Difference between revisions of "Age 58"
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* Exploring | * Exploring | ||
** Pool growth will be changed from 100 a tick to 50. Decay will be reduced to .25% per tick. In addition to the pool not decaying in war it will not decay if it is less than 10,000 acres. | ** Pool growth will be changed from 100 a tick to 50. Decay will be reduced to .25% per tick. In addition to the pool not decaying in war it will not decay if it is less than 10,000 acres. | ||
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** The explore formula curve will be modified so as to push out the curve. We will continue to utilise relative size to modify costs. | ** The explore formula curve will be modified so as to push out the curve. We will continue to utilise relative size to modify costs. | ||
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** The War Win chart formula will be updated to utilise your opponents war wins, as well as relative networth. | ** The War Win chart formula will be updated to utilise your opponents war wins, as well as relative networth. | ||
*Usability features | *Usability features | ||
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** Intel Store | ** Intel Store | ||
− | + | ***[[Arcadia Games|We]] will add a Intel repository for players to store basic information on a province, such as defense and active ops on them with duration remaining. Intel will disappear after 24 hours unless its updated. You can see this information in a tab on the kingdom page of your enemy. | |
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**Province target finder | **Province target finder | ||
− | + | ***[[Arcadia Games|We]] will incorporate a province filter. Players can select all or particular races to view and the game will automatically display the 10 closest provinces both larger and smaller than your province. The data is collected from the games charts, which will now update every 2 hours. You can see this information in a tab on your war room. | |
=Races= | =Races= |
Revision as of 20:09, 18 June 2013
Age 58 | |
Name: |
The Art of War |
---|---|
Number: |
58 |
Official Information | |
Server: | |
Status: |
online |
Owner: | |
Dates | |
Start: |
4 June 2013 |
End: |
not yet |
Duration (in days): | |
The Art of War (Age 58) - current Age on World of Legends server.
Contents
Changes in brief
Race's Changes
Avians
-30% attack time +25% Sabotage damage
-25% birth rate No Access to Stables
Town Watch, Vermin, Mystic Aura Elite: 6/3, 650gc, 5.25NW
Dwarves
+25% Building Efficiency Free Building Construction Can use credits to raze buildings +20% Spell Damage (Instant Spells)
+50% Food Consumption Can't use Accelerated Construction
Fanaticism, Fools Gold, Quick Feet Elite: 6/2, 600gc, 5NW
Elves
+1 Mana Recovery in war +50% WPA +1 defence specialist strength
Pitfalls, Mages Fury, Amnesia, Nightmare Elite: 5/3, 650gc, 4.75NW
Faeries
+20% Spell Damage (Instant Spells) +20% Sabotage damage +10% TPA +10% WPA
-3 generals -50% effects from honor
Access to All Racial Spells Elite: 3/6, 1000gc, 6NW
Halflings
+50% TPA +1 stealth -50% thief cost
-15% Attack Gains
Invisibility, Town Watch, Aggression, Animate Dead Soldiers: 2/2; Elite: 5/5, 500gc, 5.5NW
Humans
+8% Population +30% Sabotage damage +30% Spell Damage (Instant Spells) +1 Offense specialist strength
Tree of Gold, Fountain of Knowledge, War Spoils Elite: 4/4, 800gc, 4NW
Orcs
+30% Gains Earns Elite Credits
-50% Combat Instant Spell Damage and Duration -50% Sabotage Damage
Bloodlust, Fanaticism, Reflect Magic Elite: 7/1, 800gc, 5.75NW
Undead
-50% Offensive losses on attacks you make Converts some Specialists into Elites on successful land attacks Spreads and is Immune to The Plague No Food Required
Basic Thievery (Intel operations only) -20% Science Effectiveness
Greater Protection, Town Watch, Chastity, Clearsight Elite: 7/2, 1000gc, 6NW
Personality's Changes
The Merchant
+20% Income -50% Money Losses on Plunder Attacks Gain 40% more Specialist and Building Credits
The Sage
+25% Science effectiveness -20% cost of science -50% Losses on Learn Attacks
The Rogue - no change
+1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda Thieves Dens are twice as effective (subject to DBE)
The Mystic - no change
Access to Meteor Showers All Guilds and Towers are twice as effective +30% Spell Duration (For Duration Spells Only) +1 mana per tick in War
The Warrior
+15% OME in war Reawaken 30% Casualties Enhanced Conquest range
The Tactician - no change
-15% Attack Time Immune to Ambush Accurate Espionage (in war)
The Cleric
-30% Your Military Casualties (on attack or defense) +1 General
The War Hero - no change
+50% more bonuses from honor -50% train time Immune to Dragon effects Immune to The Plague
Game mechanic changes
- Exploring
- Pool growth will be changed from 100 a tick to 50. Decay will be reduced to .25% per tick. In addition to the pool not decaying in war it will not decay if it is less than 10,000 acres.
- The explore formula curve will be modified so as to push out the curve. We will continue to utilise relative size to modify costs.
- The War Win chart formula will be updated to utilise your opponents war wins, as well as relative networth.
- Usability features
- Intel Store
- We will add a Intel repository for players to store basic information on a province, such as defense and active ops on them with duration remaining. Intel will disappear after 24 hours unless its updated. You can see this information in a tab on the kingdom page of your enemy.
- Province target finder
- We will incorporate a province filter. Players can select all or particular races to view and the game will automatically display the 10 closest provinces both larger and smaller than your province. The data is collected from the games charts, which will now update every 2 hours. You can see this information in a tab on your war room.
- Intel Store
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Town Watch, Vermin, Mystic Aura |
Fanaticism, Fools Gold, Quickfeet |
Pitfalls, Mages Fury, Amnesia, Nightmare |
Access to All Racial Spells |
|
|
|
|
Elite: 6/3, 650gc, 5.25NW |
Elite: 6/2, 600gc, 5NW |
Elite: 5/3, 650gc, 4.75NW |
Elite: 3/6, 1000gc, 6NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Town Watch, Aggression, Animate Dead |
Tree of Gold, Fountain of Knowledge, War Spoils |
Bloodlust, Fanaticism, Reflect Magic |
Greater Protection, Town Watch, Chastity, Clearsight |
|
|
|
|
Elite: 5/5, 500gc, 5.5NW |
Elite: 4/4, 800gc, 4NW |
Elite: 7/1, 800gc, 5.75NW |
Elite: 7/2, 1000gc, 6NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire | Gold | Ruby |
+15% Combat Losses -15% Gains |
-30% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |