Difference between revisions of "Magic Formulas"
From The Utopian Encyclopedia
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− | + | ==Wizards Per Acre== | |
+ | The ratio of your [[WPA]] to your opponent's WPA will determine the success rate of your conducted magic spells. | ||
+ | |||
+ | ===Raw WPA=== | ||
+ | <b>Raw WPA =</b> Number of [[Units|Wizards]] / Acres | ||
+ | |||
+ | |||
+ | ===Mod WPA=== | ||
+ | <b>Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honour Mod]] | ||
+ | |||
+ | |||
+ | {{Mods}} | ||
+ | | '''Channeling [[Science]]''' || ''Check your science page'' | ||
+ | |- | ||
+ | | '''Race: [[Race#Faery|Faery]]''' || 1.5 || 1 | ||
+ | |- | ||
+ | | '''Race: [[Race#Humans|Human]]''' || 0.8 || 1 | ||
+ | |- | ||
+ | | '''Race: [[Race#Orcs|Orc]]''' || 0.8 || 1 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Runes Cost Formula== | ||
+ | |||
+ | <b>Runes cost =</b> ROUNDDOWN(( 0.68 * size + 680 ) * Spell Cost Multiplier) | ||
+ | |||
+ | ==Spell Table [Self Spells]== | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | |- {{OrangeTable}} | ||
+ | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! class="unsortable"|Description | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Minor Protection | ||
+ | | align="center" valign="top"| 105% | ||
+ | | align="center" valign="top"| 0.35 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | | valign="top"| Defensive Military Efficiency 5% higher (multiplied not added) | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Greater Protection | ||
+ | | align="center" valign="top"| 105% | ||
+ | | align="center" valign="top"| 0.45 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 24 | ||
+ | | valign="top"| Defensive Military Efficiency 5% higher (multiplied not added) | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Fog | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 0.6 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | | valign="top"| Delays attackers' return time by 3 hours | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Magic Shield | ||
+ | | align="center" valign="top"| 120% | ||
+ | | align="center" valign="top"| 0.5 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 14 | ||
+ | | valign="top"| Increases defensive Magic Effectiveness by 20% | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Mystic Aura | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 0.5 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | valign="top"| | ||
+ | | valign="top"| Makes the next spell casted on you to fail automatically | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Fertile Lands | ||
+ | | align="center" valign="top"| 125% | ||
+ | | align="center" valign="top"| 0.5 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 16 | ||
+ | | valign="top"| 25% higher food production. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Nature's Blessing | ||
+ | | align="center" valign="top"| 100% | ||
+ | | align="center" valign="top"| 0.6 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 16 | ||
+ | | valign="top"| Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Love & Peace | ||
+ | | align="center" valign="top"| +.85% | ||
+ | | align="center" valign="top"| 0.7 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 14 | ||
+ | | valign="top"| Increases population growth by an additional .85% | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Tree of Gold | ||
+ | | align="center" valign="top"| 40 - 80% | ||
+ | | align="center" valign="top"| 0.8 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | || Gives 40-80% of daily income | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Quick Feet | ||
+ | | align="center" valign="top"| 90% | ||
+ | | align="center" valign="top"| 0.8 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | || Decreases your next return time by 10% | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Builder's Boon | ||
+ | | align="center" valign="top"| 90% | ||
+ | | align="center" valign="top"| 1 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | || 10% reduced construction time | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Inspire Army | ||
+ | | align="center" valign="top"| 85% / 80% | ||
+ | | align="center" valign="top"| 1.1 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | || 15% reduced army upkeep / 20% quicker training time | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Anonymity | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 1.3 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | || Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. +15% attack time | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Invisibility | ||
+ | | align="center" valign="top"| 110% | ||
+ | | align="center" valign="top"| 1.35 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | || 10% more thievery offense | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Clear Sight | ||
+ | | align="center" valign="top"| 75% | ||
+ | | align="center" valign="top"| 1.4 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 18 | ||
+ | || Gives a 25% chance to catch thieves in addition to the normal chance | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Mage's Fury | ||
+ | | align="center" valign="top"| 110% / 90% | ||
+ | | align="center" valign="top"| 1.4 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 8 | ||
+ | || Magic effectiveness 10% higher for offense, 10% lower for defense | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|War Spoils | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 1.45 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 4 | ||
+ | || Land gained in attacks are taken control of immediately | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Fanaticism | ||
+ | | align="center" valign="top"| 105% / 97% | ||
+ | | align="center" valign="top"| 1.5 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 8 | ||
+ | || Military efficiency 5% higher for offense, 3% lower for defense | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Fountain of Knowledge | ||
+ | | align="center" valign="top"| 110% | ||
+ | | align="center" valign="top"| 1.55 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 18 | ||
+ | || Science points learned each turn are increased by 10% during the duration of the spell | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Town Watch | ||
+ | | align="center" valign="top"| 12.5% | ||
+ | | align="center" valign="top"| 1.6 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 10 | ||
+ | || Peasants defend equal to 1/4 of a soldier but suffer high casualties. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Aggression | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 1.65 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | || Soldiers are 2/0 units instead of 1/1 units for the duration of the spell | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Animate Dead | ||
+ | | align="center" valign="top"| 50% | ||
+ | | align="center" valign="top"| 1.7 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | || In your next defensive battle, half your army casualties are returned as soldiers | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Reflect Magic | ||
+ | | align="center" valign="top"| 80% | ||
+ | | align="center" valign="top"| 1.8 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | || 20% of all spells cast on you are reflected back | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Shadowlight | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 1.9 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | || Reveals the origin province for the next thievery on you. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Patriotism | ||
+ | | align="center" valign="top"| 130% | ||
+ | | align="center" valign="top"| 2.0 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | || Increases draft speed by 30% | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Paradise | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 3.0 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | || Creates a few acres of land | ||
+ | |-class="sortbottom" {{OrangeTable}} | ||
+ | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! Description | ||
+ | |} | ||
+ | |||
+ | ==Spell Table [Offensive Spells]== | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | |- {{OrangeTable}} | ||
+ | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration !! class="unsortable"|Description | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Chastity | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 0.7 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | | valign="top"| Reduces Pop Growth Rate to 0 | ||
+ | |- | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Storms | ||
+ | | align="center" valign="top"| 33% | ||
+ | | align="center" valign="top"| 0.8 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | | valign="top"| Kills 1.5% of total population. Cancels Drought | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Droughts | ||
+ | | align="center" valign="top"| 75% | ||
+ | | align="center" valign="top"| 1.0 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | | valign="top"| Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Vermin | ||
+ | | align="center" valign="top"| 450% | ||
+ | | align="center" valign="top"| 1.2 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | | valign="top"| Food decay increased to 4.5% (from 1%) | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Expose Thieves | ||
+ | | align="center" valign="top"| 93% | ||
+ | | align="center" valign="top"| 1.2 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | | valign="top"| Opponent stealth reduced to roughly 93% of original stealth | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Greed | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 1.3 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | | valign="top"| Increases draft cost and army upkeep by 25% for the opponent | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Fools Gold | ||
+ | | align="center" valign="top"| 75% | ||
+ | | align="center" valign="top"| 1.4 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | | valign="top"| Converts 25% of equal sized opponent's gold into worthless lead | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Pitfall | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 1.5 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | | valign="top"| Causes opponent to suffer higher losses | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Fireball | ||
+ | | align="center" valign="top"| 97% | ||
+ | | align="center" valign="top"| 1.5 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | | valign="top"| ''Unfriendly + Hostile + War'': Kills 3% of equal sized opponent's peasants | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Lightning Strike | ||
+ | | align="center" valign="top"| 75% | ||
+ | | align="center" valign="top"| 1.55 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | | valign="top"| ''Unfriendly + Hostile + War'': Destroys up to 65% of opponent's runes | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Explosions | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 1.8 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 12 | ||
+ | | valign="top"| When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Amnesia | ||
+ | | align="center" valign="top"| 97% | ||
+ | | align="center" valign="top"| 1.9 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | | valign="top"| ''Unfriendly + Hostile + War'': Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Nightmares | ||
+ | | align="center" valign="top"| 97% | ||
+ | | align="center" valign="top"| 2.2 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | | valign="top"| ''Unfriendly + Hostile + War'': Makes roughly 1.5% of troops be put back in training over 6 hours. Soldiers will quit instead. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Mystic Vortex | ||
+ | | align="center" valign="top"| 50% | ||
+ | | align="center" valign="top"| 3.5 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | | valign="top"| ''Unfriendly + Hostile + War'': For each active spell your opponent has, there's a 50% chance it's removed. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Meteor Shower | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 2.4 | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{RedCenterCell}} | No | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| 8 | ||
+ | | valign="top"| '''Must be Mystic in order to cast this spell.''' ''Unfriendly + Hostile + War'': Kills some peasants and troops. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Tornadoes | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 2.5 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | | valign="top"| ''Unfriendly + Hostile + War'': Destroys several of your opponent's buildings | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Land Lust | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 3.5 | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | {{GreenCenterCell}} | Yes | ||
+ | | align="center" valign="top"| | ||
+ | | valign="top"| ''Unfriendly + Hostile + War'': Captures between 1 acre and 1% of opponents land. | ||
+ | |-class="sortbottom" {{OrangeTable}} | ||
+ | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration !! Description | ||
+ | |} | ||
+ | |||
+ | == Additional Information == | ||
+ | * [[Percent Guilds]] | ||
+ | * [[WPA]] | ||
+ | * [[Mystics]] | ||
+ | |||
+ | |||
+ | [[Category:Formulas]] |
Revision as of 23:21, 8 May 2011
Contents
Wizards Per Acre
The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.
Raw WPA
Raw WPA = Number of Wizards / Acres
Mod WPA
Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod
Modifier Type | Active | Otherwise |
Channeling Science | Check your science page | |
Race: Faery | 1.5 | 1 |
Race: Human | 0.8 | 1 |
Race: Orc | 0.8 | 1 |
Runes Cost Formula
Runes cost = ROUNDDOWN(( 0.68 * size + 680 ) * Spell Cost Multiplier)
Spell Table [Self Spells]
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration (Average) | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Minor Protection | 105% | 0.35 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Defensive Military Efficiency 5% higher (multiplied not added) |
Greater Protection | 105% | 0.45 | Yes | No | No | No | No | No | No | Yes | 24 | Defensive Military Efficiency 5% higher (multiplied not added) |
Fog | 0.6 | No | No | No | Yes | No | No | No | Yes | 12 | Delays attackers' return time by 3 hours | |
Magic Shield | 120% | 0.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 14 | Increases defensive Magic Effectiveness by 20% |
Mystic Aura | 0.5 | No | No | Yes | No | No | No | No | Yes | Makes the next spell casted on you to fail automatically | ||
Fertile Lands | 125% | 0.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 16 | 25% higher food production. |
Nature's Blessing | 100% | 0.6 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 16 | Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast. |
Love & Peace | +.85% | 0.7 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 14 | Increases population growth by an additional .85% |
Tree of Gold | 40 - 80% | 0.8 | No | No | No | No | No | No | No | Yes | Gives 40-80% of daily income | |
Quick Feet | 90% | 0.8 | No | Yes | Yes | No | No | No | No | Yes | Decreases your next return time by 10% | |
Builder's Boon | 90% | 1 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | 10% reduced construction time |
Inspire Army | 85% / 80% | 1.1 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | 15% reduced army upkeep / 20% quicker training time |
Anonymity | 1.3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. +15% attack time | ||
Invisibility | 110% | 1.35 | No | No | No | No | No | No | No | Yes | 12 | 10% more thievery offense |
Clear Sight | 75% | 1.4 | No | No | Yes | No | No | Yes | No | Yes | 18 | Gives a 25% chance to catch thieves in addition to the normal chance |
Mage's Fury | 110% / 90% | 1.4 | No | No | No | No | No | No | Yes | Yes | 8 | Magic effectiveness 10% higher for offense, 10% lower for defense |
War Spoils | 1.45 | No | Yes | No | No | No | No | Yes | Yes | 4 | Land gained in attacks are taken control of immediately | |
Fanaticism | 105% / 97% | 1.5 | No | No | No | No | Yes | No | No | Yes | 8 | Military efficiency 5% higher for offense, 3% lower for defense |
Fountain of Knowledge | 110% | 1.55 | No | No | Yes | No | No | No | No | Yes | 18 | Science points learned each turn are increased by 10% during the duration of the spell |
Town Watch | 12.5% | 1.6 | No | Yes | No | No | No | Yes | No | Yes | 10 | Peasants defend equal to 1/4 of a soldier but suffer high casualties. |
Aggression | 1.65 | Yes | No | No | No | Yes | No | No | Yes | 12 | Soldiers are 2/0 units instead of 1/1 units for the duration of the spell | |
Animate Dead | 50% | 1.7 | No | No | No | Yes | No | No | No | Yes | In your next defensive battle, half your army casualties are returned as soldiers | |
Reflect Magic | 80% | 1.8 | No | No | Yes | No | No | No | No | Yes | 12 | 20% of all spells cast on you are reflected back |
Shadowlight | 1.9 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Reveals the origin province for the next thievery on you. | ||
Patriotism | 130% | 2.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Increases draft speed by 30% |
Paradise | 3.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Creates a few acres of land | ||
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration (Average) | Description |
Spell Table [Offensive Spells]
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chastity | 0.7 | No | No | No | No | No | No | Yes | Yes | Reduces Pop Growth Rate to 0 | ||
Storms | 33% | 0.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Kills 1.5% of total population. Cancels Drought |
Droughts | 75% | 1.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms. |
Vermin | 450% | 1.2 | No | Yes | No | No | No | No | No | Yes | 12 | Food decay increased to 4.5% (from 1%) |
Expose Thieves | 93% | 1.2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Opponent stealth reduced to roughly 93% of original stealth | |
Greed | 1.3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Increases draft cost and army upkeep by 25% for the opponent | |
Fools Gold | 75% | 1.4 | No | No | No | No | No | No | No | Yes | Converts 25% of equal sized opponent's gold into worthless lead | |
Pitfall | 1.5 | No | No | Yes | No | No | No | No | Yes | 12 | Causes opponent to suffer higher losses | |
Fireball | 97% | 1.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Kills 3% of equal sized opponent's peasants | |
Lightning Strike | 75% | 1.55 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Destroys up to 65% of opponent's runes | |
Explosions | 1.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise. | |
Amnesia | 97% | 1.9 | No | No | Yes | No | No | No | No | Yes | Unfriendly + Hostile + War: Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed. | |
Nightmares | 97% | 2.2 | No | No | No | No | No | No | Yes | Yes | Unfriendly + Hostile + War: Makes roughly 1.5% of troops be put back in training over 6 hours. Soldiers will quit instead. | |
Mystic Vortex | 50% | 3.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed. | |
Meteor Shower | 2.4 | No | No | No | No | No | No | No | Yes | 8 | Must be Mystic in order to cast this spell. Unfriendly + Hostile + War: Kills some peasants and troops. | |
Tornadoes | 2.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Destroys several of your opponent's buildings | ||
Land Lust | 3.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Captures between 1 acre and 1% of opponents land. | ||
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration | Description |