Difference between revisions of "Units"
From The Utopian Encyclopedia
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− | + | ==Formulas== | |
+ | |||
+ | Tnhaks alot - your answer solved all my problems after several days struggling | ||
+ | |||
+ | ===Draft Cost Formula=== | ||
+ | <b>Cost of Soldier Drafting =</b> Current Draft Level * Draft Rate * [[Buildings#Armouries|Armouries Mod]] * Racial Bonus | ||
+ | |||
+ | {| cellpadding="4" | ||
+ | |-bgcolor="#dedeff" | ||
+ | |'''Draft Rate''' || '''Draft Speed''' || '''Cost per soldier''' | ||
+ | |- | ||
+ | | '''Reservist''' || 0.3% || 30gc | ||
+ | |- | ||
+ | | '''Normal''' || 0.6% || 50gc | ||
+ | |- | ||
+ | | '''Aggressive''' || 1.0% || 75gc | ||
+ | |- | ||
+ | | '''Emergency''' || 1.5% || 110gc | ||
+ | |} | ||
+ | |||
+ | |||
+ | :The way the current draft level modifies draft costs is unknown. | ||
+ | |||
+ | ===Training Formulas=== | ||
+ | <b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]]) | ||
+ | |||
+ | <b>Full training time =</b> 24 * [[Personality#The_Tactitian|Personality Bonus]] * [[Race#Orcs|Race Bonus]]* [[Mystics#Inspire_Army|Inspire Army]] * War Bonus | ||
+ | |||
+ | {{Mods}} | ||
+ | | '''Personality: [[Personality#The_Tactitian|Tactitian]] || 0.7 || 1 | ||
+ | |- | ||
+ | | '''Race: [[Race#Orcs|Orcs]] || 0.7 || 1 | ||
+ | |- | ||
+ | | '''[[Mystics#Inspire_Army|Inspire Army]]''' || 0.8 || 1 | ||
+ | |- | ||
+ | | '''[[War]]''' || 0.75 || 1 | ||
+ | |} | ||
+ | |||
+ | ===Maintenance cost=== | ||
+ | Maintenance costs/Wages are the same for defspecs, offspecs and elites. | ||
+ | |||
+ | |||
+ | [[Economy#Military_Expenses_.2F_Wages|'''Click here for the Formula''']] | ||
+ | |||
+ | ==Units== | ||
+ | |||
+ | {| width="100%" border="0" cellpadding="3px" cellspacing="2px" | ||
+ | |- align="center" bgcolor="#c5e8c5" | ||
+ | ! width="100%" colspan="7" | Here are the unit types that are available in [[Utopia]] (racial/personality bonuses are not included) | ||
+ | |- align="center" bgcolor="#eefeee" | ||
+ | !|Units||Description||Offense||Defense||Cost||Networth | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Peasants'''||<div align="left">Peasants are responsible for working and [[Economy#Money|generating income]] for your province.</div> || || || ||1 | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Soldiers'''||<div align="left">The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay [[Economy#Military_Expenses_.2F_Wages|Wages]] for Soldiers. </div>|| 1|| 1||Varies||1.5 | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Wizards'''||<div align="left">Wizards are required to cast spells. They do not count towards your military size. Check out the [[Mystics|Mystics Guide]] as well as the [[Magic Formulas|Mystic Formulas]]. </div> || || || ||4 | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Thieves'''||<div align="left">The part of your military which will conduct [[Thievery|Thievery ops]]. Be sure to check out [[Thievery Formulas]] as well </div> || ||||500gc ||4 | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Horses'''||<div align="left">By sending horses with your attacks adds one raw offensive point.</div> ||1 |||| ||0.6 | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Prisoners'''||<div align="left">Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general. </div> ||3 |||| || | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Mercenaries'''||<div align="left">You can use at most 1 Mercenary for every 5 normal troops you send. </div> ||3 ||||350gc|| | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Defensive Specialist'''||<div align="left">These troops defend your land only, and are unable to attack. </div> || ||5<BR> ||350gc<BR>[[Buildings#Armouries|Arms]]||1 networth per point of power<BR> | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Offensive Specialist'''||<div align="left">These troops are used to attack, and are unable to defend. </div> || 5<BR>||||350gc<BR>[[Buildings#Armouries|Arms]]||.8 networth per point of power<BR> | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
+ | |bgcolor="#eefeee"|'''Elites'''||<div align="left">Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the respective [[Race]] page. </div> ||Varies||Varies||Varies|| Varies | ||
+ | |} | ||
+ | |||
+ | |||
+ | [[Category:Guides]] | ||
+ | [[Category:Formulas]] |
Revision as of 23:32, 8 May 2011
Formulas
Tnhaks alot - your answer solved all my problems after several days struggling
Draft Cost Formula
Cost of Soldier Drafting = Current Draft Level * Draft Rate * Armouries Mod * Racial Bonus
Draft Rate | Draft Speed | Cost per soldier |
Reservist | 0.3% | 30gc |
Normal | 0.6% | 50gc |
Aggressive | 1.0% | 75gc |
Emergency | 1.5% | 110gc |
- The way the current draft level modifies draft costs is unknown.
Training Formulas
Training Cost = Unit Cost * (Armouries Bonus)
Full training time = 24 * Personality Bonus * Race Bonus* Inspire Army * War Bonus
Modifier Type | Active | Otherwise |
Personality: Tactitian | 0.7 | 1 |
Race: Orcs | 0.7 | 1 |
Inspire Army | 0.8 | 1 |
War | 0.75 | 1 |
Maintenance cost
Maintenance costs/Wages are the same for defspecs, offspecs and elites.
Units
Here are the unit types that are available in Utopia (racial/personality bonuses are not included) | ||||||
---|---|---|---|---|---|---|
Units | Description | Offense | Defense | Cost | Networth | |
Peasants | Peasants are responsible for working and generating income for your province. |
1 | ||||
Soldiers | The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers. |
1 | 1 | Varies | 1.5 | |
Wizards | Wizards are required to cast spells. They do not count towards your military size. Check out the Mystics Guide as well as the Mystic Formulas. |
4 | ||||
Thieves | The part of your military which will conduct Thievery ops. Be sure to check out Thievery Formulas as well |
500gc | 4 | |||
Horses | By sending horses with your attacks adds one raw offensive point. |
1 | 0.6 | |||
Prisoners | Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general. |
3 | ||||
Mercenaries | You can use at most 1 Mercenary for every 5 normal troops you send. |
3 | 350gc | |||
Defensive Specialist | These troops defend your land only, and are unable to attack. |
5 |
350gc Arms |
1 networth per point of power | ||
Offensive Specialist | These troops are used to attack, and are unable to defend. |
5 |
350gc Arms |
.8 networth per point of power | ||
Elites | Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the respective Race page. |
Varies | Varies | Varies | Varies |