Difference between revisions of "Magic Formulas"

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Hey, that's the graetest! So with ll this brain power AWHFY?
+
==Wizards Per Acre==
 +
The ratio of your [[WPA]] to your opponent's WPA will determine the success rate of your conducted magic spells.
 +
 
 +
===Raw WPA===
 +
<b>Raw WPA =</b> Number of [[Units|Wizards]] / Acres
 +
 
 +
 
 +
===Mod WPA===
 +
<b>Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honour Mod]]
 +
 
 +
 
 +
{{Mods}}
 +
| '''Channeling [[Science]]''' || ''Check your science page''
 +
|-
 +
| '''Race: [[Race#Faery|Faery]]''' || 1.5 || 1
 +
|-
 +
| '''Race: [[Race#Humans|Human]]''' || 0.8 || 1
 +
|-
 +
| '''Race: [[Race#Orcs|Orc]]''' || 0.8 || 1
 +
|-
 +
|}
 +
 
 +
==Runes Cost Formula==
 +
 
 +
<b>Runes cost =</b> ROUNDDOWN(( 0.68 * size + 680 ) * Spell Cost Multiplier)
 +
 
 +
==Spell Table [Self Spells]==
 +
 
 +
{|class="wikitable sortable"
 +
|- {{OrangeTable}}
 +
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! class="unsortable"|Description
 +
|-
 +
! valign="top" {{OrangeTable}}|Minor Protection
 +
| align="center" valign="top"| 105%
 +
| align="center" valign="top"| 0.35
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
| valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)
 +
|-
 +
! valign="top" {{OrangeTable}}|Greater Protection
 +
| align="center" valign="top"| 105%
 +
| align="center" valign="top"| 0.45
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 24
 +
| valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)
 +
|-
 +
! valign="top" {{OrangeTable}}|Fog
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 0.6
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
| valign="top"| Delays attackers' return time by 3 hours
 +
|-
 +
! valign="top" {{OrangeTable}}|Magic Shield
 +
| align="center" valign="top"| 120%
 +
| align="center" valign="top"| 0.5
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 14
 +
| valign="top"| Increases defensive Magic Effectiveness by 20%
 +
|-
 +
! valign="top" {{OrangeTable}}|Mystic Aura
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 0.5
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| valign="top"|
 +
| valign="top"| Makes the next spell casted on you to fail automatically
 +
|-
 +
! valign="top" {{OrangeTable}}|Fertile Lands
 +
| align="center" valign="top"| 125%
 +
| align="center" valign="top"| 0.5
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 16
 +
| valign="top"| 25% higher food production.
 +
|-
 +
! valign="top" {{OrangeTable}}|Nature's Blessing
 +
| align="center" valign="top"| 100%
 +
| align="center" valign="top"| 0.6
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 16
 +
| valign="top"| Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast.
 +
|-
 +
! valign="top" {{OrangeTable}}|Love & Peace
 +
| align="center" valign="top"| +.85%
 +
| align="center" valign="top"| 0.7
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 14
 +
| valign="top"| Increases population growth by an additional .85%
 +
|-
 +
! valign="top" {{OrangeTable}}|Tree of Gold
 +
| align="center" valign="top"| 40 - 80%
 +
| align="center" valign="top"| 0.8
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
|| Gives 40-80% of daily income
 +
|-
 +
! valign="top" {{OrangeTable}}|Quick Feet
 +
| align="center" valign="top"|  90%
 +
| align="center" valign="top"| 0.8
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 
 +
|| Decreases your next return time by 10%
 +
|-
 +
! valign="top" {{OrangeTable}}|Builder's Boon
 +
| align="center" valign="top"|  90%
 +
| align="center" valign="top"| 1
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
|| 10% reduced construction time
 +
|-
 +
! valign="top" {{OrangeTable}}|Inspire Army
 +
| align="center" valign="top"|  85% / 80%
 +
| align="center" valign="top"| 1.1
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|  12
 +
||  15% reduced army upkeep / 20% quicker training time
 +
|-
 +
! valign="top" {{OrangeTable}}|Anonymity
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 1.3
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
|| Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. +15% attack time
 +
|-
 +
! valign="top" {{OrangeTable}}|Invisibility
 +
| align="center" valign="top"| 110%
 +
| align="center" valign="top"| 1.35
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
|| 10% more thievery offense
 +
|-
 +
! valign="top" {{OrangeTable}}|Clear Sight
 +
| align="center" valign="top"| 75%
 +
| align="center" valign="top"| 1.4
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 18
 +
|| Gives a 25% chance to catch thieves in addition to the normal chance
 +
|-
 +
! valign="top" {{OrangeTable}}|Mage's Fury
 +
| align="center" valign="top"| 110% / 90%
 +
| align="center" valign="top"| 1.4
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 8
 +
|| Magic effectiveness 10% higher for offense, 10% lower for defense
 +
|-
 +
! valign="top" {{OrangeTable}}|War Spoils
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 1.45
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 4
 +
|| Land gained in attacks are taken control of immediately
 +
|-
 +
! valign="top" {{OrangeTable}}|Fanaticism
 +
| align="center" valign="top"| 105% / 97%
 +
| align="center" valign="top"| 1.5
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 8
 +
|| Military efficiency 5% higher for offense, 3% lower for defense
 +
|-
 +
! valign="top" {{OrangeTable}}|Fountain of Knowledge
 +
| align="center" valign="top"| 110%
 +
| align="center" valign="top"| 1.55
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 18
 +
|| Science points learned each turn are increased by 10% during the duration of the spell
 +
|-
 +
! valign="top" {{OrangeTable}}|Town Watch
 +
| align="center" valign="top"|  12.5%
 +
| align="center" valign="top"| 1.6
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 10
 +
|| Peasants defend equal to 1/4 of a soldier but suffer high casualties.
 +
|-
 +
! valign="top" {{OrangeTable}}|Aggression
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 1.65
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
|| Soldiers are 2/0 units instead of 1/1 units for the duration of the spell
 +
|-
 +
! valign="top" {{OrangeTable}}|Animate Dead
 +
| align="center" valign="top"|  50%
 +
| align="center" valign="top"| 1.7
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
|| In your next defensive battle, half your army casualties are returned as soldiers
 +
|-
 +
! valign="top" {{OrangeTable}}|Reflect Magic
 +
| align="center" valign="top"|  80%
 +
| align="center" valign="top"| 1.8
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
|| 20% of all spells cast on you are reflected back
 +
|-
 +
! valign="top" {{OrangeTable}}|Shadowlight
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 1.9
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
|| Reveals the origin province for the next thievery on you.
 +
|-
 +
! valign="top" {{OrangeTable}}|Patriotism
 +
| align="center" valign="top"| 130%
 +
| align="center" valign="top"| 2.0
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
|| Increases draft speed by 30%
 +
|-
 +
! valign="top" {{OrangeTable}}|Paradise
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 3.0
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
|| Creates a few acres of land
 +
|-class="sortbottom" {{OrangeTable}}
 +
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! Description
 +
|}
 +
 
 +
==Spell Table [Offensive Spells]==
 +
 
 +
{|class="wikitable sortable"
 +
|- {{OrangeTable}}
 +
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration !! class="unsortable"|Description
 +
|-
 +
! valign="top" {{OrangeTable}}|Chastity
 +
| align="center" valign="top"| 
 +
| align="center" valign="top"| 0.7
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
| valign="top"| Reduces Pop Growth Rate to 0
 +
|-
 +
|-
 +
! valign="top" {{OrangeTable}}|Storms
 +
| align="center" valign="top"|  33%
 +
| align="center" valign="top"| 0.8
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
| valign="top"| Kills 1.5% of total population. Cancels Drought
 +
|-
 +
! valign="top" {{OrangeTable}}|Droughts
 +
| align="center" valign="top"|  75%
 +
| align="center" valign="top"| 1.0
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
| valign="top"| Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses.  Cancels Storms.
 +
|-
 +
! valign="top" {{OrangeTable}}|Vermin
 +
| align="center" valign="top"| 450%
 +
| align="center" valign="top"| 1.2
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
| valign="top"| Food decay increased to 4.5% (from 1%)
 +
|-
 +
! valign="top" {{OrangeTable}}|Expose Thieves
 +
| align="center" valign="top"|  93%
 +
| align="center" valign="top"| 1.2
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
| valign="top"| Opponent stealth reduced to roughly 93% of original stealth
 +
|-
 +
! valign="top" {{OrangeTable}}|Greed
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 1.3
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
| valign="top"| Increases draft cost and army upkeep by 25% for the opponent
 +
|-
 +
! valign="top" {{OrangeTable}}|Fools Gold
 +
| align="center" valign="top"|  75%
 +
| align="center" valign="top"| 1.4
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
| valign="top"| Converts 25% of equal sized opponent's gold into worthless lead
 +
|-
 +
! valign="top" {{OrangeTable}}|Pitfall
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 1.5
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
| valign="top"| Causes opponent to suffer higher losses
 +
|-
 +
! valign="top" {{OrangeTable}}|Fireball
 +
| align="center" valign="top"|  97%
 +
| align="center" valign="top"| 1.5
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
| valign="top"| ''Unfriendly + Hostile + War'': Kills 3% of equal sized opponent's peasants
 +
|-
 +
! valign="top" {{OrangeTable}}|Lightning Strike
 +
| align="center" valign="top"|  75%
 +
| align="center" valign="top"| 1.55
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
| valign="top"| ''Unfriendly + Hostile + War'': Destroys up to 65% of opponent's runes
 +
|-
 +
! valign="top" {{OrangeTable}}|Explosions
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 1.8
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 12
 +
| valign="top"|  When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise.
 +
|-
 +
! valign="top" {{OrangeTable}}|Amnesia
 +
| align="center" valign="top"|  97%
 +
| align="center" valign="top"| 1.9
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
| valign="top"| ''Unfriendly + Hostile + War'': Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed.
 +
|-
 +
! valign="top" {{OrangeTable}}|Nightmares
 +
| align="center" valign="top"|  97%
 +
| align="center" valign="top"| 2.2
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
| valign="top"| ''Unfriendly + Hostile + War'': Makes roughly 1.5% of troops be put back in training over 6 hours. Soldiers will quit instead.
 +
|-
 +
! valign="top" {{OrangeTable}}|Mystic Vortex
 +
| align="center" valign="top"|  50%
 +
| align="center" valign="top"| 3.5
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
| valign="top"| ''Unfriendly + Hostile + War'': For each active spell your opponent has, there's a 50% chance it's removed.
 +
|-
 +
! valign="top" {{OrangeTable}}|Meteor Shower
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 2.4
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{RedCenterCell}} | No
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"| 8
 +
| valign="top"| '''Must be Mystic in order to cast this spell.''' ''Unfriendly + Hostile + War'': Kills some peasants and troops.
 +
|-
 +
! valign="top" {{OrangeTable}}|Tornadoes
 +
| align="center" valign="top"| 
 +
| align="center" valign="top"| 2.5
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
| valign="top"| ''Unfriendly + Hostile + War'': Destroys several of your opponent's buildings
 +
|-
 +
! valign="top" {{OrangeTable}}|Land Lust
 +
| align="center" valign="top"|
 +
| align="center" valign="top"| 3.5
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| {{GreenCenterCell}} | Yes
 +
| align="center" valign="top"|
 +
| valign="top"| ''Unfriendly + Hostile + War'': Captures between 1 acre and 1% of opponents land.
 +
|-class="sortbottom"  {{OrangeTable}}
 +
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration !! Description
 +
|}
 +
 
 +
== Additional Information ==
 +
* [[Percent Guilds]]
 +
* [[WPA]]
 +
* [[Mystics]]
 +
 
 +
 
 +
[[Category:Formulas]]

Revision as of 23:21, 8 May 2011

Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards / Acres


Mod WPA

Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod


Modifier Type Active Otherwise
Channeling Science Check your science page
Race: Faery 1.5 1
Race: Human 0.8 1
Race: Orc 0.8 1

Runes Cost Formula

Runes cost = ROUNDDOWN(( 0.68 * size + 680 ) * Spell Cost Multiplier)

Spell Table [Self Spells]

Spell Spell-Bonus Cost Multiplier Human Halfling Elf Dwarf Orc Avian Undead Faery Duration (Average) Description
Minor Protection 105% 0.35 Yes Yes Yes Yes Yes Yes Yes Yes 12 Defensive Military Efficiency 5% higher (multiplied not added)
Greater Protection 105% 0.45 Yes No No No No No No Yes 24 Defensive Military Efficiency 5% higher (multiplied not added)
Fog 0.6 No No No Yes No No No Yes 12 Delays attackers' return time by 3 hours
Magic Shield 120% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes 14 Increases defensive Magic Effectiveness by 20%
Mystic Aura 0.5 No No Yes No No No No Yes Makes the next spell casted on you to fail automatically
Fertile Lands 125% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes 16 25% higher food production.
Nature's Blessing 100% 0.6 Yes Yes Yes Yes Yes Yes Yes Yes 16 Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast.
Love & Peace +.85% 0.7 Yes Yes Yes Yes Yes Yes Yes Yes 14 Increases population growth by an additional .85%
Tree of Gold 40 - 80% 0.8 No No No No No No No Yes Gives 40-80% of daily income
Quick Feet 90% 0.8 No Yes Yes No No No No Yes Decreases your next return time by 10%
Builder's Boon 90% 1 Yes Yes Yes Yes Yes Yes Yes Yes 12 10% reduced construction time
Inspire Army 85% / 80% 1.1 Yes Yes Yes Yes Yes Yes Yes Yes 12 15% reduced army upkeep / 20% quicker training time
Anonymity 1.3 Yes Yes Yes Yes Yes Yes Yes Yes Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. +15% attack time
Invisibility 110% 1.35 No No No No No No No Yes 12 10% more thievery offense
Clear Sight 75% 1.4 No No Yes No No Yes No Yes 18 Gives a 25% chance to catch thieves in addition to the normal chance
Mage's Fury 110% / 90% 1.4 No No No No No No Yes Yes 8 Magic effectiveness 10% higher for offense, 10% lower for defense
War Spoils 1.45 No Yes No No No No Yes Yes 4 Land gained in attacks are taken control of immediately
Fanaticism 105% / 97% 1.5 No No No No Yes No No Yes 8 Military efficiency 5% higher for offense, 3% lower for defense
Fountain of Knowledge 110% 1.55 No No Yes No No No No Yes 18 Science points learned each turn are increased by 10% during the duration of the spell
Town Watch 12.5% 1.6 No Yes No No No Yes No Yes 10 Peasants defend equal to 1/4 of a soldier but suffer high casualties.
Aggression 1.65 Yes No No No Yes No No Yes 12 Soldiers are 2/0 units instead of 1/1 units for the duration of the spell
Animate Dead 50% 1.7 No No No Yes No No No Yes In your next defensive battle, half your army casualties are returned as soldiers
Reflect Magic 80% 1.8 No No Yes No No No No Yes 12 20% of all spells cast on you are reflected back
Shadowlight 1.9 Yes Yes Yes Yes Yes Yes Yes Yes Reveals the origin province for the next thievery on you.
Patriotism 130% 2.0 Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases draft speed by 30%
Paradise 3.0 Yes Yes Yes Yes Yes Yes Yes Yes Creates a few acres of land
Spell Spell-Bonus Cost Multiplier Human Halfling Elf Dwarf Orc Avian Undead Faery Duration (Average) Description

Spell Table [Offensive Spells]

Spell Spell-Bonus Cost Multiplier Human Halfling Elf Dwarf Orc Avian Undead Faery Duration Description
Chastity 0.7 No No No No No No Yes Yes Reduces Pop Growth Rate to 0
Storms 33% 0.8 Yes Yes Yes Yes Yes Yes Yes Yes 12 Kills 1.5% of total population. Cancels Drought
Droughts 75% 1.0 Yes Yes Yes Yes Yes Yes Yes Yes 12 Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms.
Vermin 450% 1.2 No Yes No No No No No Yes 12 Food decay increased to 4.5% (from 1%)
Expose Thieves 93% 1.2 Yes Yes Yes Yes Yes Yes Yes Yes Opponent stealth reduced to roughly 93% of original stealth
Greed 1.3 Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases draft cost and army upkeep by 25% for the opponent
Fools Gold 75% 1.4 No No No No No No No Yes Converts 25% of equal sized opponent's gold into worthless lead
Pitfall 1.5 No No Yes No No No No Yes 12 Causes opponent to suffer higher losses
Fireball 97% 1.5 Yes Yes Yes Yes Yes Yes Yes Yes Unfriendly + Hostile + War: Kills 3% of equal sized opponent's peasants
Lightning Strike 75% 1.55 Yes Yes Yes Yes Yes Yes Yes Yes Unfriendly + Hostile + War: Destroys up to 65% of opponent's runes
Explosions 1.8 Yes Yes Yes Yes Yes Yes Yes Yes 12 When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise.
Amnesia 97% 1.9 No No Yes No No No No Yes Unfriendly + Hostile + War: Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed.
Nightmares 97% 2.2 No No No No No No Yes Yes Unfriendly + Hostile + War: Makes roughly 1.5% of troops be put back in training over 6 hours. Soldiers will quit instead.
Mystic Vortex 50% 3.5 Yes Yes Yes Yes Yes Yes Yes Yes Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed.
Meteor Shower 2.4 No No No No No No No Yes 8 Must be Mystic in order to cast this spell. Unfriendly + Hostile + War: Kills some peasants and troops.
Tornadoes 2.5 Yes Yes Yes Yes Yes Yes Yes Yes Unfriendly + Hostile + War: Destroys several of your opponent's buildings
Land Lust 3.5 Yes Yes Yes Yes Yes Yes Yes Yes Unfriendly + Hostile + War: Captures between 1 acre and 1% of opponents land.
Spell Spell-Bonus Cost Multiplier Human Halfling Elf Dwarf Orc Avian Undead Faery Duration Description

Additional Information