Difference between revisions of "Exploring, Construction & Building Formulas"
From The Utopian Encyclopedia
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* '''NB.''' "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2". | * '''NB.''' "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2". | ||
* Workers Required for Maximum Effectiveness = 67% of Total Jobs filled | * Workers Required for Maximum Effectiveness = 67% of Total Jobs filled | ||
− | * Building Efficiency affects all [[Buildings#Classes_of_Buildings|Flat-Rate]] and [[Buildings#Classes_of_Buildings | + | * Building Efficiency affects all [[Buildings#Classes_of_Buildings|Flat-Rate]] and [[Buildings#Classes_of_Buildings|Percentage-Based buildings]]. |
* Building Efficiency has '''NO''' effect on Capacity buildings as well as [[Buildings#Libraries|Libraries]]. | * Building Efficiency has '''NO''' effect on Capacity buildings as well as [[Buildings#Libraries|Libraries]]. | ||
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| '''Dragon: [[Dragons#Gold|Gold]]''' || 0.8 || 1 | | '''Dragon: [[Dragons#Gold|Gold]]''' || 0.8 || 1 | ||
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===Effects of Buildings=== | ===Effects of Buildings=== |
Revision as of 16:17, 2 July 2009
Contents
Exploration Costs
Soldier Cost
Sol Costs for Exploration = ROUND((CurrentAcres * 0.0065) * Race Mod * War Effect)
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
GC Costs
GC Costs for Exploration = ((Current Acres * 3) - 500) * War Mod * Race Mod * Mills Effect
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
Notes
- Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).
Construction
Construction Time
Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type | Active | Otherwise | |
Pers: Shepherd | 0.7 | 1 | |
Builders Boon | 0.9 | 1 | |
Double Speed | 0.5 | 1 | n.b. = 0.75 in prot |
Fortified | 0.8 | 1 |
Construction Costs
Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900)
Modifier Type | Active | Otherwise |
Race: Dwarf | 0 | 1 |
Doublespeed | 2 | 1 |
Raze Costs
Raze Costs = (1400 + Land) / 4
Buildings
Building Efficiency
Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
- NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
- Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
- Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
- Building Efficiency has NO effect on Capacity buildings as well as Libraries.
Rate of Change of Building Efficiency = Formula
- Changes in Building Efficiency takes effect gradually.
Modifier Type | Active | Otherwise |
Race: Dwarf | 1.3 | 1 |
Stance: Peaceful | 1.05 | 1 |
Dragon: Gold | 0.8 | 1 |
Effects of Buildings
Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)
Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science