Difference between revisions of "Age 54"
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=Races= | =Races= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The rtt (Race-table template) number must be equivalent to the total number of races. | ||
+ | For example: if there are 8 races, use rtt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Race-table templates can be used to display up to 12 races only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to e. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Race's name | ||
+ | #b = Race's advantages | ||
+ | #c = Race's disadvantages | ||
+ | #d = Race's spell book | ||
+ | #e = Race's elite strength and cost | ||
+ | |||
+ | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{rtt 8 | ||
+ | | 1a = Avians | ||
+ | | 1b = | ||
+ | * - 25% attack time | ||
+ | * +40% Sabotage damage | ||
+ | | 1c = | ||
+ | * - 10% attack gains | ||
+ | * No Access to Stables | ||
+ | | 1d = Town Watch, Vermin, Mystic Aura | ||
+ | | 1e = Elite: 7/2, 600gc, 6.25NW | ||
+ | |||
+ | | 2a = Dwarves | ||
+ | | 2b = | ||
+ | * + 15% Building Efficiency | ||
+ | * Free Building Construction | ||
+ | * Can use credits to raze buildings | ||
+ | * + 30% Spell Damage (Instant Spells) | ||
+ | | 2c = | ||
+ | * +50% Food Consumption | ||
+ | * Can't use Accelerated Construction | ||
+ | | 2d = Quick Feet, Fanaticism, Fools Gold, Clearsight | ||
+ | | 2e = Elite: 7/3, 750gc, 6.5NW | ||
+ | |||
+ | | 3a = Elves | ||
+ | | 3b = | ||
+ | * + 1 Mana Recovery / Tick in war | ||
+ | * + 50% WPA | ||
+ | * + 1 defence specialist strength | ||
+ | | 3c = | ||
+ | |||
+ | | 3d = Pitfalls, Mages Fury, Amnesia, Nightmare | ||
+ | | 3e = Elite: 6/4, 700gc, 6NW | ||
+ | |||
+ | | 4a = Faeries | ||
+ | | 4b = | ||
+ | * + 30% Spell Damage (Instant Spells) | ||
+ | * + 30% Sabotage damage | ||
+ | * + 30% WPA and TPA | ||
+ | | 4c = | ||
+ | * - 10% Population | ||
+ | * - 2 Offensive Specialist Strength | ||
+ | | 4d = Access to All Racial Spells | ||
+ | | 4e = 3/8, 1000gc, 7.5NW | ||
+ | |||
+ | | 5a = Halflings | ||
+ | | 5b = | ||
+ | * +50% TPA | ||
+ | * +1 stealth | ||
+ | * - 50% thief cost | ||
+ | | 5c = | ||
+ | * -15% birthrate | ||
+ | | 5d = Invisibility, Town Watch | ||
+ | | 5e = Soldiers: 2/2, Elite: 5/6, 550gc, 5.75NW | ||
+ | |||
+ | | 6a = Humans | ||
+ | | 6b = | ||
+ | * +10% Population | ||
+ | * + 50% Sabotage damage | ||
+ | * + 50% Spell Damage (Instant Spells) | ||
+ | * + 1 Offense specialist strength | ||
+ | | 6c = | ||
+ | | 6d = Tree of Gold, Fountain of Knowledge, War Spoils | ||
+ | | 6e = Elite: 5/5, 500gc, 5NW | ||
+ | |||
+ | | 7a = Orcs | ||
+ | | 7b = | ||
+ | * + 20% Gains | ||
+ | * Earns Elite Credits | ||
+ | | 7c = | ||
+ | * -75% Combat Instant Spell Damage and Duration | ||
+ | * -75% Sabotage Damage | ||
+ | | 7d = Bloodlust, Fanaticism, Aggression, Reflect Magic | ||
+ | | 7e = 9Elite: 9/2, 850gc, 7.25NW | ||
+ | |||
+ | | 8a = Undead | ||
+ | | 8b = | ||
+ | * -50% Offensive losses on attacks you make | ||
+ | * Converts some Specialists into Elites on successful land attacks | ||
+ | * Spreads and is Immune to The Plague | ||
+ | * No Food Required | ||
+ | | 8c = | ||
+ | * - 25% science effectiveness | ||
+ | | 8d = Greater Protection, Town Watch, Animate Dead, Chastity | ||
+ | | 8e = 9/3, 1000gc, 7.5NW | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
=Personalities= | =Personalities= | ||
=Stances= | =Stances= |
Revision as of 20:21, 10 May 2012
Age 54 | |
Name: |
A Call to Arms |
---|---|
Number: |
54 |
Official Information | |
Server: | |
Status: |
online |
Owner: | |
Dates | |
Start: |
11 May 2012 |
End: | |
Duration (in days): | |
A Call to Arms (Age 54) - current Age on World of Legends server.
Contents
Changes in brief
Race's Changes
Race Changes
Avian
-25% Attack Time +40% Sabotage damage
- 10% attack gains No Access to Stables
Spell book: Town Watch, Vermin, Mystic Aura Elite: 7/2, 600gc, 6.25NW
Dwarf
+ 15% BE + 30% Spell Damage (Instant Spells) Free Building Construction Can use credits to raze buildings
+ 50% Food consumption Accelerated Construction not available
Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight Elite: 7/3, 750gc, 6.5NW
Elves
+50% WPA +1 mana in war + 1 defence specialist strength
Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare Elite: 6/4, 700gc, 6NW
Faery
+ 30% Spell Damage (Instant Spells) + 30% Sabotage damage + 30% WPA and TPA
-10% Population Offensive Specialist Strength -2
Spellbook: All racial spells Elite: 3/8, 1000gc, 7.5NW
Halflings
+50% TPA +1 stealth - 50% thief cost
-15% Birth Rate
Spellbook: Invisibility, Town Watch Soldiers: 2/2 Elite: 5/6, 550gc, 5.75NW
Humans
+10% Population + 50% Sabotage damage + 50% Spell Damage (Instant Spells) + 1 Offense specialist strength
Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils Elite: 5/5, 500gc, 5NW
Orcs
+20% gains Can train elites with credits
-75% Combat Instant Spell Damage and Duration -75% Sabotage Damage
Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic Elite: 9/2, 850gc, 7.25NW
The Undead
-50% Offensive losses on attacks you make Successful land attacks convert specialists to elites Spreads and is immune to The Plague No food needed
- 25% science effectiveness
Spellbook: Greater Protection, Town Watch, Animate Dead, Chastity Elite: 9/3, 1000gc, 7.5NW
Personalitie's Changes
The Merchant
+30% Income -50% Money Losses on Plunder Attacks Immunity to all Income Penalties (Riots, Plagues, etc.)
The Sage
+ 25% Science effectiveness -66% Losses on Learn Attacks Immune to The Plague
The Rogue
+1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda Thieves Dens are twice as effective (subject to DBE)
The Mystic
Access to Meteor Showers All Guilds and Towers are twice as effective +50% Spell Duration (For Duration Spells Only) +1 mana per tick in War
The Warrior
+1 General +15% OME in war Enhanced Conquest range
The Tactician
Gain 50% more Specialist and Building Credits -15% Attack Time Accurate Espionage (in war)
The Cleric
- 50% Your Military Casualties (on attack or defense) Animate Dead spell always active
The War Hero
+50% more bonuses from honor -50% draft cost -50% train time -50% Land Losses on Ambush Attacks
Game mechanic changes
If you have a reservation with a kingdom it will not be possible to create a random province in another kingdom.
Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent. An attack that fails by sending 70% of the offense required to break has a 70% chance to move the meter 1 point.
Plunder, Learn, Massacre and Raze are now worth 2 points on the meter
The war declaration range for kingdoms will be changed to 25% smaller or 33% larger
War will end automatically if your opponents networth drops to 50% of yours. This will only occur after a minimum of 7 days of warring and is calculated on tick.
A war ending will grant, for both kds: All land currently out with armies at war end returns home immediately. Instant population growth of 20% of your max pop if you are under 50% of your max pop +500% Birthrate 30% reduction in training costs of all troops. Draft cost reduced 50%
Winning a war will grant the following: +10% honor taken from the opponents honor pool 100 books of science per acre based on your median province 3 times your median provinces acres in spec credits Free building credits to the total of your current unbuilt acres
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Town Watch, Vermin, Mystic Aura |
Quick Feet, Fanaticism, Fools Gold, Clearsight |
Pitfalls, Mages Fury, Amnesia, Nightmare |
Access to All Racial Spells |
|
|
|
|
Elite: 7/2, 600gc, 6.25NW |
Elite: 7/3, 750gc, 6.5NW |
Elite: 6/4, 700gc, 6NW |
3/8, 1000gc, 7.5NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Town Watch |
Tree of Gold, Fountain of Knowledge, War Spoils |
Bloodlust, Fanaticism, Aggression, Reflect Magic |
Greater Protection, Town Watch, Animate Dead, Chastity |
|
|
|
|
Soldiers: 2/2, Elite: 5/6, 550gc, 5.75NW |
Elite: 5/5, 500gc, 5NW |
9Elite: 9/2, 850gc, 7.25NW |
9/3, 1000gc, 7.5NW |
Personalities
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire | Gold | Ruby |
+15% Combat Losses -15% Gains |
-30% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |