Difference between revisions of "Exploring, Construction & Building Formulas"

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m (Effects of Buildings)
m (Effects of Buildings)
Line 78: Line 78:
 
  <br>
 
  <br>
 
  <b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
 
  <b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
 
+
* Max Effect of a %-Based Building is 25 x Base Effect.
 +
* With a 100% Building Efficiency, this is equivalent to building 50% of that building.
  
  
Line 87: Line 88:
 
|- align="center" bgcolor="#ffffff"  
 
|- align="center" bgcolor="#ffffff"  
 
! width="10%" |  
 
! width="10%" |  
! width="40%" |  
+
! width="30%" |  
! width="10%" bgcolor="#f7c794" | '''Capacity'''
+
! width="20%" bgcolor="#f7c794" | '''Capacity'''
 
! width="10%" bgcolor="#c0f794" | '''Flat Rate'''
 
! width="10%" bgcolor="#c0f794" | '''Flat Rate'''
 
! bgcolor="#eda3e9" width="10% colspan="2" | '''Percentage Based'''
 
! bgcolor="#eda3e9" width="10% colspan="2" | '''Percentage Based'''
Line 101: Line 102:
 
! bgcolor="#9aa98e" | '''Jobs'''
 
! bgcolor="#9aa98e" | '''Jobs'''
 
|-
 
|-
!bgcolor="#c5ccc0" |'''Barren Land'''
+
!bgcolor="#c5ccc0" |'''[[Buildings#Barren_Lands|Barren Land]]'''
 
| Houses 15 people & Produces 2 bushels per hour
 
| Houses 15 people & Produces 2 bushels per hour
 
| <div align="center">15 pop</div>
 
| <div align="center">15 pop</div>
Line 110: Line 111:
 
| <div align="center">0</div>
 
| <div align="center">0</div>
 
|-
 
|-
!bgcolor="#c5ccc0" |'''Homes'''
+
!bgcolor="#c5ccc0" |'''[[Buildings#Homes|Homes]]'''
| Houses 15 people & Increases Birth Rate
+
| Houses 15 people  
| <div align="center">10 ([[Race#Gnomes|Gnome]]), 8 (Others)
+
 
 +
Increases Birth Rate
 +
| <div align="center">10 ([[Race#Gnomes|Gnome]]), 8 (Others)</div>
 
|  
 
|  
 
| <div align="center">4%</div>
 
| <div align="center">4%</div>
Line 119: Line 122:
 
| <div align="center">0</div>
 
| <div align="center">0</div>
 
|-
 
|-
!bgcolor="#c5ccc0" |'''Stables'''
+
! bgcolor="#c5ccc0" |'''[[Buildings#Stables|Stables]]'''
 
| Houses horses and increase their production rate
 
| Houses horses and increase their production rate
| <div align="center">10 ([[Race#Gnomes|Gnome]]), 8 (Others)
+
| <div align="center">60 Horses</div>
 +
| <div align="center">1 Horse/hr</div>
 +
|
 +
| <div align="center"></div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Dungeons|Dungeons]]'''
 +
| Houses Prisoners of War
 +
| <div align="center">20 Prisoners</div>
 +
|
 +
|
 +
|
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Forts|Forts]]'''
 +
| Increases Defensive Military Efficiency
 
|  
 
|  
| <div align="center">4%</div>
+
|
| <div align="center">100%</div>
+
| <div align="center">1.5%</div>
| <div align="center">35 ([[Race#Gnomes|Gnomes]]), 33 (Others)</div>
+
| <div align="center">37.5%</div>
| <div align="center">0</div>
+
| <div align="center">25</div>
|}
+
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Guard_Stations|Guardstations]]'''
 +
| Decrease Resource Losses when Attacked
 +
|
 +
|
 +
| <div align="center">2%</div>
 +
| <div align="center">50%</div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Barracks|Barracks]]'''
 +
| Lowers Attack Time
 +
|
 +
|
 +
| <div align="center">1.5%</div>
 +
| <div align="center">37.5%</div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Hospitals|Hospitals]]'''
 +
| Daily Chance of Curing [[the Plague]]<br>Decreases Military Losses
 +
|
 +
|
 +
| <div align="center">2%<br>3%</div>
 +
| <div align="center">50%<br>75%</div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Guilds|Guilds]]'''
 +
| Wizards Trained per day
 +
|
 +
|
 +
| <div align="center">2%</div>
 +
| <div align="center">50%</div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Libraries|Libraries]]'''
 +
| Increase in Science Effect (Unaffected by BE)
 +
| <div align="center">2%</div>
 +
|
 +
|
 +
|
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Thieves'_Dens|Thieves Dens]]'''
 +
| Lowers losses in Thievery Operations<br>Bonus to TPA
 +
|
 +
|
 +
| <div align="center">4%<br>3%</div>
 +
| <div align="center">100%<br>75%</div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Watchtowers|Watchtowers]]'''
 +
| Chance of Catching Enemy Thieves<br>Decrease in Thievery Damage
 +
|
 +
|
 +
| <div align="center">2%<br>3%</div>
 +
| <div align="center">50%<br>75%</div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Schools|Schools]]'''
 +
| Decrease in Science Costs<br>Protection of Books from Learns
 +
|
 +
|
 +
| <div align="center">1.5%<br>3.5%</div>
 +
| <div align="center">37.5%<br>87.5%</div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Training_Grounds|Training Grounds]]'''
 +
| Increases [[Offensive Military Efficiency]]
 +
|
 +
|
 +
| <div align="center">1.5%</div>
 +
| <div align="center">37.5%</div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Mills|Mills]]'''
 +
| Decreases [[Exploring,_Construction_%26_Building_Formulas#Construction_Costs|Build Costs]] (Max of 99%)<br>Decreases [[Exploring,_Construction_%26_Building_Formulas#Exploration_Costs|Exploration Costs]]
 +
|
 +
|
 +
| <div align="center">4%<br>3%</div>
 +
| <div align="center">99%<br>75%</div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Banks|Banks]]'''
 +
| Produces $25 per day<br>Increase in Income
 +
| <div align="center">$25 / hour</div>
 +
|
 +
| <br><div align="center">1.5%</div>
 +
| <br><div align="center">37.5%</div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Armouries|Armouries]]'''
 +
| Decreases Draft Costs<br>Reduction of Wages<br>Decreases Training Costs
 +
|
 +
|
 +
| <div align="center">2%<br>2%<br>1.5%</div>
 +
| <div align="center">50%<br>50%<br>37.5%</div>
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Towers|Towers]]'''
 +
| Produces 12 runes per day
 +
|
 +
| 12 Runes / hour
 +
|
 +
|
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-
 +
! bgcolor="#c5ccc0" |'''[[Buildings#Farms|Farms]]'''
 +
| Produces 70 bushels per day
 +
|
 +
| 70 Bushels / hour
 +
|
 +
|
 +
| <div align="center">25</div>
 +
| <div align="center">25</div>
 +
|-|}
  
  
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 03:44, 3 July 2009

Exploration Costs

Soldier Cost

Sol Costs for Exploration = ROUND((CurrentAcres * 0.0065) * Race Mod * War Effect)
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1

GC Costs

GC Costs for Exploration = ((Current Acres * 3) - 500) * War Mod * Race Mod * Mills Effect
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1

Notes

  • Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).


Construction

Construction Time

Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type Active Otherwise
Pers: Shepherd 0.7 1
Builders Boon 0.9 1
Double Speed 0.5 1 n.b. = 0.75 in prot
Fortified 0.8 1

Construction Costs

Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900) 
Modifier Type Active Otherwise
Race: Dwarf 0 1
Doublespeed 2 1

Raze Costs

Raze Costs = (1400 + Land) / 4  


Buildings

Building Efficiency

Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
  • NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
  • Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
  • Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
  • Building Efficiency has NO effect on Capacity buildings as well as Libraries.


Rate of Change of Building Efficiency = Formula
  • Changes in Building Efficiency takes effect gradually.


Modifier Type Active Otherwise
Race: Dwarf 1.3 1
Stance: Peaceful 1.05 1
Dragon: Gold 0.8 1

Effects of Buildings

Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)

Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
  • Max Effect of a %-Based Building is 25 x Base Effect.
  • With a 100% Building Efficiency, this is equivalent to building 50% of that building.


Building Type
Capacity Flat Rate Percentage Based
Building Description
Base
Base
Max Living Space Jobs
Barren Land Houses 15 people & Produces 2 bushels per hour
15 pop
2 Bushels
15
0
Homes Houses 15 people

Increases Birth Rate

10 (Gnome), 8 (Others)
4%
100%
35 (Gnomes), 33 (Others)
0
Stables Houses horses and increase their production rate
60 Horses
1 Horse/hr
25
25
Dungeons Houses Prisoners of War
20 Prisoners
25
25
Forts Increases Defensive Military Efficiency
1.5%
37.5%
25
25
Guardstations Decrease Resource Losses when Attacked
2%
50%
25
25
Barracks Lowers Attack Time
1.5%
37.5%
25
25
Hospitals Daily Chance of Curing the Plague
Decreases Military Losses
2%
3%
50%
75%
25
25
Guilds Wizards Trained per day
2%
50%
25
25
Libraries Increase in Science Effect (Unaffected by BE)
2%
25
25
Thieves Dens Lowers losses in Thievery Operations
Bonus to TPA
4%
3%
100%
75%
25
25
Watchtowers Chance of Catching Enemy Thieves
Decrease in Thievery Damage
2%
3%
50%
75%
25
25
Schools Decrease in Science Costs
Protection of Books from Learns
1.5%
3.5%
37.5%
87.5%
25
25
Training Grounds Increases Offensive Military Efficiency
1.5%
37.5%
25
25
Mills Decreases Build Costs (Max of 99%)
Decreases Exploration Costs
4%
3%
99%
75%
25
25
Banks Produces $25 per day
Increase in Income
$25 / hour

1.5%

37.5%
25
25
Armouries Decreases Draft Costs
Reduction of Wages
Decreases Training Costs
2%
2%
1.5%
50%
50%
37.5%
25
25
Towers Produces 12 runes per day 12 Runes / hour
25
25
Farms Produces 70 bushels per day 70 Bushels / hour
25
25