Age 83

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Age 83
Name:

Age of Adjudication

Number:

83

Official Information
Server:

World of Legends

Status:

Finished

Owner:

Muga Gaming

Dates
Start:

2 Oct 2019

End:

14 Dec 2019

Duration (in days):

11 weeks

Age of Adjudication - completed Age on World of Legends server.

Mechanics Changes

Attacks, Relations, & Economy

  • Military
    • Specialist base military values are now 10 (.4 nw per offense / .5 nw per defense)
    • Soldier base values are now 2
    • War Horses are now 3/0 (.3 nw per offense)
    • Mercenary and Prisoner attack value is now 6 (Prisoners will now have a networth value of .1 per point of offense)
    • Mercenaries will now cost 300 gold each (instead of 350)
  • Dragons
    • Hit Points on all Dragons will increase by 70%
  • War
    • War win acre maximum bonus will be introduced and set to 10000 acres
  • Force Cease-Fire
    • This mechanic will no longer cancel dragons that have been started
  • Buildings
    • Homes max effect will cap at 100%
    • Schools increased to % * 2.5
    • Stables will hold 80 horses and generate 3 per tick
    • Dungeons will hold 40 Prisoners maximum

Spells

  • New (or revised) Spells:
    • Love and Peace - Increase War Horses production by 40% (in addition to existing spell effects)
    • Ghost Workers - Duration will be increased slightly
    • Bloodlust - Effects will be +10% offense, +10% kills to enemy during combat, +15% own losses during combat
  • Spells Categories (restated):
    • Currently there are:
      • Fading (duration)
      • Instant (one time effect)
    • Support Category will include only the spells that are castable onto Kingdom Mates
    • Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
      • Minor Protection
      • Greater Protection
      • Fertile Lands
      • Magic Shield
      • Nature's Blessing
      • Love and Peace
      • Builder's Boon
      • Inspire Army
      • Fanaticism
      • Patriotism
      • Scientific Insight
      • Illuminate Shadows
      • Wrathful Smite

Game Administration Kingdom

  • Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.

Miscellaneous

  • Ambush will no longer be recorded in History as a failed attack (unless you fail)
  • There will be a success / completion message when funding/slaying a dragon or completing a ritual
  • Starting scientists for provinces that create later in the age will be significantly increased to account more closely with the time that was missed
  • Release Prisoners will require Unfriendly
  • Ritual page will display current Ritual effectiveness based on casts performed for all players, not just Monarch & Stewards

Gold Status

  • Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
  • Ad-Block Active
  • Hostile Meter Active
  • Free Sitting Credits (3 for 1 month and 9 for 3 months)
  • Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)

Bug Fixes

  • Taking intel on your own Kingdom while you are at war will no longer receive the 'out of war' penalty
  • Sorting by Slot number on the Kingdom page was not working correctly, it should now sort correctly

Rituals

Stats listed here considered 'base effectiveness'

  • Affluent: Income +20% & Draft Speed +25%
  • Barrier: +10% DME & -15% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
  • Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
  • Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks & +20% Credits gained in combat
  • Godspeed: 10% Reduced Attack Time & 20% Less Military Casualties
  • Havoc: +30% Offensive TPA & +30% Offensive WPA & +10% Spell/Thief damage
  • Onslaught: +10% OME & +15% enemy casualties on attacks

Races

 Avian  Dwarf  Elf  Faery
  • -15% Attack Time
  • -20% Military Train Time
  • +40% Birth Rate
  • +25% Building Efficiency
  • -50% Construction Cost
  • +1 Offensive Specialist Strength
  • +1 Defensive Specialist Strength
  • +1 Mana Recovery per Tick
  • +2 Defensive Specialist Strength
  • Can Cast Support Spells on Kingdom Members
  • +30% Magic Effectiveness (WPA)
  • +30% Self Spell Duration
  • Access to All Racial Spells

Fanaticism, Town Watch

Gluttony, Mystic Aura

Chastity, Inspire Army, Mystic Aura

All Racial Spells, Reflect Magic, Tree of Gold

  • -5% Building Efficiency
  • Cannot Use War Horses/Stables
  • +100% Food consumption
  • +20% Military Wages
  • -1 General
  • -10% Maximum Population

Elite: 15/6, 875gc, 8.0 NW

Elite: 13/8, 950gc, 8.25 NW

Elite: 12/8, 850gc, 8.0 NW

Elite: 6/13, 1100gc, 8.0 NW

 
 Halfling  Human  Orc  Undead
  • +30% Thievery Effectiveness (TPA)
  • Can use Specialist credits to train Thieves
  • Homes increase maximum Population by 20
  • -20% Military Train Costs
  • +20% Income
  • +20% Science Effectiveness
  • +2 Offensive Specialist Strength
  • +20% Combat Gains
  • +2/+2 Soldier Strength
  • -50% Draft Costs
  • +10% Population
  • No food required
  • Spreads and is Immune to the Plague
  • Converts some Specialists to Elites on successful Traditional Marches
  • Prisoners Convert to Elites over time

Town Watch, Vermin

Fountain of Knowledge, Quick Feet

Aggression, Bloodlust

Animate Dead, Chastity

  • -10% Combat Gains
  • -1 Mana Recovery per Tick
  • +20% Spell Rune Cost
  • +15% Damage taken from Instant Spells & Sabotage Operations
  • -50% Building Credits gained in Combat
  • -50% Bonuses from Honor
  • -35% Science Effectiveness
  • Cannot train Elites
  • No Access to Sabotage Thievery Options

Elite: 10/10, 875gc, 8.0 NW

Elite: 8/12, 1100gc, 8.25 NW

Elite: 14/6, 975gc, 7.75 NW

Elite: 16/4, -gc, 7.5 NW


Personalities

 Artisan  Cleric  Heretic  Mystic
  • Immune to all Income Penalties
  • -50% Build Time
  • +25% Flat Rate Building Production (Farms/Towers/Banks/Stables)
  • +25% Tools Science Effectiveness
  • +30% Building Credits gained in Combat
  • Access to Ghost Workers

Starts with +600 soldiers and +600 specialist credits and +200 building credits

  • -30% Military Casualties in Combat
  • Can Cast Support Spells on Kingdom Members
  • Immune to The Plague
  • Access to Animate Dead, Greater Protection, Illuminate Shadows, Inspire Army, Scientific Insight and Wrathful Smite

Starts with +600 soldiers, +600 specialist credits and +200 wizards

  • +100% Guilds Effectiveness
  • -75% Thieves lost on Failed Thievery Operations
  • +30% Channeling Science Effectiveness
  • +30% Crime Science Effectiveness
  • +30% Cunning Science Effectiveness
  • Access to Blizzard, Fool's Gold, Nightmare, and Revelation

Starts with +400 wizards and +400 thieves

  • +150% Guilds Effectiveness
  • +50% Channeling Science Effectiveness
  • +15% Instant Spell Damage
  • +1 Mana Recovery per Tick
  • Access to Expose Thieves, Mage's Fury, Meteor Showers, and Revelation

Starts with +800 wizards

 
 Rogue  Tactician  War Hero  Warrior
  • +75% Thieves' Dens Effectiveness
  • +50% Crime Science Effectiveness
  • +1 Stealth Recovery per Tick
  • -30% Thief Cost
  • Access to all Thievery Operations
  • Access to Expose Thieves, Invisibility, and Revelation

Starts with +800 thieves

  • -15% Attack Time
  • +30% Specialist Credits gained in Combat
  • +33% Ambush Protection
  • Accurate Espionage
  • Access to Clear Sight, Pitfalls

Starts with +800 soldiers and +800 specialist credits

  • +100% Honor Bonuses
  • +5% Military Efficiency in War
  • +20% Draft Speed
  • Immune to Dragons
  • Converts Specialists into Elites on successful Traditional Marches
  • Access to Inspire Army, War Spoils

Starts with 800 elites

  • +10% Offensive Military Efficiency
  • +15% Enemy Military Casualties in Combat
  • +2 Mercenary and Prisoner Strength
  • -75% Mercenary Costs

Starts with +800 soldiers and +800 specialist credits

Rituals

Kingdom Rituals
Ritual Description
Affluent
  • +20% Income, +25% Draft Speed
Barrier
  • +10% Defensive Military Efficiency, -15% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
Expedient
  • -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs
Expropriation
  • +10% Combat Gains, +20% Honor Gains on Attacks, +20% Credits gained in combat
Godspeed
  • -10% Attack Time, -20% Offensive Military Casualties
Havoc
  • +30% Offensive WPA/TPA, +10% Spell/Op Damage
Onslaught
  • +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties

Dragons

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105