Difference between revisions of "Exploring, Construction & Building Formulas"

From The Utopian Encyclopedia
Jump to: navigation, search
m (Effects of Buildings)
m (Effects of Buildings)
Line 108: Line 108:
 
|
 
|
 
| <div align="center">15</div>
 
| <div align="center">15</div>
 +
| <div align="center">0</div>
 +
|-
 +
!bgcolor="#c5ccc0" |'''Homes'''
 +
| Houses 15 people & Increases Birth Rate
 +
| <div align="center">10 ([[Race#Gnomes|Gnome]]), 8 (Others)
 +
|
 +
| <div align="center">4%</div>
 +
| <div align="center">100%</div>
 +
| <div align="center">35 ([[Race#Gnomes|Gnomes]]), 33 (Others)</div>
 +
| <div align="center">0</div>
 +
|-
 +
!bgcolor="#c5ccc0" |'''Stables'''
 +
| Houses horses and increase their production rate
 +
| <div align="center">10 ([[Race#Gnomes|Gnome]]), 8 (Others)
 +
|
 +
| <div align="center">4%</div>
 +
| <div align="center">100%</div>
 +
| <div align="center">35 ([[Race#Gnomes|Gnomes]]), 33 (Others)</div>
 
| <div align="center">0</div>
 
| <div align="center">0</div>
 
|}
 
|}

Revision as of 02:58, 3 July 2009

Exploration Costs

Soldier Cost

Sol Costs for Exploration = ROUND((CurrentAcres * 0.0065) * Race Mod * War Effect)
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1

GC Costs

GC Costs for Exploration = ((Current Acres * 3) - 500) * War Mod * Race Mod * Mills Effect
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1

Notes

  • Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).


Construction

Construction Time

Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type Active Otherwise
Pers: Shepherd 0.7 1
Builders Boon 0.9 1
Double Speed 0.5 1 n.b. = 0.75 in prot
Fortified 0.8 1

Construction Costs

Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900) 
Modifier Type Active Otherwise
Race: Dwarf 0 1
Doublespeed 2 1

Raze Costs

Raze Costs = (1400 + Land) / 4  


Buildings

Building Efficiency

Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
  • NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
  • Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
  • Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
  • Building Efficiency has NO effect on Capacity buildings as well as Libraries.


Rate of Change of Building Efficiency = Formula
  • Changes in Building Efficiency takes effect gradually.


Modifier Type Active Otherwise
Race: Dwarf 1.3 1
Stance: Peaceful 1.05 1
Dragon: Gold 0.8 1

Effects of Buildings

Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)

Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science


Building Type
Capacity Flat Rate Percentage Based
Building Description
Base
Base
Max Living Space Jobs
Barren Land Houses 15 people & Produces 2 bushels per hour
15 pop
2 Bushels
15
0
Homes Houses 15 people & Increases Birth Rate
10 (Gnome), 8 (Others)
4%
100%
35 (Gnomes), 33 (Others)
0
Stables Houses horses and increase their production rate
10 (Gnome), 8 (Others)
4%
100%
35 (Gnomes), 33 (Others)
0