Difference between revisions of "Age 54"

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(Created page with "{{Infobox_Age |name= not named yet |number= 54 |status= conceivable |owner= Arcadia Games |start= not yet |end= |duration= }} (Age 54) - next nearest Age on [[World of…")
 
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|status= conceivable
 
|status= conceivable
 
|owner= [[Arcadia Games]]
 
|owner= [[Arcadia Games]]
|start= not yet
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|start= 11 May 2012
 
|end=
 
|end=
 
|duration=  
 
|duration=  
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(Age 54) - next nearest [[Age]] on [[World of Legends]] server.
+
(Age 54) - next [[Age]] on [[World of Legends]] server.
  
  
 
=Changes in brief=
 
=Changes in brief=
  
No changes proposed yet.
+
Race Changes
 +
 
 +
Avian
 +
-30% Attack Time
 +
+ 30% Spell Damage (Instant Spells)
 +
 
 +
- 10% attack gains
 +
No Access to Stables
 +
 
 +
SpellBook: Clearsight, War Spoils, Fools Gold
 +
Elite: 7/4, 600gc, 6.75NW
 +
 
 +
 
 +
Dwarf
 +
+ 5% population
 +
+40% thievery damage
 +
 
 +
-10% BE
 +
 
 +
Spell book: Quick Feet, Fanaticism, Vermin
 +
Elite: 7/4, 700gc, 6.5NW
 +
 
 +
 
 +
Elves
 +
+30% WPA
 +
+1 mana in war
 +
 
 +
Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare
 +
Elite: 6/5, 700gc, 6.75NW
 +
 
 +
 
 +
Faery
 +
+50% damage on spells and ops
 +
+50% WPA and TPA
 +
 
 +
-10% Population
 +
Offensive Specialist Strength -2
 +
 
 +
Spellbook: All racial spells
 +
Elite: 3/8, 1000gc, 8NW
 +
 
 +
 
 +
Halflings
 +
+30% TPA
 +
+1 stealth
 +
 
 +
-15% Birth Rate
 +
 
 +
Spellbook: Invisibility
 +
Elite: 5/6, 500gc, 5.75NW
 +
 
 +
 
 +
Humans
 +
+20% BE
 +
+ 30% Thievery Damage (Sabotage Ops)
 +
+ 30% Spell Damage (Instant Spells)
 +
 
 +
Spellbook: Tree of Gold, Fountain of Knowledge
 +
Elite: 6/5, 600gc, 6NW
 +
 
 +
 
 +
Orcs
 +
+20% gains
 +
Can train elites with credits
 +
 
 +
-25% TPA and WPA
 +
 
 +
Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic
 +
Elite: 9/3, 900gc, 6.75NW
 +
 
 +
 
 +
The Undead
 +
-50% Offensive losses on attacks you make
 +
Successful land attacks convert specialists to elites
 +
Spreads and is immune to The Plague
 +
 
 +
- 25% science effectiveness
 +
 
 +
Spellbook: Greater Protection, Town Watch, Animate Dead
 +
Elite: 9/2, 1000gc, 6.75NW
 +
 
 +
 
 +
Personality Changes
 +
 
 +
The Merchant
 +
+30% Income
 +
-50% Money Losses on Plunder Attacks
 +
Immunity to all Income Penalties (Riots, Plagues, etc.)
 +
 
 +
 
 +
The Sage
 +
+ 30% Science effectiveness
 +
-75% Losses on Learn Attacks
 +
- 20% Book Costs
 +
 
 +
 
 +
The Rogue
 +
+1 Stealth recovery per tick
 +
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
 +
Thieves Dens are twice as effective (subject to DBE)
 +
 
 +
The Mystic
 +
Access to Meteor Showers, Mages Fury and Chastity
 +
All Guilds and Towers are twice as effective
 +
+30% Spell Duration (For Duration Spells Only)
 +
+1 mana per tick in War
 +
 
 +
 
 +
The Warrior
 +
+1 General
 +
+10% OME in war
 +
 
 +
 
 +
The Tactician
 +
Gain 50% more Specialist and Building Credits
 +
-15% Attack Time
 +
 
 +
 
 +
The Cleric
 +
- 50% Your Military Casualties (on attack or defense)
 +
Animate Dead spell always active
 +
 
 +
 
 +
The War Hero
 +
+50% more bonuses from honor
 +
-50% draft cost
 +
-50% train time
 +
 
 +
 
 +
Mechanic Changes
 +
 
 +
Reservations will be automatically used when the new age starts and you will automatically be placed in your kingdom.
 +
 
 +
Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent
 +
 
 +
Plunder, Learn, Massacre and Raze are now worth 2 points on the meter
 +
 
 +
The war declaration range for kingdoms will be changed to 25% smaller or 33% larger
 +
 
 +
War will end automatically if your opponents networth drops to 50% of yours.
 +
 
 +
A war ending will grant, for both kds:
 +
All land currently out with armies at war end returns home immediately.
 +
Instant population growth of 20% of your max pop if you are under 50% of your max pop
 +
+500% Birthrate
 +
30% reduction in training costs of all troops
 +
Draft cost reduced 50%
 +
 
 +
Winning a war will grant the following:
 +
+10% honor taken from the opponents honor pool
 +
100 Books of science per acre granted to each province
 +
5 times your acres in spec credits
 +
Free building credits to the total of your current acres
  
  
 
{{Ages}}
 
{{Ages}}

Revision as of 22:05, 18 April 2012

Age 54
Name:

not named yet

Number:

54

Official Information
Server:

World of Legends

Status:

conceivable

Owner:

Arcadia Games

Dates
Start:

11 May 2012

End:
Duration (in days):


(Age 54) - next Age on World of Legends server.


Changes in brief

Race Changes

Avian

-30% Attack Time
+ 30% Spell Damage (Instant Spells)
- 10% attack gains
No Access to Stables
SpellBook: Clearsight, War Spoils, Fools Gold
Elite: 7/4, 600gc, 6.75NW


Dwarf

+ 5% population
+40% thievery damage
-10% BE
Spell book: Quick Feet, Fanaticism, Vermin
Elite: 7/4, 700gc, 6.5NW


Elves

+30% WPA
+1 mana in war
Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare
Elite: 6/5, 700gc, 6.75NW


Faery

+50% damage on spells and ops
+50% WPA and TPA
-10% Population
Offensive Specialist Strength -2
Spellbook: All racial spells
Elite: 3/8, 1000gc, 8NW


Halflings

+30% TPA
+1 stealth
-15% Birth Rate
Spellbook: Invisibility
Elite: 5/6, 500gc, 5.75NW


Humans

+20% BE
+ 30% Thievery Damage (Sabotage Ops) 
+ 30% Spell Damage (Instant Spells) 
Spellbook: Tree of Gold, Fountain of Knowledge
Elite: 6/5, 600gc, 6NW


Orcs

+20% gains
Can train elites with credits
-25% TPA and WPA
Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic
Elite: 9/3, 900gc, 6.75NW


The Undead

-50% Offensive losses on attacks you make
Successful land attacks convert specialists to elites
Spreads and is immune to The Plague
- 25% science effectiveness
Spellbook: Greater Protection, Town Watch, Animate Dead
Elite: 9/2, 1000gc, 6.75NW


Personality Changes

The Merchant

+30% Income
-50% Money Losses on Plunder Attacks
Immunity to all Income Penalties (Riots, Plagues, etc.)


The Sage

+ 30% Science effectiveness
-75% Losses on Learn Attacks
- 20% Book Costs


The Rogue

+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
Thieves Dens are twice as effective (subject to DBE)

The Mystic

Access to Meteor Showers, Mages Fury and Chastity
All Guilds and Towers are twice as effective
+30% Spell Duration (For Duration Spells Only)
+1 mana per tick in War


The Warrior

+1 General
+10% OME in war


The Tactician

Gain 50% more Specialist and Building Credits
-15% Attack Time


The Cleric

- 50% Your Military Casualties (on attack or defense)
Animate Dead spell always active


The War Hero

+50% more bonuses from honor
-50% draft cost
-50% train time


Mechanic Changes

Reservations will be automatically used when the new age starts and you will automatically be placed in your kingdom.
Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent
Plunder, Learn, Massacre and Raze are now worth 2 points on the meter
The war declaration range for kingdoms will be changed to 25% smaller or 33% larger
War will end automatically if your opponents networth drops to 50% of yours.
A war ending will grant, for both kds:
All land currently out with armies at war end returns home immediately.
Instant population growth of 20% of your max pop if you are under 50% of your max pop
+500% Birthrate
30% reduction in training costs of all troops
Draft cost reduced 50%
Winning a war will grant the following:
+10% honor taken from the opponents honor pool
100 Books of science per acre granted to each province
5 times your acres in spec credits
Free building credits to the total of your current acres


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105