Difference between revisions of "Exploring, Construction & Building Formulas"
From The Utopian Encyclopedia
m (→Building Efficiency) |
m (→Effects of Buildings) |
||
Line 78: | Line 78: | ||
<br> | <br> | ||
<b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * Number of Buildings * BE * Monarchy Bonus * Science | <b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * Number of Buildings * BE * Monarchy Bonus * Science | ||
+ | |||
+ | |||
+ | |||
+ | {| width="100%" border="0" cellpadding="3px" cellspacing="2px" | ||
+ | |- align="center" bgcolor="#fffff" | ||
+ | ! width="10%" colspan="2" | '' '' | ||
+ | ! bgcolor="#c5e8c5" width="100%" colspan="4" | '''Building Type''' | ||
+ | |- align="center" bgcolor="#eefeee" | ||
+ | ! bgcolor="#fffff" width="10%" | '''Building''' | ||
+ | ! width="15%" | '''Description''' | ||
+ | ! width="15%" | '''Capacity''' | ||
+ | ! width="15%" | '''Flat Rate''' | ||
+ | ! width="10% colspan="2" | '''Percentage Based''' | ||
+ | ! width="15%" | '''Living Space''' | ||
+ | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" valign="top" | ||
+ | | | ||
+ | <div align="center"><br>'''Barren Land'''</div> | ||
+ | | | ||
+ | Houses 15 people & Produces 2 bushels per hour | ||
+ | | | ||
+ | IF(Race=Gnome)=10,ELSE(8) | ||
+ | | | ||
+ | |||
+ | | | ||
+ | test1 | ||
+ | | | ||
+ | test2 | ||
+ | | | ||
+ | <b>15 | ||
+ | |} | ||
[[Category:Formulas]] | [[Category:Formulas]] |
Revision as of 17:55, 2 July 2009
Contents
Exploration Costs
Soldier Cost
Sol Costs for Exploration = ROUND((CurrentAcres * 0.0065) * Race Mod * War Effect)
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
GC Costs
GC Costs for Exploration = ((Current Acres * 3) - 500) * War Mod * Race Mod * Mills Effect
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
Notes
- Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).
Construction
Construction Time
Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type | Active | Otherwise | |
Pers: Shepherd | 0.7 | 1 | |
Builders Boon | 0.9 | 1 | |
Double Speed | 0.5 | 1 | n.b. = 0.75 in prot |
Fortified | 0.8 | 1 |
Construction Costs
Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900)
Modifier Type | Active | Otherwise |
Race: Dwarf | 0 | 1 |
Doublespeed | 2 | 1 |
Raze Costs
Raze Costs = (1400 + Land) / 4
Buildings
Building Efficiency
Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
- NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
- Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
- Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
- Building Efficiency has NO effect on Capacity buildings as well as Libraries.
Rate of Change of Building Efficiency = Formula
- Changes in Building Efficiency takes effect gradually.
Modifier Type | Active | Otherwise |
Race: Dwarf | 1.3 | 1 |
Stance: Peaceful | 1.05 | 1 |
Dragon: Gold | 0.8 | 1 |
Effects of Buildings
Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)
Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
Building Type | ||||||
---|---|---|---|---|---|---|
Building | Description | Capacity | Flat Rate | Percentage Based | Living Space | |
Barren Land |
Houses 15 people & Produces 2 bushels per hour |
IF(Race=Gnome)=10,ELSE(8) |
test1 |
test2 |
15 |