both Offensive and Self Spells, is solely influenced by the [[Percent Guilds]]. | Spell duration, for both Offensive and Self Spells, is solely influenced by the [[Percent Guilds]]. | ||
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+ | == Additional Information == | ||
+ | * [[Magic Formulas]] | ||
+ | * [[Percent Guilds]] | ||
+ | * [[Mystics]] | ||
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[[Category:Formulas]] | [[Category:Formulas]] |
Revision as of 05:42, 25 January 2010
Contents
Calculating Raw WPA
Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
Wizards per Acre = Total Number of Wizards / Total Acres
Calculating Mod WPA
Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.
Mod WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus
Effects of Mod WPA
Offensive Spells
Modifier: (Your Mod WPA) / (Opponent's Mod WPA)
The higher this modifier is, the greater the:
- Chance of a Successful Cast
- Chance of Preventing an Opponent's Spell
Self Spells
WPA does not influence self spells.
Spell Duration
Spell duration, for both Offensive and Self Spells, is solely influenced by the Percent Guilds.