Difference between revisions of "Units"

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== Wizards ==
 
== Wizards ==
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Wizards are required to cast spells. They do not count towards your military size. Check out the [[Mystics|Mystics Guide]] as well as the [[Magic Formulas|Mystic Formulas]].
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{{Units}}
 
{{Units}}
 
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| ''N/A'' || ''N/A'' || ''N/A'' || 4
 
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== Generals ==
 
== Generals ==

Revision as of 04:31, 13 July 2009

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Units. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Units to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Here are the unit types that are available in Utopia

Peasants

Peasants are responsible for working and generating income for your province.

Offense Defense Cost Networth
N/A N/A N/A 1


Soldiers

The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves.

You are not required to pay Wages for Soldiers.

Offense Defense Cost Networth
1 1 Depends 1.5

Sols Drafted Per Tick

Soldiers Drafted per Tick = Peasants * Draft Speed * Patriotism * Dragon
Modifier Type Active Otherwise
Pat 1.3 1
Dragons 0.8 1

Base draft cost table

Draft Level Draft Speed Cost per soldier
Reservist 0.3% 30gc
Normal 0.6% 50gc
Aggressive 1.0% 75gc
Emergency 1.5% 110gc

Draft Cost Formula

Cost of Soldier Drafting = Above Base Cost modified by Draft Level, Draft Rate, percentage of Armouries, and a race bonus (Orcs)

Military

Training Formulas

Training Cost = Unit Cost * (Armouries Bonus)
Full training time = 24 * Personality Bonus * Inspire Army * War Bonus
Modifier Type Active Otherwise
Personality: Shepherd 0.7 1
Inspire Army 0.8 1
War 0.75 1

Maintenance cost

Maintenance costs/Wages are the same for defspecs, offspecs and elites.

Click here for the Formula


Defensive Specialists

These troops defend your land only, and are unable to attack.

Offense Defense Cost Networth
0 6 (Humans), 5 (Others) 350 gc, mod by Arms Effect 6 (Humans), 5 (Others)

Offensive Specialists

These troops are used to attack, and are unable to defend.

Offense Defense Cost Networth
0 6 (DE), 5 (Others) 350 gc, mod by Arms Effect 4.8 (DE), 4 (Others)

Elites

Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race.

Thieves

The part of your military which will conduct Thievery ops. Be sure to check out Thievery Formulas as well.

Offense Defense Cost Networth
N/A N/A 600gc

300gc (Gnomes)

4

Wizards

Wizards are required to cast spells. They do not count towards your military size. Check out the Mystics Guide as well as the Mystic Formulas.

Offense Defense Cost Networth
N/A N/A N/A 4

Generals

Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time.

Offense Defense Cost Networth
+3% OME per additional general sent N/A N/A N/A


Horses

Offense Defense Cost Networth
1 0 N/A 0.6


Prisoners

Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them.

Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general.

Offense Defense Cost Networth
3 0 N/A 0

Mercenaries

You can use at most 1 Mercenary for every 5 normal troops you send.

Offense Defense Cost Networth
3 0 350gc N/A