Age 49

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Age 49
Name:

The Age of Conspiracy

Number:

49

Official Information
Server:

World of Legends

Status:

finished

Owner:

Jolt Online Gaming

Dates
Start:

15 December 2011

End:

30 March 2011

Duration (in days):

106


The Age of Conspiracy (Age 49) - finished Age on World of Legends server.


Changes in brief

Race's Changes

  • Avian
    • Attack time: -25%(was -20%)
    • Elites: $700(was $800)
  • Elf
    • Mana Recovery per tick: +2 in WAR (was +1)
    • Spell success: +40% (up from 30%)
  • DarkElf
    • Mage's Fury(NEW, normal relations)
  • Dwarf
    • Building Efficiency : +25% (was +20%)
  • Human
    • Income: +20%(was +25%)
    • Spell success: -20%(was -25%)
  • Orc
    • Gains on Attacks: +40%(was +50%)
    • Specific Spellbook: Bloodlust(NEW, normal relations)
    • Elites: $900(was $850)


Personalitie's Changes

  • Sage
    • Science Effectiveness: +30%(was +25%)
  • Tactician
    • Gain 30%(was 50%) more Specialist and Building Credits
  • Artisan
    • All Capacity and Flat Rate Buildings are 40%(was 25%) more Effective

Game mechanic changes

  • New Spell: Bloodlust. Type: Self spell. Cost: 2000 runes. Relations: Unfrienly. Difficulty: Similar to shadowlight and animate dead. Effect: A province under Bloodlust will inflict 15% more kills and suffer 5% more kills on their next attack.
  • New Spell: Mage's Fury. Type: Duration self-spell. Cost: 1400 runes. Relations: Normal. Difficulty: Similar to Fanaticism. Duration: Max 12 days.

Effect: This spell increases the province's WPA by 10% for offensive purposes while decreasing it by 10% for defensive purposes. No effect on self-spells.

  • Peaceful stance has been removed. Its effects have been moved into "Fortified". Fortified effects have been modified:
    • +15%(was +10%) Defensive points
    • -25%(was -20%) Construction time
    • -15% Thievery & Magic Effectiveness on enemies (merged from Peaceful)
    • +100%(was +30%) Births (merged from Peaceful)
    • +20%(was +5%) Building efficiency (merged from Peaceful)
    • -50%(was -15%) Attack gains hitting out(merged from Peaceful)
    • +30% troops losses hitting in (NEW)
    • +100% Explore costs (NEW)
  • Dragons changes:
    • All dragons result in 10% lower income and the loss of 20% of new draftees
    • Gold -25%(was -15%) from Building Efficiency
    • Sapphire -30%(was -20%) Thievery & Magic Effectiveness
    • Emerald +15%(was +10%) Combat Losses -15%(was -10%) Gains
  • added in-game Kingdom chat


Races

 Avians  Dwarves  DarkElf  Elves
  • - 25% attack time
  • Immunity to Ambush
  • + 25% Building Efficiency
  • Free Building Construction
  • Immunity to Fog
  • Spells don't consume runes
  • 15% Sabotage gains
  • + 2 Mana Recovery / Tick in War
  • + 40% Spell success


Clear Sight, Town Watch


Fog, Animate Dead


Invisibility, Fool’s Gold, Nightmares, Tree of Gold, Mage's Fury


Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic

  • No Access to Stables
  • Can't use Accelerated Construction
  • No Access to Dungeons
  • -15% Sabotage gains

8/3 Elite - $700

7/4 Elite - $800

6/4 $650

7/4 Elite - $700

 
 Gnome  Halflings  Humans  Orcs
  • +40% Espionage success
  • +1 Offensive Specialist Strength
  • +15% Spell success
  • 100% Accurate Espionage Intel
  • + 40% Sabotage success
  • + 40% Sabotage gains
  • + 1 Stealth recovery per tick
  • Immune to Clear Sight
  • + 20% Income
  • + 1 Defensive Specialist Strength
  • + 40% Gains
  • Train Elites with Specialist credits
  • Spreads and is immune to the Plague


Town Watch, Vermin, Chastity


Quick Feet, War Spoils


Greater Protection, Aggression


Fanaticism, Aggression, Bloodlust

  • -50% Cost of Thieves
  • No Hospitals
  • - 20% Magic Effectiveness
  • - 1 Offensive Specialist Strength
  • - 50% Bonuses from Honor
  • -1 Defensive Specialist Strength

5/5 $300

6/5 Elite - $550

8/3 Elite - $800

9/2 Elite - $900


Personalities

 Merchant  Shepherd  Sage  Rogue
  • +30% Income
  • -25% Money Losses on Plunder Attacks
  • Immunity to all Income Penalties (Riots, Plagues, etc.)
  • Land generates 4 bushels of food per acre daily
  • Immune to Droughts, Storms and the Plague
  • -30% Explore time and costs
  • +10% Population Limit
  • +15% Birth Rates
  • + 30% science effectiveness
  • - 25% Book Costs
  • -25% Learn Time
  • -50% Losses on Learn Attacks
  • Every 5 Acres of land produces 1 Science Book per Hour
  • +1 Stealth recovery per tick
  • Access to all thievery operations
 
 Mystic  Tactician  Warrior  Artisan
  • Meteor Showers spell
  • All Guilds are twice as effective
  • +30% Spell Duration
  • +30% Spell Effects
  • Access to enhanced Conquest Attack at all times
  • Gain 30% more Specialist and Building Credits
  • -50% Military Wages
  • -30% Military Training Time
  • -30% Draft Cost
  • -50% Land Losses when Ambushed
  • +15% Enemy Casualties (on attack or defense)
  • -15% Your Military Casualties (on attack or defense)
  • -15% Attack Time
  • -30% Building construction time
  • 40% more Effective All Capacity and Flat Rate Buildings
  • 50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks


Stances

Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +15% Military Wages
  • +30% troops losses hitting in
  • +15% Defensive
  • +100% Births
  • +20% Building efficiency
  • -25% Construction time


  • -15% Offensive
  • +15% Attack time
  • -15% Thievery & Magic Effectiveness on enemies
  • -50% gains hitting out
  • +100% Explore costs
  • No Paradise spell available

Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 48 U-Days
  • +300% birth rate
  • Combined with War Relatins
  • Separate annul the Relations (War and CF)
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)


Dragon's Table

Dragon Type
Emerald Sapphire Gold Ruby

+15% Combat Losses -15% Gains

-30% Thievery & Magic Effectiveness

-30% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)