Difference between revisions of "Units"
From The Utopian Encyclopedia
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===Training Formulas=== | ===Training Formulas=== | ||
− | <b>Training Cost =</b> Unit Cost * | + | <b>Training Cost =</b> Unit Cost * [[Buildings#Armouries|Armouries Bonus]] |
<b>Full training time =</b> 24 * [[Personality#The_Tactitian|Personality Bonus]] * [[Race#Orcs|Race Bonus]]* [[Mystics#Inspire_Army|Inspire Army]] * War Bonus | <b>Full training time =</b> 24 * [[Personality#The_Tactitian|Personality Bonus]] * [[Race#Orcs|Race Bonus]]* [[Mystics#Inspire_Army|Inspire Army]] * War Bonus |
Revision as of 07:42, 11 November 2011
Contents
Formulas
Soldiers Drafted Per Tick
Soldiers Drafted per Tick = Peasants * Draft Speed * Patriotism * Dragon
Modifier Type | Active | Otherwise |
Patriotism | 1.3 | 1 |
Dragons | 0.8 | 1 |
Draft Cost Formula
Cost of Soldier Drafting = Current Draft Level * Draft Rate * Armouries Mod * Racial Bonus
Draft Rate | Draft Speed | Cost per soldier |
Reservist | 0.3% | 30gc |
Normal | 0.6% | 50gc |
Aggressive | 1.0% | 75gc |
Emergency | 1.5% | 110gc |
- The way the current draft level modifies draft costs is unknown.
Training Formulas
Training Cost = Unit Cost * Armouries Bonus
Full training time = 24 * Personality Bonus * Race Bonus* Inspire Army * War Bonus
Modifier Type | Active | Otherwise |
Personality: Tactitian | 0.7 | 1 |
Race: Orcs | 0.7 | 1 |
Inspire Army | 0.8 | 1 |
War | 0.75 | 1 |
Maintenance cost
Maintenance costs/Wages are the same for defspecs, offspecs and elites.
Units
Here are the unit types that are available in Utopia (racial/personality bonuses are not included) | ||||||
---|---|---|---|---|---|---|
Units | Description | Offense | Defense | Cost | Networth | |
Peasants | Peasants are responsible for working and generating income for your province. |
1 | ||||
Soldiers | The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers. |
1 | 1 | Varies | 1.5 | |
Wizards | Wizards are required to cast spells. They do not count towards your military size. Check out the Mystics Guide as well as the Mystic Formulas. |
4 | ||||
Thieves | The part of your military which will conduct Thievery ops. Be sure to check out Thievery Formulas as well |
500gc | 4 | |||
Horses | By sending horses with your attacks adds one raw offensive point. |
1 | 0.6 | |||
Prisoners | Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general. |
3 | ||||
Mercenaries | You can use at most 1 Mercenary for every 5 normal troops you send. |
3 | 350gc | |||
Defensive Specialist | These troops defend your land only, and are unable to attack. |
5 |
350gc Arms |
1 networth per point of power | ||
Offensive Specialist | These troops are used to attack, and are unable to defend. |
5 |
350gc Arms |
.8 networth per point of power | ||
Elites | Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the respective Race page. |
Varies | Varies | Varies | Varies |