Difference between revisions of "Age 59"
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− | (Age | + | (Age 59) - next nearest [[Age]] on [[World of Legends]] server. |
=Changes in brief= | =Changes in brief= | ||
− | No | + | =Proposed changes= |
+ | |||
+ | Start of Age 59 Protection: Friday 13th September, 18.00 GMT | ||
+ | End of Age 59 Protection: Monday 16th September, 18.00 GMT | ||
+ | |||
+ | Race Changes | ||
+ | |||
+ | Avians | ||
+ | -30% Attack Time | ||
+ | +30% Birth Rate | ||
+ | |||
+ | No Access to Stables | ||
+ | |||
+ | Fanaticism, Greater Protection | ||
+ | Elite: 6/2, 525gc, 5NW | ||
+ | |||
+ | |||
+ | Dwarves | ||
+ | +30% Building Efficiency | ||
+ | Free Building Construction | ||
+ | Can use credits to raze buildings | ||
+ | |||
+ | -10% attack gains | ||
+ | Can't use Accelerated Construction | ||
+ | |||
+ | Fools Gold, Quick Feet | ||
+ | Elite: 6/3, 700gc, 5.25NW | ||
+ | |||
+ | |||
+ | Elf | ||
+ | +30% wpa | ||
+ | Revives dead troops | ||
+ | -50% defensive losses | ||
+ | |||
+ | Nightmares, Amnesia, Pitfalls, Mages Fury | ||
+ | Elite: 5/3, 600gc, 5NW | ||
+ | |||
+ | |||
+ | Faery | ||
+ | +20% Spell damage (instant spells) | ||
+ | +20% Sabotage damage | ||
+ | |||
+ | All racial spells | ||
+ | Elite: 3/5, 800gc, 5.25NW | ||
+ | |||
+ | |||
+ | Halfer | ||
+ | +10% population | ||
+ | +50% TPA | ||
+ | -50% thief cost | ||
+ | |||
+ | -20% Birth Rate | ||
+ | |||
+ | Invisibility, Town Watch, Aggression, Animate Dead | ||
+ | Soldiers: 2/2 Elite: 4/4, 300gc, 4NW | ||
+ | |||
+ | |||
+ | Human | ||
+ | +30% Science Effectiveness | ||
+ | |||
+ | -10% population | ||
+ | |||
+ | Tree of Gold, Fountain of Knowledge, Clear Sight | ||
+ | Elite: 6/4, 1000gc 5.5NW | ||
+ | |||
+ | |||
+ | Orcs | ||
+ | +30% Attack Gains | ||
+ | Free draft | ||
+ | +15% Enemy casualties when attacking | ||
+ | |||
+ | -20% science effectiveness | ||
+ | |||
+ | Reflect Magic | ||
+ | Elite: 7/1, 700gc, 5.75NW | ||
+ | |||
+ | |||
+ | Undead | ||
+ | -50% Offensive losses on attacks you make | ||
+ | Converts some Specialists into Elites on successful land attacks | ||
+ | Spreads and is Immune to The Plague | ||
+ | No Food Required | ||
+ | |||
+ | Basic Thievery (Intel operations only) | ||
+ | -1 General | ||
+ | |||
+ | Town Watch | ||
+ | Elite: 7/2, 1000gc, 6NW | ||
+ | |||
+ | |||
+ | |||
+ | Personality Changes | ||
+ | |||
+ | The Merchant | ||
+ | +20% Income | ||
+ | Gain 50% more Specialist and Building Credits | ||
+ | |||
+ | |||
+ | The Sage | ||
+ | Every 4 acres generates 1 book | ||
+ | -50% cost of science | ||
+ | |||
+ | |||
+ | The Rogue | ||
+ | +1 Stealth recovery per tick | ||
+ | Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda | ||
+ | |||
+ | |||
+ | The Mystic | ||
+ | Access to Meteor Showers | ||
+ | All Guilds are twice as effective | ||
+ | +1 mana per tick in War | ||
+ | |||
+ | |||
+ | The Warrior | ||
+ | +1 General | ||
+ | +15% OME in war | ||
+ | Enhanced Conquest range | ||
+ | |||
+ | |||
+ | The Tactician | ||
+ | -15% Attack Time | ||
+ | Accurate Espionage | ||
+ | |||
+ | |||
+ | The Cleric | ||
+ | -50% Your Military Casualties (on attack or defense) | ||
+ | |||
+ | |||
+ | The War Hero | ||
+ | -50% train time | ||
+ | Immune to Dragon effects | ||
+ | Immune to The Plague | ||
+ | |||
+ | |||
+ | Mechanic Changes | ||
+ | |||
+ | Explore formula: Curve heavily adjusted, no longer exponential | ||
+ | |||
+ | Honor: We are looking at changing honor. We will keep how honor works generally but we want to reduce some of the issues with it. The proposal is as follows | ||
+ | Remove population mod from honor and replace it with Building effectiveness | ||
+ | OR | ||
+ | Reduce the population mod on honor to 1% | ||
+ | |||
+ | Decrease attack honor gains/losses in war to make it slightly more stable | ||
+ | Increase honor gains out of war | ||
+ | Modify the formula with regards to top and bottom feeding gains. | ||
+ | |||
+ | TF/Intel display: We are also tweaking the display of the targetfinder and intel pages slightly to improve usability. | ||
+ | |||
+ | Sitting: We are considering reducing the minimum time on sitting, but we want to ensure it is not abusable or unbalanced. | ||
+ | |||
+ | War Win Chart: We are totally changing this for age 59. | ||
{{Ages}} | {{Ages}} |
Revision as of 22:03, 5 September 2013
Age 59 | |
Name: |
not named yet |
---|---|
Number: |
59 |
Official Information | |
Server: | |
Status: |
conceivable |
Owner: | |
Dates | |
Start: |
not yet |
End: | |
Duration (in days): | |
(Age 59) - next nearest Age on World of Legends server.
Changes in brief
Proposed changes
Start of Age 59 Protection: Friday 13th September, 18.00 GMT End of Age 59 Protection: Monday 16th September, 18.00 GMT
Race Changes
Avians
-30% Attack Time +30% Birth Rate
No Access to Stables
Fanaticism, Greater Protection Elite: 6/2, 525gc, 5NW
Dwarves
+30% Building Efficiency Free Building Construction Can use credits to raze buildings
-10% attack gains Can't use Accelerated Construction
Fools Gold, Quick Feet Elite: 6/3, 700gc, 5.25NW
Elf
+30% wpa Revives dead troops -50% defensive losses
Nightmares, Amnesia, Pitfalls, Mages Fury Elite: 5/3, 600gc, 5NW
Faery
+20% Spell damage (instant spells) +20% Sabotage damage
All racial spells Elite: 3/5, 800gc, 5.25NW
Halfer
+10% population +50% TPA -50% thief cost
-20% Birth Rate
Invisibility, Town Watch, Aggression, Animate Dead Soldiers: 2/2 Elite: 4/4, 300gc, 4NW
Human
+30% Science Effectiveness
-10% population
Tree of Gold, Fountain of Knowledge, Clear Sight Elite: 6/4, 1000gc 5.5NW
Orcs
+30% Attack Gains Free draft +15% Enemy casualties when attacking
-20% science effectiveness
Reflect Magic Elite: 7/1, 700gc, 5.75NW
Undead
-50% Offensive losses on attacks you make Converts some Specialists into Elites on successful land attacks Spreads and is Immune to The Plague No Food Required
Basic Thievery (Intel operations only) -1 General
Town Watch Elite: 7/2, 1000gc, 6NW
Personality Changes
The Merchant
+20% Income Gain 50% more Specialist and Building Credits
The Sage
Every 4 acres generates 1 book -50% cost of science
The Rogue
+1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
The Mystic
Access to Meteor Showers All Guilds are twice as effective +1 mana per tick in War
The Warrior
+1 General +15% OME in war Enhanced Conquest range
The Tactician
-15% Attack Time Accurate Espionage
The Cleric
-50% Your Military Casualties (on attack or defense)
The War Hero
-50% train time Immune to Dragon effects Immune to The Plague
Mechanic Changes
Explore formula: Curve heavily adjusted, no longer exponential
Honor: We are looking at changing honor. We will keep how honor works generally but we want to reduce some of the issues with it. The proposal is as follows Remove population mod from honor and replace it with Building effectiveness OR Reduce the population mod on honor to 1%
Decrease attack honor gains/losses in war to make it slightly more stable Increase honor gains out of war Modify the formula with regards to top and bottom feeding gains.
TF/Intel display: We are also tweaking the display of the targetfinder and intel pages slightly to improve usability.
Sitting: We are considering reducing the minimum time on sitting, but we want to ensure it is not abusable or unbalanced.
War Win Chart: We are totally changing this for age 59.
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |