Difference between revisions of "Exploring, Construction & Building Formulas"
From The Utopian Encyclopedia
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− | ===Effects | + | === Building Effects === |
<b>[[Buildings#Classes_of_Buildings|Percentage Based Buildings]] =</b> Base Effect * BE * % of building * (1 - % of building) | <b>[[Buildings#Classes_of_Buildings|Percentage Based Buildings]] =</b> Base Effect * BE * % of building * (1 - % of building) | ||
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− | + | == Build Table == | |
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− | + | {| {{GreenTable}} | |
− | | | + | |- {{DarkGreenRow}} |
+ | ! Building !! Capacity !! width="75px"|Flat Rate Base !! width="75px"|Percent Min !! width="75px"|Percent Max !! width="75px"|Living Space !! Jobs !! class="unsortable"|Description | ||
+ | |||
+ | |- bgcolor=#f9fafb | ||
+ | ! {{LightGreenCell}}|Barren Lands | ||
+ | | 15 pop | ||
+ | | 2 Bushels | ||
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− | | | + | | 15 |
− | | | + | | 0 |
− | | | + | | align="left"|Houses 15 people and Produces 2 bushels per hour |
− | |- bgcolor= | + | |
− | ! | + | |- bgcolor=#f9fafb |
− | | | + | ! {{LightGreenCell}}|Homes |
− | | | + | | 8 |
| | | | ||
+ | | 4% | ||
+ | | 100% | ||
+ | | 33 | ||
+ | | 0 | ||
+ | | align="left"|Houses 15 people and Increases Birth Rate | ||
+ | |||
+ | |- bgcolor=#f9fafb | ||
+ | ! {{LightGreenCell}}|Stables | ||
+ | | 60 Horses | ||
+ | | 1 Horse<br>/ hour | ||
| | | | ||
| | | | ||
− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Houses horses and increase their production rate |
− | ! | + | |
− | | | + | |- bgcolor=#f9fafb |
+ | ! {{LightGreenCell}}|Dungeons | ||
+ | | 20 Prisoners | ||
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+ | | 25 | ||
+ | | 25 | ||
+ | | align="left"|Houses Prisoners of War | ||
+ | |||
+ | |- bgcolor=#f9fafb | ||
+ | ! {{LightGreenCell}}|Forts | ||
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+ | | 1.5% | ||
+ | | 37.5% | ||
+ | | 25 | ||
+ | | 25 | ||
+ | | align="left"|Increases Defensive Military Efficiency | ||
+ | |||
+ | |- bgcolor=#f9fafb | ||
+ | ! {{LightGreenCell}}|Guard Stations | ||
| | | | ||
− | | | + | | |
− | | | + | | 2% |
− | | | + | | 50% |
− | | | + | | 25 |
− | |- bgcolor= | + | | 25 |
− | ! | + | | align="left"|Decrease Resource Losses when Attacked |
− | + | ||
+ | |- bgcolor=#f9fafb | ||
+ | ! {{LightGreenCell}}|Barracks | ||
+ | | | ||
+ | | | ||
+ | | 1.5% | ||
+ | | 37.5% | ||
+ | | 25 | ||
+ | | 25 | ||
+ | | align="left"|Lowers Attack Time | ||
+ | |||
+ | |- bgcolor=#f9fafb | ||
+ | ! {{LightGreenCell}}|Hospitals | ||
| | | | ||
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− | | | + | | 2%<br>3% |
− | | | + | | 50%<br>75% |
− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Daily Chance of Curing [[the Plague]]<br>Decreases Military Losses |
− | ! | + | |
− | + | |- bgcolor=#f9fafb | |
− | + | ! {{LightGreenCell}}|Guilds | |
| | | | ||
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− | | | + | | 2% |
− | | | + | | 50% |
− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Wizards Trained per day<br> |
− | ! | + | Guilds also increase [[spells|spell]] duration |
− | | | + | |
− | + | |- bgcolor=#f9fafb | |
+ | ! {{LightGreenCell}}|Libraries | ||
+ | | 2% | ||
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− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Increase in Science Effect (Unaffected by BE) |
− | ! | + | |
− | + | |- bgcolor=#f9fafb | |
+ | ! {{LightGreenCell}}|Thieves Dens | ||
| | | | ||
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− | | | + | | 4%<br>3% |
− | | | + | | 100%<br>75% |
− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Lowers losses in Thievery Operations<br>Bonus to TPA |
− | ! | + | |
− | + | |- bgcolor=#f9fafb | |
+ | ! {{LightGreenCell}}|Watchtowers | ||
| | | | ||
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− | | | + | | 2%<br>3% |
− | | | + | | 50%<br>75% |
− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Chance of Catching Enemy Thieves<br>Decrease in Thievery Damage |
− | ! | + | |
− | + | |- bgcolor=#f9fafb | |
+ | ! {{LightGreenCell}}|Schools | ||
| | | | ||
| | | | ||
− | | | + | | 1.5%<br>3.5% |
− | | | + | | 37.5%<br>87.5% |
− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Decrease in Science Costs<br>Protection of Books from Learns |
− | ! | + | |
− | + | |- bgcolor=#f9fafb | |
+ | ! {{LightGreenCell}}|Training Grounds | ||
| | | | ||
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− | | | + | | 1.5% |
− | | | + | | 37.5% |
− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Increases [[Offensive Military Efficiency]] |
− | ! | + | |
− | + | |- bgcolor=#f9fafb | |
+ | ! {{LightGreenCell}}|Mills | ||
| | | | ||
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− | | | + | | 4%<br>3% |
− | | | + | | 99%<br>75% |
− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Decreases [[Exploring,_Construction_%26_Building_Formulas#Construction_Costs|Build Costs]] (Max of 99%)<br>Decreases [[Exploring,_Construction_%26_Building_Formulas#Exploration_Costs|Exploration Costs]] |
− | ! | + | |
− | | | + | |- bgcolor=#f9fafb |
− | + | ! {{LightGreenCell}}|Banks | |
+ | | 25gc / hour | ||
| | | | ||
− | | <br | + | | <br>1.5% |
− | | <br | + | | <br>37.5% |
− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Produces 25gc per day<br>Increase in Income |
− | ! | + | |
− | + | |- bgcolor=#f9fafb | |
+ | ! {{LightGreenCell}}|Armouries | ||
| | | | ||
| | | | ||
− | | | + | | 2%<br>2%<br>1.5% |
− | | | + | | 50%<br>50%<br>37.5% |
− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Decreases Draft Costs<br>Reduction of Wages<br>Decreases Training Costs |
− | ! | + | |
− | + | |- bgcolor=#f9fafb | |
+ | ! {{LightGreenCell}}|Towers | ||
| | | | ||
− | + | | 12 Runes<br>/ hour | |
| | | | ||
| | | | ||
− | | | + | | 25 |
− | | | + | | 25 |
− | |- bgcolor= | + | | align="left"|Produces 12 runes per day |
− | ! | + | |
− | + | |- bgcolor=#f9fafb | |
+ | ! {{LightGreenCell}}|Farms | ||
| | | | ||
− | + | | 70 Bushels<br>/ hour | |
| | | | ||
| | | | ||
− | | | + | | 25 |
− | | | + | | 25 |
− | + | | align="left"|Produces 70 bushels per day | |
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+ | |-class="sortbottom" {{DarkGreenRow}} | ||
+ | ! Building !! Capacity !! Flat Rate Base !! Percent Min !! Percent Max !! Living Space !! Jobs !! Description | ||
+ | |} | ||
[[Category:Formulas]] | [[Category:Formulas]] |
Revision as of 04:24, 16 November 2009
This is part of the Utopia WIKI Formula Series. |
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Contents
Exploration Costs
Soldier Cost
( CurrentAcres * 2/5 + Explored Mod * 1 / 4 + 75 ) / 67 * Race Mod * War Effect
- Explored Mod = Total Land Explored - Currently Exploring - Total Land Lostin Combat
- note: Explored Mod most be higher then 0 else its 0
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
GC Costs
( 3.16 * Current Acres - 17.4 * SQRT( Current Acres ) - 50 + Explored Mod ) * War Mod * Race Mod * Mills Effect
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
Notes
- Explored Mod = Total Land Explored - Total Land Lost in Combat - Currently Exploring
- if Explored Mod is higher then 0 then the value is ???? (still in research) else its 0
Construction
Construction Time
Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type | Active | Otherwise |
Pers: Shepherd | 0.7 | 1 |
Builders Boon | 0.9 | 1 |
Double Speed | 0.5 | 1 |
Double Speed in Protection | 0.75 | 1 |
Fortified | 0.8 | 1 |
Construction Costs
Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900)
Modifier Type | Active | Otherwise |
Race: Dwarf | 0 | 1 |
Doublespeed | 2 | 1 |
Raze Costs
Raze Costs = (1400 + Land) / 4
Buildings
Building Efficiency
Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
- NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
- Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
- Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
- Building Efficiency has NO effect on Capacity buildings as well as Libraries.
Rate of Change of Building Efficiency = Formula
- Changes in Building Efficiency takes effect gradually.
Modifier Type | Active | Otherwise |
Race: Dwarf | 1.3 | 1 |
Stance: Peaceful | 1.05 | 1 |
Dragon: Gold | 0.8 | 1 |
Building Effects
Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)
Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
- Max Effect of a %-Based Building is 25 x Base Effect.
- With a 100% Building Efficiency, this is equivalent to building 50% of that building.
Build Table
Building | Capacity | Flat Rate Base | Percent Min | Percent Max | Living Space | Jobs | Description |
---|---|---|---|---|---|---|---|
Barren Lands | 15 pop | 2 Bushels | 15 | 0 | Houses 15 people and Produces 2 bushels per hour | ||
Homes | 8 | 4% | 100% | 33 | 0 | Houses 15 people and Increases Birth Rate | |
Stables | 60 Horses | 1 Horse / hour |
25 | 25 | Houses horses and increase their production rate | ||
Dungeons | 20 Prisoners | 25 | 25 | Houses Prisoners of War | |||
Forts | 1.5% | 37.5% | 25 | 25 | Increases Defensive Military Efficiency | ||
Guard Stations | 2% | 50% | 25 | 25 | Decrease Resource Losses when Attacked | ||
Barracks | 1.5% | 37.5% | 25 | 25 | Lowers Attack Time | ||
Hospitals | 2% 3% |
50% 75% |
25 | 25 | Daily Chance of Curing the Plague Decreases Military Losses | ||
Guilds | 2% | 50% | 25 | 25 | Wizards Trained per day Guilds also increase spell duration | ||
Libraries | 2% | 25 | 25 | Increase in Science Effect (Unaffected by BE) | |||
Thieves Dens | 4% 3% |
100% 75% |
25 | 25 | Lowers losses in Thievery Operations Bonus to TPA | ||
Watchtowers | 2% 3% |
50% 75% |
25 | 25 | Chance of Catching Enemy Thieves Decrease in Thievery Damage | ||
Schools | 1.5% 3.5% |
37.5% 87.5% |
25 | 25 | Decrease in Science Costs Protection of Books from Learns | ||
Training Grounds | 1.5% | 37.5% | 25 | 25 | Increases Offensive Military Efficiency | ||
Mills | 4% 3% |
99% 75% |
25 | 25 | Decreases Build Costs (Max of 99%) Decreases Exploration Costs | ||
Banks | 25gc / hour | 1.5% |
37.5% |
25 | 25 | Produces 25gc per day Increase in Income | |
Armouries | 2% 2% 1.5% |
50% 50% 37.5% |
25 | 25 | Decreases Draft Costs Reduction of Wages Decreases Training Costs | ||
Towers | 12 Runes / hour |
25 | 25 | Produces 12 runes per day | |||
Farms | 70 Bushels / hour |
25 | 25 | Produces 70 bushels per day | |||
Building | Capacity | Flat Rate Base | Percent Min | Percent Max | Living Space | Jobs | Description |