Difference between revisions of "Exploring, Construction & Building Formulas"
From The Utopian Encyclopedia
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|- bgcolor="#ffffff" cellpadding="3px" cellspacing="2px" valign="top" | |- bgcolor="#ffffff" cellpadding="3px" cellspacing="2px" valign="top" | ||
− | ! | + | ! {{OrangeTable}} | '''Building''' |
− | ! | + | ! {{OrangeTable}} | '''Description''' |
− | + | ! width="20%" {{OrangeTable}}| '''Capacity''' | |
− | ! | + | ! {{OrangeTable}}| <div align="center">'''Flat Rate Base'''</div> |
− | ! | + | ! {{OrangeTable}} width="7%" colspan="1" | <div align="center">'''Percent Min'''</div> |
− | ! | + | ! {{OrangeTable}} width="7%" colspan="1" | '''Percent Max''' |
− | ! | + | ! {{OrangeTable}}| '''Living Space''' |
− | ! | + | ! {{OrangeTable}}| '''Jobs''' |
|- | |- | ||
− | !bgcolor="# | + | !bgcolor="#ebebeb"|'''[[Buildings#Barren_Lands|Barren Land]]''' |
| Houses 15 people & Produces 2 bushels per hour | | Houses 15 people & Produces 2 bushels per hour | ||
| <div align="center">15 pop</div> | | <div align="center">15 pop</div> | ||
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| <div align="center">0</div> | | <div align="center">0</div> | ||
|- | |- | ||
− | !bgcolor="# | + | ! bgcolor="#eaeaea" |'''[[Buildings#Homes|Homes]]''' |
| Houses 15 people | | Houses 15 people | ||
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| <div align="center">0</div> | | <div align="center">0</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Stables|Stables]]''' |
| Houses horses and increase their production rate | | Houses horses and increase their production rate | ||
| <div align="center">60 Horses</div> | | <div align="center">60 Horses</div> | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Dungeons|Dungeons]]''' |
| Houses Prisoners of War | | Houses Prisoners of War | ||
| <div align="center">20 Prisoners</div> | | <div align="center">20 Prisoners</div> | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Forts|Forts]]''' |
| Increases Defensive Military Efficiency | | Increases Defensive Military Efficiency | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Guard_Stations|Guardstations]]''' |
| Decrease Resource Losses when Attacked | | Decrease Resource Losses when Attacked | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Barracks|Barracks]]''' |
| Lowers Attack Time | | Lowers Attack Time | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Hospitals|Hospitals]]''' |
| Daily Chance of Curing [[the Plague]]<br>Decreases Military Losses | | Daily Chance of Curing [[the Plague]]<br>Decreases Military Losses | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Guilds|Guilds]]''' |
| Wizards Trained per day | | Wizards Trained per day | ||
Guilds also increase the duration of your self + offensive spells, though exact effect is unknown | Guilds also increase the duration of your self + offensive spells, though exact effect is unknown | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Libraries|Libraries]]''' |
| Increase in Science Effect (Unaffected by BE) | | Increase in Science Effect (Unaffected by BE) | ||
| <div align="center">2%</div> | | <div align="center">2%</div> | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Thieves'_Dens|Thieves Dens]]''' |
| Lowers losses in Thievery Operations<br>Bonus to TPA | | Lowers losses in Thievery Operations<br>Bonus to TPA | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Watchtowers|Watchtowers]]''' |
| Chance of Catching Enemy Thieves<br>Decrease in Thievery Damage | | Chance of Catching Enemy Thieves<br>Decrease in Thievery Damage | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Schools|Schools]]''' |
| Decrease in Science Costs<br>Protection of Books from Learns | | Decrease in Science Costs<br>Protection of Books from Learns | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Training_Grounds|Training Grounds]]''' |
| Increases [[Offensive Military Efficiency]] | | Increases [[Offensive Military Efficiency]] | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Mills|Mills]]''' |
| Decreases [[Exploring,_Construction_%26_Building_Formulas#Construction_Costs|Build Costs]] (Max of 99%)<br>Decreases [[Exploring,_Construction_%26_Building_Formulas#Exploration_Costs|Exploration Costs]] | | Decreases [[Exploring,_Construction_%26_Building_Formulas#Construction_Costs|Build Costs]] (Max of 99%)<br>Decreases [[Exploring,_Construction_%26_Building_Formulas#Exploration_Costs|Exploration Costs]] | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Banks|Banks]]''' |
| Produces $25 per day<br>Increase in Income | | Produces $25 per day<br>Increase in Income | ||
| <div align="center">$25 / hour</div> | | <div align="center">$25 / hour</div> | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Armouries|Armouries]]''' |
| Decreases Draft Costs<br>Reduction of Wages<br>Decreases Training Costs | | Decreases Draft Costs<br>Reduction of Wages<br>Decreases Training Costs | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Towers|Towers]]''' |
| Produces 12 runes per day | | Produces 12 runes per day | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
|- | |- | ||
− | ! bgcolor="# | + | ! bgcolor="#ebebeb"|'''[[Buildings#Farms|Farms]]''' |
| Produces 70 bushels per day | | Produces 70 bushels per day | ||
| | | | ||
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| <div align="center">25</div> | | <div align="center">25</div> | ||
| <div align="center">25</div> | | <div align="center">25</div> | ||
+ | |- bgcolor="#ffffff" cellpadding="3px" cellspacing="2px" valign="top" | ||
+ | ! {{OrangeTable}} | '''Building''' | ||
+ | ! {{OrangeTable}} | '''Description''' | ||
+ | ! width="20%" {{OrangeTable}}| '''Capacity''' | ||
+ | ! {{OrangeTable}}| <div align="center">'''Flat Rate Base'''</div> | ||
+ | ! {{OrangeTable}} width="7%" colspan="1" | <div align="center">'''Percent Min'''</div> | ||
+ | ! {{OrangeTable}} width="7%" colspan="1" | '''Percent Max''' | ||
+ | ! {{OrangeTable}}| '''Living Space''' | ||
+ | ! {{OrangeTable}}| '''Jobs''' | ||
|-|} | |-|} | ||
Revision as of 07:29, 3 November 2009
This is part of the Utopia WIKI Formula Series. |
|
Contents
Exploration Costs
Soldier Cost
( CurrentAcres * 2/5 + Explored Mod * 1 / 4 + 75 ) / 67 * Race Mod * War Effect
- Explored Mod = Total Land Explored - Currently Exploring - Total Land Lostin Combat
- note: Explored Mod most be higher then 0 else its 0
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
GC Costs
( 3.16 * Current Acres - 17.4 * SQRT( Current Acres ) - 50 + Explored Mod ) * War Mod * Race Mod * Mills Effect
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
Notes
- Explored Mod = Total Land Explored - Total Land Lost in Combat - Currently Exploring
- if Explored Mod is higher then 0 then the value is ???? (still in research) else its 0
Construction
Construction Time
Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type | Active | Otherwise |
Pers: Shepherd | 0.7 | 1 |
Builders Boon | 0.9 | 1 |
Double Speed | 0.5 | 1 |
Double Speed in Protection | 0.75 | 1 |
Fortified | 0.8 | 1 |
Construction Costs
Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900)
Modifier Type | Active | Otherwise |
Race: Dwarf | 0 | 1 |
Doublespeed | 2 | 1 |
Raze Costs
Raze Costs = (1400 + Land) / 4
Buildings
Building Efficiency
Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
- NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
- Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
- Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
- Building Efficiency has NO effect on Capacity buildings as well as Libraries.
Rate of Change of Building Efficiency = Formula
- Changes in Building Efficiency takes effect gradually.
Modifier Type | Active | Otherwise |
Race: Dwarf | 1.3 | 1 |
Stance: Peaceful | 1.05 | 1 |
Dragon: Gold | 0.8 | 1 |
Effects of Buildings
Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)
Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
- Max Effect of a %-Based Building is 25 x Base Effect.
- With a 100% Building Efficiency, this is equivalent to building 50% of that building.
Building | Description | Capacity | Flat Rate Base
|
Percent Min
|
Percent Max | Living Space | Jobs |
---|---|---|---|---|---|---|---|
Barren Land | Houses 15 people & Produces 2 bushels per hour | 15 pop
|
2 Bushels
|
15
|
0
| ||
Homes | Houses 15 people
Increases Birth Rate |
10 (Gnome), 8 (Others)
|
4%
|
100%
|
35 (Gnomes), 33 (Others)
|
0
| |
Stables | Houses horses and increase their production rate | 60 Horses
|
1 Horse/hr
|
25
|
25
| ||
Dungeons | Houses Prisoners of War | 20 Prisoners
|
25
|
25
| |||
Forts | Increases Defensive Military Efficiency | 1.5%
|
37.5%
|
25
|
25
| ||
Guardstations | Decrease Resource Losses when Attacked | 2%
|
50%
|
25
|
25
| ||
Barracks | Lowers Attack Time | 1.5%
|
37.5%
|
25
|
25
| ||
Hospitals | Daily Chance of Curing the Plague Decreases Military Losses |
2%
3% |
50%
75% |
25
|
25
| ||
Guilds | Wizards Trained per day
Guilds also increase the duration of your self + offensive spells, though exact effect is unknown |
2%
|
50%
|
25
|
25
| ||
Libraries | Increase in Science Effect (Unaffected by BE) | 2%
|
25
|
25
| |||
Thieves Dens | Lowers losses in Thievery Operations Bonus to TPA |
4%
3% |
100%
75% |
25
|
25
| ||
Watchtowers | Chance of Catching Enemy Thieves Decrease in Thievery Damage |
2%
3% |
50%
75% |
25
|
25
| ||
Schools | Decrease in Science Costs Protection of Books from Learns |
1.5%
3.5% |
37.5%
87.5% |
25
|
25
| ||
Training Grounds | Increases Offensive Military Efficiency | 1.5%
|
37.5%
|
25
|
25
| ||
Mills | Decreases Build Costs (Max of 99%) Decreases Exploration Costs |
4%
3% |
99%
75% |
25
|
25
| ||
Banks | Produces $25 per day Increase in Income |
$25 / hour
|
1.5%
|
37.5%
|
25
|
25
| |
Armouries | Decreases Draft Costs Reduction of Wages Decreases Training Costs |
2%
2% 1.5% |
50%
50% 37.5% |
25
|
25
| ||
Towers | Produces 12 runes per day | 12 Runes / hour | 25
|
25
| |||
Farms | Produces 70 bushels per day | 70 Bushels / hour | 25
|
25
| |||
Building | Description | Capacity | Flat Rate Base
|
Percent Min
|
Percent Max | Living Space | Jobs |