Difference between revisions of "Exploring, Construction & Building Formulas"
From The Utopian Encyclopedia
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| <div align="center">15</div> | | <div align="center">15</div> | ||
+ | | <div align="center">0</div> | ||
+ | |- | ||
+ | !bgcolor="#c5ccc0" |'''Homes''' | ||
+ | | Houses 15 people & Increases Birth Rate | ||
+ | | <div align="center">10 ([[Race#Gnomes|Gnome]]), 8 (Others) | ||
+ | | | ||
+ | | <div align="center">4%</div> | ||
+ | | <div align="center">100%</div> | ||
+ | | <div align="center">35 ([[Race#Gnomes|Gnomes]]), 33 (Others)</div> | ||
+ | | <div align="center">0</div> | ||
+ | |- | ||
+ | !bgcolor="#c5ccc0" |'''Stables''' | ||
+ | | Houses horses and increase their production rate | ||
+ | | <div align="center">10 ([[Race#Gnomes|Gnome]]), 8 (Others) | ||
+ | | | ||
+ | | <div align="center">4%</div> | ||
+ | | <div align="center">100%</div> | ||
+ | | <div align="center">35 ([[Race#Gnomes|Gnomes]]), 33 (Others)</div> | ||
| <div align="center">0</div> | | <div align="center">0</div> | ||
|} | |} |
Revision as of 02:58, 3 July 2009
Contents
Exploration Costs
Soldier Cost
Sol Costs for Exploration = ROUND((CurrentAcres * 0.0065) * Race Mod * War Effect)
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
GC Costs
GC Costs for Exploration = ((Current Acres * 3) - 500) * War Mod * Race Mod * Mills Effect
Modifier Type | Active | Otherwise |
War | 2 | 1 |
Dark Elf | 1.2 | 1 |
Notes
- Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).
Construction
Construction Time
Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type | Active | Otherwise | |
Pers: Shepherd | 0.7 | 1 | |
Builders Boon | 0.9 | 1 | |
Double Speed | 0.5 | 1 | n.b. = 0.75 in prot |
Fortified | 0.8 | 1 |
Construction Costs
Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900)
Modifier Type | Active | Otherwise |
Race: Dwarf | 0 | 1 |
Doublespeed | 2 | 1 |
Raze Costs
Raze Costs = (1400 + Land) / 4
Buildings
Building Efficiency
Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
- NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
- Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
- Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
- Building Efficiency has NO effect on Capacity buildings as well as Libraries.
Rate of Change of Building Efficiency = Formula
- Changes in Building Efficiency takes effect gradually.
Modifier Type | Active | Otherwise |
Race: Dwarf | 1.3 | 1 |
Stance: Peaceful | 1.05 | 1 |
Dragon: Gold | 0.8 | 1 |
Effects of Buildings
Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)
Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
Building Type | |||||||
---|---|---|---|---|---|---|---|
Capacity | Flat Rate | Percentage Based | |||||
Building | Description | Base
|
Base
|
Max | Living Space | Jobs | |
Barren Land | Houses 15 people & Produces 2 bushels per hour | 15 pop
|
2 Bushels
|
15
|
0
| ||
Homes | Houses 15 people & Increases Birth Rate | 10 (Gnome), 8 (Others)
|
4%
|
100%
|
35 (Gnomes), 33 (Others)
|
0
| |
Stables | Houses horses and increase their production rate | 10 (Gnome), 8 (Others)
|
4%
|
100%
|
35 (Gnomes), 33 (Others)
|
0
|