Difference between revisions of "Exploring, Construction & Building Formulas"

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(Construction Time)
(Effects of Buildings)
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{| width="100%" border="0" cellpadding="3px" cellspacing="2px"  
 
{| width="100%" border="0" cellpadding="3px" cellspacing="2px"  
|- align="center" bgcolor="#fffff" 
 
! width="10%" colspan="2" | '' ''
 
! bgcolor="#9aa98e"  width="100%" colspan="4" | '''Building Type'''
 
|- align="center" bgcolor="#ffffff"
 
! width="10%" |
 
! width="30%" |
 
! width="20%" bgcolor="#f7c794" | '''Capacity'''
 
! width="10%" bgcolor="#c0f794" | '''Flat Rate'''
 
! bgcolor="#eda3e9" width="10% colspan="2" | '''Percentage Based'''
 
 
|- bgcolor="#ffffff"  cellpadding="3px" cellspacing="2px" valign="top"  
 
|- bgcolor="#ffffff"  cellpadding="3px" cellspacing="2px" valign="top"  
! bgcolor="#9aa98e" | '''Building'''
+
! {{OrangeTable}} | '''Building'''
! bgcolor="#9aa98e" | '''Description'''
+
! {{OrangeTable}} | '''Description'''
|
+
! width="20%" {{OrangeTable}}| '''Capacity'''
! bgcolor="#cff6b0" | <div align="center">'''Base'''</div>
+
! {{OrangeTable}}| <div align="center">'''Flat Rate Base'''</div>
! bgcolor="#f3c1f0" width="7%" colspan="1" | <div align="center">'''Base'''</div>
+
! {{OrangeTable}} width="7%" colspan="1" | <div align="center">'''Percent Min'''</div>
! bgcolor="#f3c1f0" width="7%" colspan="1" | '''Max'''
+
! {{OrangeTable}} width="7%" colspan="1" | '''Percent Max'''
! bgcolor="#9aa98e" | '''Living Space'''
+
! {{OrangeTable}}| '''Living Space'''
! bgcolor="#9aa98e" | '''Jobs'''
+
! {{OrangeTable}}| '''Jobs'''
 
|-
 
|-
!bgcolor="#c5ccc0" |'''[[Buildings#Barren_Lands|Barren Land]]'''
+
!bgcolor="#ebebeb"|'''[[Buildings#Barren_Lands|Barren Land]]'''
 
| Houses 15 people & Produces 2 bushels per hour
 
| Houses 15 people & Produces 2 bushels per hour
 
| <div align="center">15 pop</div>
 
| <div align="center">15 pop</div>
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| <div align="center">0</div>
 
| <div align="center">0</div>
 
|-
 
|-
!bgcolor="#c5ccc0" |'''[[Buildings#Homes|Homes]]'''
+
! bgcolor="#eaeaea" |'''[[Buildings#Homes|Homes]]'''
 
| Houses 15 people  
 
| Houses 15 people  
  
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| <div align="center">0</div>
 
| <div align="center">0</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Stables|Stables]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Stables|Stables]]'''
 
| Houses horses and increase their production rate
 
| Houses horses and increase their production rate
 
| <div align="center">60 Horses</div>
 
| <div align="center">60 Horses</div>
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Dungeons|Dungeons]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Dungeons|Dungeons]]'''
 
| Houses Prisoners of War
 
| Houses Prisoners of War
 
| <div align="center">20 Prisoners</div>
 
| <div align="center">20 Prisoners</div>
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Forts|Forts]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Forts|Forts]]'''
 
| Increases Defensive Military Efficiency
 
| Increases Defensive Military Efficiency
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Guard_Stations|Guardstations]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Guard_Stations|Guardstations]]'''
 
| Decrease Resource Losses when Attacked
 
| Decrease Resource Losses when Attacked
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Barracks|Barracks]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Barracks|Barracks]]'''
 
| Lowers Attack Time
 
| Lowers Attack Time
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Hospitals|Hospitals]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Hospitals|Hospitals]]'''
 
| Daily Chance of Curing [[the Plague]]<br>Decreases Military Losses
 
| Daily Chance of Curing [[the Plague]]<br>Decreases Military Losses
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Guilds|Guilds]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Guilds|Guilds]]'''
 
| Wizards Trained per day
 
| Wizards Trained per day
 
Guilds also increase the duration of your self + offensive spells, though exact effect is unknown
 
Guilds also increase the duration of your self + offensive spells, though exact effect is unknown
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Libraries|Libraries]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Libraries|Libraries]]'''
 
| Increase in Science Effect (Unaffected by BE)
 
| Increase in Science Effect (Unaffected by BE)
 
| <div align="center">2%</div>
 
| <div align="center">2%</div>
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Thieves'_Dens|Thieves Dens]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Thieves'_Dens|Thieves Dens]]'''
 
| Lowers losses in Thievery Operations<br>Bonus to TPA
 
| Lowers losses in Thievery Operations<br>Bonus to TPA
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Watchtowers|Watchtowers]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Watchtowers|Watchtowers]]'''
 
| Chance of Catching Enemy Thieves<br>Decrease in Thievery Damage
 
| Chance of Catching Enemy Thieves<br>Decrease in Thievery Damage
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Schools|Schools]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Schools|Schools]]'''
 
| Decrease in Science Costs<br>Protection of Books from Learns
 
| Decrease in Science Costs<br>Protection of Books from Learns
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Training_Grounds|Training Grounds]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Training_Grounds|Training Grounds]]'''
 
| Increases [[Offensive Military Efficiency]]
 
| Increases [[Offensive Military Efficiency]]
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Mills|Mills]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Mills|Mills]]'''
 
| Decreases [[Exploring,_Construction_%26_Building_Formulas#Construction_Costs|Build Costs]] (Max of 99%)<br>Decreases [[Exploring,_Construction_%26_Building_Formulas#Exploration_Costs|Exploration Costs]]
 
| Decreases [[Exploring,_Construction_%26_Building_Formulas#Construction_Costs|Build Costs]] (Max of 99%)<br>Decreases [[Exploring,_Construction_%26_Building_Formulas#Exploration_Costs|Exploration Costs]]
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Banks|Banks]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Banks|Banks]]'''
 
| Produces $25 per day<br>Increase in Income
 
| Produces $25 per day<br>Increase in Income
 
| <div align="center">$25 / hour</div>
 
| <div align="center">$25 / hour</div>
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Armouries|Armouries]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Armouries|Armouries]]'''
 
| Decreases Draft Costs<br>Reduction of Wages<br>Decreases Training Costs
 
| Decreases Draft Costs<br>Reduction of Wages<br>Decreases Training Costs
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Towers|Towers]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Towers|Towers]]'''
 
| Produces 12 runes per day
 
| Produces 12 runes per day
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
|-
 
|-
! bgcolor="#c5ccc0" |'''[[Buildings#Farms|Farms]]'''
+
! bgcolor="#ebebeb"|'''[[Buildings#Farms|Farms]]'''
 
| Produces 70 bushels per day
 
| Produces 70 bushels per day
 
|  
 
|  
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| <div align="center">25</div>
 
| <div align="center">25</div>
 
| <div align="center">25</div>
 
| <div align="center">25</div>
 +
|- bgcolor="#ffffff"  cellpadding="3px" cellspacing="2px" valign="top"
 +
! {{OrangeTable}} | '''Building'''
 +
! {{OrangeTable}} | '''Description'''
 +
! width="20%" {{OrangeTable}}| '''Capacity'''
 +
! {{OrangeTable}}| <div align="center">'''Flat Rate Base'''</div>
 +
! {{OrangeTable}} width="7%" colspan="1" | <div align="center">'''Percent Min'''</div>
 +
! {{OrangeTable}} width="7%" colspan="1" | '''Percent Max'''
 +
! {{OrangeTable}}| '''Living Space'''
 +
! {{OrangeTable}}| '''Jobs'''
 
|-|}
 
|-|}
  

Revision as of 07:29, 3 November 2009

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Exploring, Construction & Building Formulas. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Exploring, Construction & Building Formulas to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Exploration Costs

Soldier Cost

( CurrentAcres * 2/5 + Explored Mod * 1 / 4 + 75 ) / 67 * Race Mod * War Effect
  • Explored Mod = Total Land Explored - Currently Exploring - Total Land Lostin Combat
  • note: Explored Mod most be higher then 0 else its 0
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1

GC Costs

( 3.16 * Current Acres - 17.4 * SQRT( Current Acres ) - 50 + Explored Mod ) * War Mod * Race Mod * Mills Effect
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1

Notes

  • Explored Mod = Total Land Explored - Total Land Lost in Combat - Currently Exploring
  • if Explored Mod is higher then 0 then the value is ???? (still in research) else its 0

Construction

Construction Time

Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type Active Otherwise
Pers: Shepherd 0.7 1
Builders Boon 0.9 1
Double Speed 0.5 1
Double Speed in Protection 0.75 1
Fortified 0.8 1

Construction Costs

Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900) 
Modifier Type Active Otherwise
Race: Dwarf 0 1
Doublespeed 2 1

Raze Costs

Raze Costs = (1400 + Land) / 4  


Buildings

Building Efficiency

Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
  • NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
  • Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
  • Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
  • Building Efficiency has NO effect on Capacity buildings as well as Libraries.


Rate of Change of Building Efficiency = Formula
  • Changes in Building Efficiency takes effect gradually.


Modifier Type Active Otherwise
Race: Dwarf 1.3 1
Stance: Peaceful 1.05 1
Dragon: Gold 0.8 1

Effects of Buildings

Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)

Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
  • Max Effect of a %-Based Building is 25 x Base Effect.
  • With a 100% Building Efficiency, this is equivalent to building 50% of that building.


Building Description Capacity
Flat Rate Base
Percent Min
Percent Max Living Space Jobs
Barren Land Houses 15 people & Produces 2 bushels per hour
15 pop
2 Bushels
15
0
Homes Houses 15 people

Increases Birth Rate

10 (Gnome), 8 (Others)
4%
100%
35 (Gnomes), 33 (Others)
0
Stables Houses horses and increase their production rate
60 Horses
1 Horse/hr
25
25
Dungeons Houses Prisoners of War
20 Prisoners
25
25
Forts Increases Defensive Military Efficiency
1.5%
37.5%
25
25
Guardstations Decrease Resource Losses when Attacked
2%
50%
25
25
Barracks Lowers Attack Time
1.5%
37.5%
25
25
Hospitals Daily Chance of Curing the Plague
Decreases Military Losses
2%
3%
50%
75%
25
25
Guilds Wizards Trained per day

Guilds also increase the duration of your self + offensive spells, though exact effect is unknown

2%
50%
25
25
Libraries Increase in Science Effect (Unaffected by BE)
2%
25
25
Thieves Dens Lowers losses in Thievery Operations
Bonus to TPA
4%
3%
100%
75%
25
25
Watchtowers Chance of Catching Enemy Thieves
Decrease in Thievery Damage
2%
3%
50%
75%
25
25
Schools Decrease in Science Costs
Protection of Books from Learns
1.5%
3.5%
37.5%
87.5%
25
25
Training Grounds Increases Offensive Military Efficiency
1.5%
37.5%
25
25
Mills Decreases Build Costs (Max of 99%)
Decreases Exploration Costs
4%
3%
99%
75%
25
25
Banks Produces $25 per day
Increase in Income
$25 / hour

1.5%

37.5%
25
25
Armouries Decreases Draft Costs
Reduction of Wages
Decreases Training Costs
2%
2%
1.5%
50%
50%
37.5%
25
25
Towers Produces 12 runes per day 12 Runes / hour
25
25
Farms Produces 70 bushels per day 70 Bushels / hour
25
25
Building Description Capacity
Flat Rate Base
Percent Min
Percent Max Living Space Jobs