Difference between revisions of "Age 59"

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|name= not named yet
 
|name= not named yet
 
|number= 59
 
|number= 59
|status= conceivable
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|status= online
 
|owner= [[Arcadia Games]]
 
|owner= [[Arcadia Games]]
|start= not yet
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|start= 13 September 2013
|end=
+
|end=not yet
 
|duration=  
 
|duration=  
 
}}
 
}}
  
  
(Age 59) - next nearest [[Age]] on [[World of Legends]] server.
+
'''An Honorable Proposition''' (Age 59) - current [[Age]] on [[World of Legends]] server.
  
  
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=Proposed changes=
 
=Proposed changes=
 
Start of Age 59 Protection: Friday 13th September, 18.00 GMT
 
End of Age 59 Protection: Monday 16th September, 18.00 GMT
 
  
 
Race Changes
 
Race Changes
Line 61: Line 58:
  
  
Halfer
+
Halflings
 
  +10% population
 
  +10% population
 
  +50% TPA
 
  +50% TPA
Line 131: Line 128:
 
The Warrior
 
The Warrior
 
  +1 General
 
  +1 General
  +15% OME in war
+
  +10% OME in war
 
  Enhanced Conquest range
 
  Enhanced Conquest range
  
Line 152: Line 149:
 
Mechanic Changes
 
Mechanic Changes
  
  Explore formula: Curve heavily adjusted, no longer exponential
+
  Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.
  
  Honor: We are looking at changing honor. We will keep how honor works generally but we want to reduce some of the issues with it. The proposal is as follows
+
  Honor: The formulas have been changed significantly both in war and out of war and on ops and attacks. Honor gains and losses should be a less spikey and honor gains out of war are increased.  
  Remove population mod from honor and replace it with Building effectiveness
+
[* ]Population mod on honor is reduced to 1%
  OR
+
Attacking honor gains/losses in war have been reduced
Reduce the population mod on honor to 1%
+
Attacking honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
 +
  Op and spell honor gains/losses in war have been unchanged
 +
Op and spell honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
 +
  The honor gains curve has been significantly changed to address top/bottom feeding issues
  
  Decrease attack honor gains/losses in war to make it slightly more stable
+
  TF/Intel display: Columns will be sortable where applicable and you can filter out provinces in war.
Increase honor gains out of war
 
Modify the formula with regards to top and bottom feeding gains.
 
  
  TF/Intel display: We are also tweaking the display of the targetfinder and intel pages slightly to improve usability.
+
  Sitting: The minimum is changed from 3 days to 1 day.  
  
  Sitting: We are considering reducing the minimum time on sitting, but we want to ensure it is not abusable or unbalanced.
+
  War Win Chart: New formula in effect that considers your opponents war wins.
  
  War Win Chart: We are totally changing this for age 59.
+
  Hostile meter: Reduced to from 200 points to 150.
  
  
 
{{Ages}}
 
{{Ages}}

Revision as of 17:05, 10 September 2013

Age 59
Name:

not named yet

Number:

59

Official Information
Server:

World of Legends

Status:

online

Owner:

Arcadia Games

Dates
Start:

13 September 2013

End:

not yet

Duration (in days):


An Honorable Proposition (Age 59) - current Age on World of Legends server.


Changes in brief

Proposed changes

Race Changes

Avians

-30% Attack Time
+30% Birth Rate
No Access to Stables
Fanaticism, Greater Protection
Elite: 6/2, 525gc, 5NW


Dwarves

+30% Building Efficiency
Free Building Construction
Can use credits to raze buildings
-10% attack gains
Can't use Accelerated Construction
Fools Gold, Quick Feet 
Elite: 6/3, 700gc, 5.25NW


Elf

+30% wpa
Revives dead troops
-50% defensive losses
Nightmares, Amnesia, Pitfalls, Mages Fury
Elite: 5/3, 600gc, 5NW


Faery

+20% Spell damage (instant spells)
+20% Sabotage damage
All racial spells
Elite: 3/5, 800gc, 5.25NW


Halflings

+10% population
+50% TPA
-50% thief cost
-20% Birth Rate
Invisibility, Town Watch, Aggression, Animate Dead
Soldiers: 2/2 Elite: 4/4, 300gc, 4NW


Human

+30% Science Effectiveness
-10% population
Tree of Gold, Fountain of Knowledge, Clear Sight
Elite: 6/4, 1000gc 5.5NW


Orcs

+30% Attack Gains
Free draft
+15% Enemy casualties when attacking
-20% science effectiveness
Reflect Magic
Elite: 7/1, 700gc, 5.75NW


Undead

-50% Offensive losses on attacks you make
Converts some Specialists into Elites on successful land attacks
Spreads and is Immune to The Plague
No Food Required
Basic Thievery (Intel operations only)
-1 General
Town Watch
Elite: 7/2, 1000gc, 6NW


Personality Changes

The Merchant

+20% Income
Gain 50% more Specialist and Building Credits


The Sage

Every 4 acres generates 1 book
-50% cost of science


The Rogue

+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda


The Mystic

Access to Meteor Showers
All Guilds are twice as effective
+1 mana per tick in War


The Warrior

+1 General
+10% OME in war
Enhanced Conquest range


The Tactician

-15% Attack Time
Accurate Espionage


The Cleric

-50% Your Military Casualties (on attack or defense)


The War Hero

-50% train time
Immune to Dragon effects
Immune to The Plague


Mechanic Changes

Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.
Honor: The formulas have been changed significantly both in war and out of war and on ops and attacks. Honor gains and losses should be a less spikey and honor gains out of war are increased. 
[* ]Population mod on honor is reduced to 1%
Attacking honor gains/losses in war have been reduced
Attacking honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
Op and spell honor gains/losses in war have been unchanged
Op and spell honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
The honor gains curve has been significantly changed to address top/bottom feeding issues
TF/Intel display: Columns will be sortable where applicable and you can filter out provinces in war.
Sitting:  The minimum is changed from 3 days to 1 day. 
War Win Chart: New formula in effect that considers your opponents war wins.
Hostile meter: Reduced to from 200 points to 150.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105