Difference between revisions of "Exploring, Construction & Building Formulas"

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(Effects of Buildings)
(Effects of Buildings)
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===Effects of Buildings===
+
=== Building Effects ===
 
  <b>[[Buildings#Classes_of_Buildings|Percentage Based Buildings]] =</b> Base Effect * BE * % of building * (1 - % of building)
 
  <b>[[Buildings#Classes_of_Buildings|Percentage Based Buildings]] =</b> Base Effect * BE * % of building * (1 - % of building)
 
  <br>
 
  <br>
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{| width="100%" border="0" cellpadding="3px" cellspacing="2px" bgcolor="#eefeee"  align="center"
+
== Build Table ==
|- bgcolor="#f9fafb" bgcolor="#c5e8c5" cellpadding="3px" cellspacing="2px" align="center"
 
!| '''Building'''
 
!| '''Description'''
 
! width="20%" | '''Capacity'''
 
!| <div align="center">'''Flat Rate Base'''</div>
 
!} width="7%" colspan="1" | <div align="center">'''Percent Min'''</div>
 
!  width="7%" colspan="1" | '''Percent Max'''
 
! | '''Living Space'''
 
! | '''Jobs'''
 
|- bgcolor="#f9fafb" bgcolor="#f9fafb"
 
!bgcolor="#eefeee"  align="center"|'''Barren Lands'''
 
| Houses 15 people & Produces 2 bushels per hour
 
| <div align="center">15 pop</div>
 
| <div align="center">2 Bushels</div>
 
|
 
|
 
| <div align="center">15</div>
 
| <div align="center">0</div>
 
|- bgcolor="#f9fafb"
 
| bgcolor="#eefeee"  align="center" |'''Homes'''
 
| Houses 15 people
 
  
Increases Birth Rate
+
{| {{GreenTable}}
| <div align="center">8</div>
+
|- {{DarkGreenRow}}
 +
! Building !! Capacity !! width="75px"|Flat Rate Base !! width="75px"|Percent Min !! width="75px"|Percent Max !! width="75px"|Living Space !! Jobs !! class="unsortable"|Description
 +
 
 +
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Barren Lands
 +
| 15 pop
 +
| 2 Bushels
 
|  
 
|  
| <div align="center">4%</div>
 
| <div align="center">100%</div>
 
| <div align="center">33</div>
 
| <div align="center">0</div>
 
|- bgcolor="#f9fafb"
 
! bgcolor="#eefeee"  align="center"|'''Stables'''
 
| Houses horses and increase their production rate
 
| <div align="center">60 Horses</div>
 
| <div align="center">1 Horse/ hour</div>
 
 
|  
 
|  
| <div align="center"></div>
+
| 15
| <div align="center">25</div>
+
| 0
| <div align="center">25</div>
+
| align="left"|Houses 15 people and Produces 2 bushels per hour
|- bgcolor="#f9fafb"
+
 
! bgcolor="#eefeee"  align="center"|'''Dungeons'''
+
|- bgcolor=#f9fafb
| Houses Prisoners of War
+
! {{LightGreenCell}}|Homes
| <div align="center">20 Prisoners</div>
+
| 8
 
|  
 
|  
 +
| 4%
 +
| 100%
 +
| 33
 +
| 0
 +
| align="left"|Houses 15 people and Increases Birth Rate
 +
 +
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Stables
 +
| 60 Horses
 +
| 1 Horse<br>/ hour
 
|  
 
|  
 
|  
 
|  
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Houses horses and increase their production rate
! bgcolor="#eefeee"  align="center"|'''Forts'''
+
 
| Increases Defensive Military Efficiency
+
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Dungeons
 +
| 20 Prisoners
 
|  
 
|  
 
|  
 
|  
| <div align="center">1.5%</div>
 
| <div align="center">37.5%</div>
 
| <div align="center">25</div>
 
| <div align="center">25</div>
 
|- bgcolor="#f9fafb"
 
! bgcolor="#eefeee"  align="center"|'''Guardstations'''
 
| Decrease Resource Losses when Attacked
 
 
|  
 
|  
 +
| 25
 +
| 25
 +
| align="left"|Houses Prisoners of War
 +
 +
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Forts
 
|  
 
|  
| <div align="center">2%</div>
 
| <div align="center">50%</div>
 
| <div align="center">25</div>
 
| <div align="center">25</div>
 
|- bgcolor="#f9fafb"
 
! bgcolor="#eefeee"  align="center"|'''Barracks'''
 
| Lowers Attack Time
 
 
|  
 
|  
 +
| 1.5%
 +
| 37.5%
 +
| 25
 +
| 25
 +
| align="left"|Increases Defensive Military Efficiency
 +
 +
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Guard Stations
 
|  
 
|  
| <div align="center">1.5%</div>
+
|  
| <div align="center">37.5%</div>
+
| 2%
| <div align="center">25</div>
+
| 50%
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| 25
! bgcolor="#eefeee"  align="center"|'''Hospitals'''
+
| align="left"|Decrease Resource Losses when Attacked
| Daily Chance of Curing [[the Plague]]<br>Decreases Military Losses
+
 
 +
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Barracks
 +
|
 +
|
 +
| 1.5%
 +
| 37.5%
 +
| 25
 +
| 25
 +
| align="left"|Lowers Attack Time
 +
 
 +
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Hospitals
 
|  
 
|  
 
|  
 
|  
| <div align="center">2%<br>3%</div>
+
| 2%<br>3%
| <div align="center">50%<br>75%</div>
+
| 50%<br>75%
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Daily Chance of Curing [[the Plague]]<br>Decreases Military Losses
! bgcolor="#eefeee"  align="center"|'''Guilds'''
+
 
| Wizards Trained per day
+
|- bgcolor=#f9fafb
Guilds also increase the duration of your self + offensive spells, though exact effect is unknown
+
! {{LightGreenCell}}|Guilds
 
|  
 
|  
 
|  
 
|  
| <div align="center">2%</div>
+
| 2%
| <div align="center">50%</div>
+
| 50%
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Wizards Trained per day<br>
! bgcolor="#eefeee"  align="center"|'''Libraries'''
+
Guilds also increase [[spells|spell]] duration
| Increase in Science Effect (Unaffected by BE)
+
 
| <div align="center">2%</div>
+
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Libraries
 +
| 2%
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Increase in Science Effect (Unaffected by BE)
! bgcolor="#eefeee"  align="center"|'''Thieves Dens'''
+
 
| Lowers losses in Thievery Operations<br>Bonus to TPA
+
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Thieves Dens
 
|  
 
|  
 
|  
 
|  
| <div align="center">4%<br>3%</div>
+
| 4%<br>3%
| <div align="center">100%<br>75%</div>
+
| 100%<br>75%
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Lowers losses in Thievery Operations<br>Bonus to TPA
! bgcolor="#eefeee"  align="center"|'''Watchtowers'''
+
 
| Chance of Catching Enemy Thieves<br>Decrease in Thievery Damage
+
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Watchtowers
 
|  
 
|  
 
|  
 
|  
| <div align="center">2%<br>3%</div>
+
| 2%<br>3%
| <div align="center">50%<br>75%</div>
+
| 50%<br>75%
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Chance of Catching Enemy Thieves<br>Decrease in Thievery Damage
! bgcolor="#eefeee"  align="center"|'''Schools'''
+
 
| Decrease in Science Costs<br>Protection of Books from Learns
+
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Schools
 
|  
 
|  
 
|  
 
|  
| <div align="center">1.5%<br>3.5%</div>
+
| 1.5%<br>3.5%
| <div align="center">37.5%<br>87.5%</div>
+
| 37.5%<br>87.5%
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Decrease in Science Costs<br>Protection of Books from Learns
! bgcolor="#eefeee"  align="center"|'''Training Grounds'''
+
 
| Increases [[Offensive Military Efficiency]]
+
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Training Grounds
 
|  
 
|  
 
|  
 
|  
| <div align="center">1.5%</div>
+
| 1.5%
| <div align="center">37.5%</div>
+
| 37.5%
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Increases [[Offensive Military Efficiency]]
! bgcolor="#eefeee"  align="center"|'''Mills'''
+
 
| Decreases [[Exploring,_Construction_%26_Building_Formulas#Construction_Costs|Build Costs]] (Max of 99%)<br>Decreases [[Exploring,_Construction_%26_Building_Formulas#Exploration_Costs|Exploration Costs]]
+
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Mills
 
|  
 
|  
 
|  
 
|  
| <div align="center">4%<br>3%</div>
+
| 4%<br>3%
| <div align="center">99%<br>75%</div>
+
| 99%<br>75%
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Decreases [[Exploring,_Construction_%26_Building_Formulas#Construction_Costs|Build Costs]] (Max of 99%)<br>Decreases [[Exploring,_Construction_%26_Building_Formulas#Exploration_Costs|Exploration Costs]]
! bgcolor="#eefeee"  align="center"|'''Banks'''
+
 
| Produces $25 per day<br>Increase in Income
+
|- bgcolor=#f9fafb
| <div align="center">$25 / hour</div>
+
! {{LightGreenCell}}|Banks
 +
| 25gc / hour
 
|  
 
|  
| <br><div align="center">1.5%</div>
+
| <br>1.5%
| <br><div align="center">37.5%</div>
+
| <br>37.5%
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Produces 25gc per day<br>Increase in Income
! bgcolor="#eefeee"  align="center"|'''Armouries'''
+
 
| Decreases Draft Costs<br>Reduction of Wages<br>Decreases Training Costs
+
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Armouries
 
|  
 
|  
 
|  
 
|  
| <div align="center">2%<br>2%<br>1.5%</div>
+
| 2%<br>2%<br>1.5%
| <div align="center">50%<br>50%<br>37.5%</div>
+
| 50%<br>50%<br>37.5%
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Decreases Draft Costs<br>Reduction of Wages<br>Decreases Training Costs
! bgcolor="#eefeee"  align="center"|'''Towers'''
+
 
| Produces 12 runes per day
+
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Towers
 
|  
 
|  
| align="center"| 12 Runes / hour
+
| 12 Runes<br>/ hour
 
|  
 
|  
 
|  
 
|  
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb"
+
| align="left"|Produces 12 runes per day
! bgcolor="#eefeee"  align="center"|'''Farms'''
+
 
| Produces 70 bushels per day
+
|- bgcolor=#f9fafb
 +
! {{LightGreenCell}}|Farms
 
|  
 
|  
| align="center"|70 Bushels / hour
+
| 70 Bushels<br>/ hour
 
|  
 
|  
 
|  
 
|  
| <div align="center">25</div>
+
| 25
| <div align="center">25</div>
+
| 25
|- bgcolor="#f9fafb" bgcolor="#c5e8c5"  cellpadding="3px" cellspacing="2px" align="center"
+
| align="left"|Produces 70 bushels per day
!  | '''Building'''
 
!  | '''Description'''
 
! width="20%" | '''Capacity'''
 
!| <div align="center">'''Flat Rate Base'''</div>
 
! width="7%" colspan="1" | <div align="center">'''Percent Min'''</div>
 
!  width="7%" colspan="1" | '''Percent Max'''
 
! | '''Living Space'''
 
!| '''Jobs'''
 
|- bgcolor="#f9fafb"|}
 
  
 +
|-class="sortbottom" {{DarkGreenRow}}
 +
! Building !! Capacity !! Flat Rate Base !! Percent Min !! Percent Max !! Living Space !! Jobs !! Description
 +
|}
  
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 04:24, 16 November 2009

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Exploring, Construction & Building Formulas. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Exploring, Construction & Building Formulas to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Exploration Costs

Soldier Cost

( CurrentAcres * 2/5 + Explored Mod * 1 / 4 + 75 ) / 67 * Race Mod * War Effect
  • Explored Mod = Total Land Explored - Currently Exploring - Total Land Lostin Combat
  • note: Explored Mod most be higher then 0 else its 0
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1

GC Costs

( 3.16 * Current Acres - 17.4 * SQRT( Current Acres ) - 50 + Explored Mod ) * War Mod * Race Mod * Mills Effect
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1

Notes

  • Explored Mod = Total Land Explored - Total Land Lost in Combat - Currently Exploring
  • if Explored Mod is higher then 0 then the value is ???? (still in research) else its 0

Construction

Construction Time

Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type Active Otherwise
Pers: Shepherd 0.7 1
Builders Boon 0.9 1
Double Speed 0.5 1
Double Speed in Protection 0.75 1
Fortified 0.8 1

Construction Costs

Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900) 
Modifier Type Active Otherwise
Race: Dwarf 0 1
Doublespeed 2 1

Raze Costs

Raze Costs = (1400 + Land) / 4  


Buildings

Building Efficiency

Building Efficiency = [0.5 * (Peasants + (Prisoners/2))] / [((2*Total Jobs)/3) + 1) * Science + Race + Stance - Dragon]
  • NB. "Current Available Workers" given on the Internal Affairs Advisor page already takes the prisoners into account. So the number given there is "Peasants + Prisoners / 2".
  • Workers Required for Maximum Effectiveness = 67% of Total Jobs filled
  • Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
  • Building Efficiency has NO effect on Capacity buildings as well as Libraries.


Rate of Change of Building Efficiency = Formula
  • Changes in Building Efficiency takes effect gradually.


Modifier Type Active Otherwise
Race: Dwarf 1.3 1
Stance: Peaceful 1.05 1
Dragon: Gold 0.8 1

Building Effects

Percentage Based Buildings = Base Effect * BE * % of building * (1 - % of building)

Flat Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science
  • Max Effect of a %-Based Building is 25 x Base Effect.
  • With a 100% Building Efficiency, this is equivalent to building 50% of that building.


Build Table

Building Capacity Flat Rate Base Percent Min Percent Max Living Space Jobs Description
Barren Lands 15 pop 2 Bushels 15 0 Houses 15 people and Produces 2 bushels per hour
Homes 8 4% 100% 33 0 Houses 15 people and Increases Birth Rate
Stables 60 Horses 1 Horse
/ hour
25 25 Houses horses and increase their production rate
Dungeons 20 Prisoners 25 25 Houses Prisoners of War
Forts 1.5% 37.5% 25 25 Increases Defensive Military Efficiency
Guard Stations 2% 50% 25 25 Decrease Resource Losses when Attacked
Barracks 1.5% 37.5% 25 25 Lowers Attack Time
Hospitals 2%
3%
50%
75%
25 25 Daily Chance of Curing the Plague
Decreases Military Losses
Guilds 2% 50% 25 25 Wizards Trained per day

Guilds also increase spell duration

Libraries 2% 25 25 Increase in Science Effect (Unaffected by BE)
Thieves Dens 4%
3%
100%
75%
25 25 Lowers losses in Thievery Operations
Bonus to TPA
Watchtowers 2%
3%
50%
75%
25 25 Chance of Catching Enemy Thieves
Decrease in Thievery Damage
Schools 1.5%
3.5%
37.5%
87.5%
25 25 Decrease in Science Costs
Protection of Books from Learns
Training Grounds 1.5% 37.5% 25 25 Increases Offensive Military Efficiency
Mills 4%
3%
99%
75%
25 25 Decreases Build Costs (Max of 99%)
Decreases Exploration Costs
Banks 25gc / hour
1.5%

37.5%
25 25 Produces 25gc per day
Increase in Income
Armouries 2%
2%
1.5%
50%
50%
37.5%
25 25 Decreases Draft Costs
Reduction of Wages
Decreases Training Costs
Towers 12 Runes
/ hour
25 25 Produces 12 runes per day
Farms 70 Bushels
/ hour
25 25 Produces 70 bushels per day
Building Capacity Flat Rate Base Percent Min Percent Max Living Space Jobs Description