Age 75

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Age 75
Name:

The Age of Empowering Enchantments

Number:

75

Official Information
Server:

World of Legends

Status:

Current

Owner:

Muga Gaming

Dates
Start:

30 Jan 2018

End:

20 Apr 2018

Duration (in days):

12 weeks

The Age of Empowering Enchantments (Age 75) - current Age on World of Legends server.

Mechanics Changes

New Features

  • Force Cease-Fire (overhauled) - An aggressor KD in a conflict can force both parties into an unbreakable 7 Utopian-month (RL = 7 days) cease-fire.
    • The aggressor must have at least 100 more meter than the defending KD on the 1st of each Month for 3 consecutive Months
    • The 'Force Cease-Fire" button will become available to the aggressor on the 12th of the 3rd Month
    • The defending KD can halt the forced cease-fire in several ways:
      • a) Reduce the meter disparity to < 100
      • b) Make at least 5 successful attacks during the Month of which the aggressor is capable of forcing a cease-fire'
    • If the defending KD prevents a button on the 3rd consecutive day of 100+ meter by making 5 attacks, they will have the same task of prevention on the following day
    • The only way to reset the 3-day counter is to reduce the meter disparity below 100, at which point the aggressor must once again reach 3 consecutive days of 100 more meter than the defending KD
    • The aggressor can press the "Force Cease-Fire" button at anytime once it becomes available
    • Additional clarity will be provided by the devs in due time
  • Ritual Effectiveness is now active (affects ritual bonus)
    • Rituals no longer require 80 casts to complete (80 casts are still required for max strength)
    • Rituals can be completed at any time by the monarch via a new button to cast immediately (based on # of successful casts at the time)
    • Rituals will automatically cast 48 hours after being started; effects will be based on # of successful casts at that time
    • Ritual effectiveness will scale based on # of casts. See Rituals for more information.**
    • The Abolish Ritual spell is unchanged (50 casts required to destroy enemy ritual)
    • Ritual Casts will be displayed on the Throne to inform the player of the base effectiveness

Attacks & Relations

  • Abduct - Gains reduced
  • Massacre - Damage reduced by ~10%
  • Conquest - Gains increased. No change to offense required.
  • Meter Throttling - Adjusted to be based more accurately on relative enemy size versus purely on networth
  • Relative KD Networth - Changed to be based on the average province size of your kingdom (more accurately represents overall KD strength)
  • War Win Bonus - Minimum acres bonus reduced to 4000 (from 5000)
  • War Range - Ranges will be determined by either land OR networth (i.e. you will be in range if EITHER value is within range of your target)

Buildings

  • Watch Towers - Protection rate slightly increased (max effect unchanged)
  • Universities - Protection rate slightly increased
  • Dungeons - Adjusted to hold more prisoners. Prisoners will generate slightly more GC. Fill rate increased (2/3 casualties from 1/2 casualties)
  • Guard Stations - Now ONLY protects land (no longer protects scientists or resources)

Thievery & Magic

  • Some Paladin-Only spell durations increased slightly
  • Damage on ALL Instant Sorcery Spells reduced by 5%
  • Assassinate Wizards - Damage reduced by roughly 10%
  • Spells/Ops - Slight reduction in damage on operations performed the farther out of range you are (works in both directions)
  • Spells Attempted/Successful - More stats will be added to the History page detailing attempts/success for self spells and sorcery

Science

  • Scientists - Max networth adjusted


Miscellaneous

  • Aiding Explorable Acres - Acres lost reduced from 75% to 50%
  • The Dragon page will now be available at all times and will display the stats of each dragon (similar to how the Rituals page works)
  • Merging of Kingdoms - Kingdoms will merge weekly after Utopian Year 1. Eligible Kingdoms to merge will be in the lowest 1/3 of the server and will merge similarly as is performed during the end of age reset such that Kingdoms with very few provinces will have a chance to play with other active players in a normal size Kingdom. Kingdoms that will be merged will be handled on a case by case basis and contacted directly via Game Administration.
  • Game Admin Kingdom (restated) - Kingdom 1:1 will be dedicated to Game Administration and Utopia News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of Utopia Support e-mail or for reporting violations of the Game Rules. Utopia News Reporters will have a dedicated province in this Kingdom to enable them a safe and secure place to message Kingdoms with privacy for their in-game accounts and Forum accounts. Kingdoms or players that receive messages from these Reporter accounts can be assured the person they are speaking with is who they say they are and not some random person scamming for information.

Races

 Avians  Bocans  Dark Elves
  • -30% Attack travel time
  • +30% Birth Rate
  • +20% Banks Effectiveness
  • +50% Honor Bonuses
  • +20% Sabotage Damage
  • +25% Instant Spell Damage
  • +2 Offensive Specialist strength
  • Converts Specialists into Elites on successful Traditional Marches


Fanaticism, Greater Protection, Aggression


Invisibility, Inspire Army, Town Watch, Nightmare


Nightmare

  • Cannot Use War Horses or Stables
  • +20% Wages

Elite: 9/2, 775gc, 9.0 NW

Elite: 4/7, 500gc, 7.0 NW

5/7, 700gc, 9.0 NW

 
 Dryads  Dwarves  Elves
  • All land produces food
  • -35% Military Train Time
  • Mercenaries & Prisoners 7/0
  • War Horses 4/0
  • +15% Building Efficiency
  • Free Building Construction
  • -50% Building Construction Time
  • +35% WPA
  • +20% Tower Effectiveness
  • +1 Defensive Specialist Strength


Quick Feet


Mystic Aura, Inspire Army


Inspire Army, Mage's Fury, Chastity,

  • +15% Attack Travel Time
  • -15% Enemy Military Casualties
  • Can't use Accelerated Construction
  • +100% Food consumption

Elite: 12/2, 900gc, 11 NW

Elite: 8/5, 900gc, 10.0 NW

Elite: 7/6, 700gc, 8.5 NW

 
 Faeries  Humans  Orcs
  • +35% Self Spell Duration (will not affect spells on others)
  • Can Cast Fading Spells on Kingdom Mates
  • +30% Income
  • +15% Credits (Building & Training)
  • +25% Scientist Spawn Rate
  • +15% Battle Gains
  • Free draft
  • +15% Enemy casualties when attacking


Fool's Gold, Greater Protection, Invisibility, Mystic Aura, Reflect Magic, Tree of Gold, Animate Dead


Greater Protection, Inspire Army


Reflect Magic

  • -10% Income
  • -10% WPA
  • +20% Rune Costs
  • +10% Military Casualties
  • -15% TPA

Elite: 4/9, 900gc, 10.5 NW

Elite: 9/4, 900gc, 10.0 NW

Elite: 10/1, 900gc, 9.5 NW


Personalities

 Heretic  Mystic  Paladin
  • Wizards do not die on failed spells
  • -66% Thieves lost on failed ops
  • +40% Magic and Thievery Science Effectiveness
  • 15% Sabotage and Instant Spell Damage
  • +1 Mana per Tick
  • +100% Guilds Effectiveness
  • Access to Blizzard and Revelation
  • Starts with +400 wizards and +400 thieves
  • +200% Guilds Effectiveness
  • +100% Magic Science Effectiveness
  • +25% Instant Spell Damage
  • Access to Meteor Showers, Chastity, Revelation and Paradise
  • Starts with +800 wizards
  • +35% Dragon-slaying strength
  • -25% Defensive Casualties
  • +100% Guilds Effectiveness
  • Immune to the Plague
  • Access to all Paladin-Only Spells, Fool's Gold, Town Watch
  • Starts with +400 soldiers, +400 specialist credits and +400 wizards
 
 Rogue  Sage  Tactician
  • +1 Stealth per Tick
  • Access to all thievery operations, including 3 unique to Rogues: Greater Arson, Assassinate Wizards and Propaganda
  • +50% Thieves' Dens Effectiveness
  • +50% Thievery Science Effectiveness
  • Spell Book: Gluttony, Paradise and Revelation
  • Starts with +800 thieves
  • -25% Losses from Abducts
  • +35% Science Effectiveness
  • Access to Amnesia
  • Starts with +50% scientists
  • -15% Attack Time
  • Accurate Espionage
  • Access to Clear Sight
  • Starts with +800 soldiers and +800 specialist credits
 
 Undead  War Hero  Warrior
  • Spreads and is Immune to The Plague
  • -33% Offensive Casualties
  • Access to Greater Protection, Animate Dead
  • Starts with +800 soldiers and +800 specialist credits
  • Immune to Dragons
  • Immune to Income Penalty effects
  • +100% Honor Bonuses
  • Access to War Spoils, Pitfalls
  • Starts with 800 elites
  • +15% Offensive Military Efficiency
  • +20% Military Science Effectiveness
  • Full Conquest Access (Regardless of NW range)
  • Access to Fanaticism, Bloodlust
  • Starts with +800 soldiers and +800 specialist credits


Rituals

Kingdom Rituals
Ritual Description
Affluent
  • +20% Income, +35% Draft Speed, +35% Birth Rate
Barrier
  • +10% Defensive Military Efficiency, -20% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
Expedient
  • -30% Military Training Time, -25% Training Costs (includes Thieves), -20% Build Times, -25% Build Costs
Godspeed
  • -15% Attack Time, +10% Battle Gains, -15% Offensive Casualties
Havoc
  • +25% Offensive WPA/TPA, +10% Spell/Op Damage
Onslaught
  • +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties, +20% Honor Gains
Resilient
  • -25% Losses, -40% Battle Gains, -25% Defensive Casualties

Dragons

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  •