Difference between revisions of "Exploring, Construction & Building Formulas"
From The Utopian Encyclopedia
m (→Effects of Buildings) |
m (→Effects of Buildings) |
||
Line 84: | Line 84: | ||
|- align="center" bgcolor="#fffff" | |- align="center" bgcolor="#fffff" | ||
! width="10%" colspan="2" | '' '' | ! width="10%" colspan="2" | '' '' | ||
− | ! bgcolor="# | + | ! bgcolor="#9aa98e" width="100%" colspan="4" | '''Building Type''' |
− | |- align="center" bgcolor="# | + | |- align="center" bgcolor="#ffffff" |
− | ! | + | ! width="10%" | |
− | ! width=" | + | ! width="40%" | |
− | ! width=" | + | ! width="10%" bgcolor="#f7c794" | '''Capacity''' |
− | ! width=" | + | ! width="10%" bgcolor="#c0f794" | '''Flat Rate''' |
− | ! width="10% colspan="2" | '''Percentage Based | + | ! bgcolor="#eda3e9" width="10% colspan="2" | '''Percentage Based''' |
− | + | |- bgcolor="#ffffff" cellpadding="3px" cellspacing="2px" valign="top" | |
− | |- bgcolor="# | + | ! bgcolor="#9aa98e" | '''Building''' |
− | | | + | ! bgcolor="#9aa98e" | '''Description''' |
− | |||
− | |||
− | |||
| | | | ||
− | + | ! bgcolor="#cff6b0" | <div align="center">'''Base'''</div> | |
+ | ! bgcolor="#f3c1f0" width="7%" colspan="1" | <div align="center">'''Base'''</div> | ||
+ | ! bgcolor="#f3c1f0" width="7%" colspan="1" | '''Max''' | ||
+ | ! bgcolor="#9aa98e" | '''Living Space''' | ||
+ | ! bgcolor="#9aa98e" | '''Jobs''' | ||
+ | |- | ||
+ | !bgcolor="#c5ccc0" |'''Barren Land''' | ||
+ | | Houses 15 people & Produces 2 bushels per hour | ||
+ | | <div align="center">15 pop</div> | ||
+ | | <div align="center">2 Bushels</div> | ||
| | | | ||
− | |||
| | | | ||
− | + | | <div align="center">15</div> | |
− | | | + | | <div align="center">0</div> |
− | |||
− | | | ||
− | < | ||
|} | |} | ||
Revision as of 02:44, 3 July 2009
Contents
Exploration Costs
Soldier Cost
Sol Costs for Exploration = ROUND((CurrentAcres * 0.0065) * Race Mod * War Effect)
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
GC Costs
GC Costs for Exploration = ((Current Acres * 3) - 500) * War Mod * Race Mod * Mills Effect
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
Notes
- Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).
Construction
Construction Time
Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type | Active | Otherwise | |
Pers: Shepherd | 0.7 | 1 | |
Builders Boon | 0.9 | 1 | |
Double Speed | 0.5 | 1 | n.b. = 0.75 in prot |
Fortified | 0.8 | 1 |
Construction Costs
Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900)
Modifier Type | Active | Otherwise |
Race: Dwarf | 0 | 1 |
Doublespeed | 2 | 1 |
Raze Costs
Raze Costs = (1400 + Land) / 4
Buildings
Building Efficiency
Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
- NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
- Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
- Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
- Building Efficiency has NO effect on Capacity buildings as well as Libraries.
Rate of Change of Building Efficiency = Formula
- Changes in Building Efficiency takes effect gradually.
Modifier Type | Active | Otherwise |
Race: Dwarf | 1.3 | 1 |
Stance: Peaceful | 1.05 | 1 |
Dragon: Gold | 0.8 | 1 |
Effects of Buildings
Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)
Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
Building Type | |||||||
---|---|---|---|---|---|---|---|
Capacity | Flat Rate | Percentage Based | |||||
Building | Description | Base
|
Base
|
Max | Living Space | Jobs | |
Barren Land | Houses 15 people & Produces 2 bushels per hour | 15 pop
|
2 Bushels
|
15
|
0
|