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|name= A Call to Arms | |name= A Call to Arms | ||
|number= 54 | |number= 54 | ||
− | |status= | + | |status= finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
|start= 11 May 2012 | |start= 11 May 2012 | ||
− | |end= | + | |end= 7 August 2012 |
− | |duration= | + | |duration= 88 |
}} | }} | ||
− | '''A Call to Arms''' (Age 54) - | + | '''A Call to Arms''' (Age 54) - finished [[Age]] on [[World of Legends]] server. |
=Changes in brief= | =Changes in brief= | ||
==Race's Changes== | ==Race's Changes== | ||
+ | *Avian | ||
+ | ** -25% Attack Time (was 30%) | ||
+ | ** +40% Sabotage damage | ||
+ | ** Lost Defensive Specialist Strength +1 | ||
+ | ** Spell book: Town Watch, Vermin, Mystic Aura | ||
+ | ** Elite: 7/2, 600gc, 6.25NW | ||
+ | *Dwarf | ||
+ | ** + 15% BE (was 20%) | ||
+ | ** + 30% Spell Damage (Instant Spells) | ||
+ | ** Lost - 25% Thievery Effectiveness | ||
+ | ** Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight | ||
+ | ** Elite: 7/3, 750gc, 6.5NW | ||
− | + | *Elves | |
+ | ** +50% WPA | ||
+ | ** +1 mana in war (was 2) | ||
+ | ** Lost + 30% Spell Damage (Instant Spells) | ||
+ | ** Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare | ||
+ | ** Elite: 6/4, 700gc, 6NW | ||
− | + | *Faery | |
− | + | ** + 30% Spell Damage (Instant Spells) | |
− | + | ** + 30% Sabotage damage | |
+ | ** + 30% WPA and TPA (was 50%) | ||
+ | ** Offensive Specialist Strength -2 (was -1) | ||
+ | ** Spellbook: All racial spells | ||
− | + | *Halflings | |
− | + | ** +50% TPA | |
+ | ** -15% Birth Rate (was 20%) | ||
+ | ** Lost + 10% Population | ||
+ | ** Lost Espionage operations are 100% accurate in war | ||
+ | ** Spellbook: Invisibility, Town Watch | ||
− | + | *Humans | |
− | + | ** +10% Population | |
− | + | ** + 50% Sabotage damage | |
− | + | ** + 50% Spell Damage (Instant Spells) | |
− | + | ** + 1 Offense specialist strength | |
− | + | ** Lost + 30% Income | |
− | + | ** Lost + 40% Thievery Damage (Sabotage Ops) | |
− | + | ** Lost - 20% Magic Effectiveness | |
− | + | ** Lost - 1 Offensive Specialist Strength | |
− | + | ** Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils | |
− | + | ** Elite: 5/5, 500gc, 5NW | |
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+ | *Orcs | ||
+ | ** +20% gains (was 25%) | ||
+ | ** -75% Combat Instant Spell Damage and Duration (was 50%) | ||
+ | ** -75% Sabotage Damage | ||
+ | ** Lost - 10% building efficiency | ||
+ | ** Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic | ||
− | + | *The Undead | |
− | + | ** - 25% science effectiveness (was 20%) | |
− | + | ** lost Basic Thievery Operations Only | |
+ | ** Spellbook: Greater Protection, Town Watch, Animate Dead, Chastity | ||
− | + | ==Personality's Changes== | |
− | |||
− | + | * The Merchant | |
− | + | ** +30% Income (was 40%) | |
+ | * Shepherd | ||
+ | ** forgotten (removed) | ||
+ | *The Sage | ||
+ | ** + 25% Science effectiveness (was 20%) | ||
+ | ** -66% Losses on Learn Attacks (was 75%) | ||
+ | ** Immune to The Plague | ||
+ | ** Lost - 20% Book Costs | ||
+ | ** Lost - 20% Research Time | ||
+ | ** Lost Every 4 Acres produces 1 Book / Tick | ||
+ | *The Mystic | ||
+ | ** +50% Spell Duration (was 30%) | ||
+ | ** +1 mana per tick in War | ||
− | The | + | * The Warrior |
− | + | ** +1 General | |
− | + | ** +15% OME in war (was 10%) | |
− | + | ** Enhanced Conquest range | |
− | + | ** Lost + 50% bonuses from honor | |
− | + | ** Lost +15% Enemy Casualties (on attack or defense) | |
− | + | ** Lost -15% Your Military Casualties (on attack or defense) | |
− | + | *The Tactician | |
− | + | ** Gain 50% more Specialist and Building Credits (was 30%) | |
+ | ** Accurate Espionage (in war) | ||
+ | ** Lost -30% Military Training Time | ||
+ | ** Lost -50% Land Losses when Ambushed | ||
− | + | *The Cleric | |
+ | ** Animate Dead spell always active | ||
+ | ** Lost + 1 General | ||
− | + | *The War Hero | |
− | + | ** appeared | |
− | + | ** +50% more bonuses from honor | |
− | + | ** -50% draft cost | |
− | + | ** -50% train time | |
− | + | ** -50% Land Losses on Ambush Attacks | |
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− | The War Hero | ||
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==Game mechanic changes== | ==Game mechanic changes== |
Latest revision as of 19:20, 19 August 2012
Age 54 | |
Name: |
A Call to Arms |
---|---|
Number: |
54 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
11 May 2012 |
End: |
7 August 2012 |
Duration (in days): |
88 |
A Call to Arms (Age 54) - finished Age on World of Legends server.
Contents
Changes in brief
Race's Changes
- Avian
- -25% Attack Time (was 30%)
- +40% Sabotage damage
- Lost Defensive Specialist Strength +1
- Spell book: Town Watch, Vermin, Mystic Aura
- Elite: 7/2, 600gc, 6.25NW
- Dwarf
- + 15% BE (was 20%)
- + 30% Spell Damage (Instant Spells)
- Lost - 25% Thievery Effectiveness
- Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight
- Elite: 7/3, 750gc, 6.5NW
- Elves
- +50% WPA
- +1 mana in war (was 2)
- Lost + 30% Spell Damage (Instant Spells)
- Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare
- Elite: 6/4, 700gc, 6NW
- Faery
- + 30% Spell Damage (Instant Spells)
- + 30% Sabotage damage
- + 30% WPA and TPA (was 50%)
- Offensive Specialist Strength -2 (was -1)
- Spellbook: All racial spells
- Halflings
- +50% TPA
- -15% Birth Rate (was 20%)
- Lost + 10% Population
- Lost Espionage operations are 100% accurate in war
- Spellbook: Invisibility, Town Watch
- Humans
- +10% Population
- + 50% Sabotage damage
- + 50% Spell Damage (Instant Spells)
- + 1 Offense specialist strength
- Lost + 30% Income
- Lost + 40% Thievery Damage (Sabotage Ops)
- Lost - 20% Magic Effectiveness
- Lost - 1 Offensive Specialist Strength
- Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils
- Elite: 5/5, 500gc, 5NW
- Orcs
- +20% gains (was 25%)
- -75% Combat Instant Spell Damage and Duration (was 50%)
- -75% Sabotage Damage
- Lost - 10% building efficiency
- Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic
- The Undead
- - 25% science effectiveness (was 20%)
- lost Basic Thievery Operations Only
- Spellbook: Greater Protection, Town Watch, Animate Dead, Chastity
Personality's Changes
- The Merchant
- +30% Income (was 40%)
- Shepherd
- forgotten (removed)
- The Sage
- + 25% Science effectiveness (was 20%)
- -66% Losses on Learn Attacks (was 75%)
- Immune to The Plague
- Lost - 20% Book Costs
- Lost - 20% Research Time
- Lost Every 4 Acres produces 1 Book / Tick
- The Mystic
- +50% Spell Duration (was 30%)
- +1 mana per tick in War
- The Warrior
- +1 General
- +15% OME in war (was 10%)
- Enhanced Conquest range
- Lost + 50% bonuses from honor
- Lost +15% Enemy Casualties (on attack or defense)
- Lost -15% Your Military Casualties (on attack or defense)
- The Tactician
- Gain 50% more Specialist and Building Credits (was 30%)
- Accurate Espionage (in war)
- Lost -30% Military Training Time
- Lost -50% Land Losses when Ambushed
- The Cleric
- Animate Dead spell always active
- Lost + 1 General
- The War Hero
- appeared
- +50% more bonuses from honor
- -50% draft cost
- -50% train time
- -50% Land Losses on Ambush Attacks
Game mechanic changes
- If you have a reservation with a kingdom it will not be possible to create a random province in another kingdom.
- Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent. An attack that fails by sending 70% of the offense required to break has a 70% chance to move the meter 1 point.
- Plunder, Learn, Massacre and Raze are now worth 2 points on the meter
- The war declaration range for kingdoms will be changed to 25% smaller or 33% larger
- War will end automatically if your opponents networth drops to 50% of yours. This will only occur after a minimum of 7 days of warring and is calculated on tick.
- A war ending will grant, for both kds:
- All land currently out with armies at war end returns home immediately.
- Instant population growth of 20% of your max pop if you are under 50% of your max pop
- +500% Birthrate
- 30% reduction in training costs of all troops.
- Draft cost reduced 50%
- Winning a war will grant the following:
- +10% honor taken from the opponents honor pool
- 100 books of science per acre based on your median province
- 3 times your median provinces acres in spec credits
- Free building credits to the total of your current unbuilt acres
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Town Watch, Vermin, Mystic Aura |
Quick Feet, Fanaticism, Fools Gold, Clearsight |
Pitfalls, Mages Fury, Amnesia, Nightmare |
Access to All Racial Spells |
|
|
|
|
Elite: 7/2, 600gc, 6.25NW |
Elite: 7/3, 750gc, 6.5NW |
Elite: 6/4, 700gc, 6NW |
3/8, 1000gc, 7.5NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Town Watch |
Tree of Gold, Fountain of Knowledge, War Spoils |
Bloodlust, Fanaticism, Aggression, Reflect Magic |
Greater Protection, Town Watch, Animate Dead, Chastity |
|
|
|
|
Soldiers: 2/2, Elite: 5/6, 550gc, 5.75NW |
Elite: 5/5, 500gc, 5NW |
9Elite: 9/2, 850gc, 7.25NW |
9/3, 1000gc, 7.5NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
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Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
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Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
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To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire | Gold | Ruby |
+15% Combat Losses -15% Gains |
-30% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |