Difference between revisions of "Age 55"
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{{Infobox_Age | {{Infobox_Age | ||
− | |name= | + | |name= Veil of Shadows |
|number= 55 | |number= 55 | ||
− | |status= | + | |status= finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
− | |start= | + | |start= 10 August 2012 |
− | |end= | + | |end= 13 November 2012 |
− | |duration= | + | |duration= 95 |
}} | }} | ||
− | (Age 55) - | + | '''Veil of Shadows''' (Age 55) - finished [[Age]] on [[World of Legends]] server. |
=Changes in brief= | =Changes in brief= | ||
− | == | + | ==Race's Changes== |
+ | * Avians | ||
+ | **- 30% attack time (was -25%) | ||
+ | ** +20% Sabotage damage (was 40%) | ||
+ | ** Elite: 6/3, 700gc, 5.25NW | ||
− | + | * Dwarves | |
+ | ** + 20% Building Efficiency (was +15%) | ||
+ | ** Elite: 6/2, 650gc, 5NW | ||
− | + | * Elves | |
− | + | ** Elite: 5/3, 650gc, 4.75NW | |
− | |||
− | + | * Faeries | |
− | + | ** - 3 generals (was -2) | |
+ | ** Lost Offensive Specialist Strength -2 | ||
+ | ** - 5% population (was -10%) | ||
+ | ** Elite: 3/6, 800gc, 6NW | ||
− | + | * Halflings | |
− | + | ** Elite: 4/5, 550gc, 5NW | |
+ | * Humans | ||
+ | ** +5% Population (was +10%) | ||
+ | ** + 30% Sabotage damage (was +50%) | ||
+ | ** + 40% Spell Damage (Instant Spells) (was +50%) | ||
+ | ** Elite: 4/4, 600gc, 4NW | ||
+ | |||
+ | * Orcs | ||
+ | ** Elite: 7/1, 850gc, 5.75NW | ||
− | + | * Undead | |
− | + | ** Elite: 7/2, 1000gc, 6NW | |
− | |||
− | |||
− | |||
− | + | ==Personality's Changes== | |
− | |||
− | + | * The Sage | |
− | + | ** + 30% Science effectiveness (was +25%) | |
+ | ==Game mechanic changes== | ||
− | + | * Specialists now defend and attack at 4 points respectively. | |
− | + | * The explore formula is revised. It is now significantly cheaper to explore at smaller sizes compared to both previous ages. | |
− | + | * The reduced gains protection afforded to smaller kingdom when attacked by larger kingdoms will be removed when the smaller kingdom reaches 50 points on the meter. | |
− | + | * Towards a similar end, when both kingdom reach max hostility the option to declare will appear regardless of the kingdoms networth. | |
+ | * Winning a war will not grant any honor taken from your opponents honor pool. Monarchs will instead be able to set a kingdom reward for winning wars, this reward will be honor or land and will be a combination based on both kingdoms relevant resources. | ||
+ | * Intra kingdom hits will remove some honor from the attacked province. | ||
+ | * Attacks in war will not take extra acres from the exploration pool. | ||
+ | * Entering Fortified stance will result in -50% magic and thief operation gains. This kicks in immediately for the fortified kingdom and slides in over 24 hours for the rest. | ||
+ | * Sabotage damage mods will increase the thievery damage cap, watchtowers will decrease it. | ||
− | + | =Races= | |
− | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The rtt (Race-table template) number must be equivalent to the total number of races. | ||
+ | For example: if there are 8 races, use rtt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Race-table templates can be used to display up to 12 races only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to e. | ||
− | + | Each number corresponds to a major cell position reading left-right, top-bottom | |
− | + | Each letter corresponds to segments within each cell, which should be organised as follows: | |
− | + | #a = Race's name | |
− | + | #b = Race's advantages | |
+ | #c = Race's disadvantages | ||
+ | #d = Race's spell book | ||
+ | #e = Race's elite strength and cost | ||
− | - | + | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. |
+ | --> | ||
− | + | {{rtt 8 | |
− | + | | 1a = Avians | |
+ | | 1b = | ||
+ | * - 30% Attack Time | ||
+ | * + 20% Sabotage Damage | ||
+ | | 1c = | ||
+ | * - 10% Attack Gains | ||
+ | * No Access to Stables | ||
+ | | 1d = Town Watch, Vermin, Mystic Aura | ||
+ | | 1e = Elite: 6/3, 700gc, 5.25NW | ||
+ | | 2a = Dwarves | ||
+ | | 2b = | ||
+ | * + 20% Building Efficiency | ||
+ | * Free Building Construction | ||
+ | * Can use credits to raze buildings | ||
+ | * + 30% Spell Damage (Instant Spells) | ||
+ | | 2c = | ||
+ | * + 50% Food Consumption | ||
+ | * Can't use Accelerated Construction | ||
+ | | 2d = Quick Feet, Fanaticism, Fools Gold, Clearsight | ||
+ | | 2e = Elite: 6/2, 650gc, 5NW | ||
− | + | | 3a = Elves | |
− | + | | 3b = | |
− | + | * + 1 Mana Recovery / Tick in war | |
− | + | * + 50 % WPA | |
+ | * + 1 Defence Specialist Strength | ||
+ | | 3c = | ||
− | + | | 3d = Pitfalls, Mages Fury, Amnesia, Nightmare | |
+ | | 3e = Elite: 5/3, 650gc, 4.75NW | ||
− | + | | 4a = Faeries | |
− | + | | 4b = | |
+ | * + 30 % Spell Damage (Instant Spells) | ||
+ | * + 20 % Sabotage Damage | ||
+ | * + 30 % WPA and TPA | ||
+ | | 4c = | ||
+ | * - 5 % Population | ||
+ | * - 3 Generals | ||
+ | | 4d = Access to All Racial Spells | ||
+ | | 4e = Elite: 3/6, 800gc, 6NW | ||
+ | | 5a = Halflings | ||
+ | | 5b = | ||
+ | * + 50 % TPA | ||
+ | * + 1 Stealth Recovery / Tick | ||
+ | * - 50 % Thief Cost | ||
+ | * Soldiers: 2/2 (3NW) | ||
+ | | 5c = | ||
+ | * - 15 % Birthrate | ||
+ | | 5d = Invisibility, Town Watch | ||
+ | | 5e = Elite: 4/5, 550gc, 5NW | ||
− | Humans | + | | 6a = Humans |
− | + | | 6b = | |
− | + | * + 5 % Population | |
− | + | * + 30 % Sabotage Damage | |
− | + | * + 40 % Spell Damage (Instant Spells) | |
+ | * + 1 Offense Specialist Strength | ||
+ | | 6c = | ||
+ | | 6d = Tree of Gold, Fountain of Knowledge, War Spoils | ||
+ | | 6e = Elite: 4/4, 600gc, 4NW | ||
− | + | | 7a = Orcs | |
− | + | | 7b = | |
+ | * + 20 % Gains | ||
+ | * Earns Elite Credits | ||
+ | | 7c = | ||
+ | * - 75 % Combat Instant Spell Damage and Duration | ||
+ | * - 75 % Sabotage Damage | ||
+ | | 7d = Bloodlust, Fanaticism, Aggression, Reflect Magic | ||
+ | | 7e = Elite: 7/1, 850gc, 5.75NW | ||
+ | |||
+ | | 8a = Undead | ||
+ | | 8b = | ||
+ | * - 50% Offensive losses on attacks you make | ||
+ | * Converts some Specialists into Elites on successful land attacks | ||
+ | * Spreads and is Immune to The Plague | ||
+ | * No Food Required | ||
+ | | 8c = | ||
+ | * - 25% science effectiveness | ||
+ | | 8d = Greater Protection, Town Watch, Animate Dead, Chastity | ||
+ | | 8e = Elite: 7/2, 1000gc, 6NW | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | =Personalities= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The ptt (Personality-table template) number must be equivalent to the total number of personalities. | ||
+ | For example: if there are 8 personalities, use ptt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Personality-table templates can be used to display up to 12 personalities only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to b. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Personality's name | ||
+ | #b = Personality's attributes | ||
+ | |||
+ | When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{ptt 8 | ||
+ | | 1a = Merchant | ||
+ | | 1b = | ||
+ | * + 30 % Income | ||
+ | * - 50 % Money Losses from Plunders | ||
+ | * Immunity to Income Penalties | ||
+ | |||
+ | | 2a = Sage | ||
+ | | 2b = | ||
+ | * + 30 % Science Effectiveness | ||
+ | * - 66 % Losses on Learn Attacks | ||
+ | * Immune to the Plague | ||
+ | |||
+ | | 3a = Rogue | ||
+ | | 3b = | ||
+ | * + 1 Stealth Recovery / Tick | ||
+ | * Access to all Thievery Operations | ||
+ | * Each Thieves' Den functions as Two | ||
+ | |||
+ | | 4a = Mystic | ||
+ | | 4b = | ||
+ | * Access to Meteor Showers spell | ||
+ | * All Guilds and Towers are twice as effective | ||
+ | * + 50 % Spell Duration (For Duration Spells Only) | ||
+ | * + 1 mana per tick in War | ||
+ | |||
+ | | 5a = Warrior | ||
+ | | 5b = | ||
+ | * + 1 General | ||
+ | * + 15% OME in war | ||
+ | * Enhanced Conquest range | ||
+ | |||
+ | | 6a = Tactician | ||
+ | | 6b = | ||
+ | * Gain 50 % more Specialist and Building Credits | ||
+ | * - 15% Attack Time | ||
+ | * Accurate Espionage (in war) | ||
+ | |||
+ | | 7a = Cleric | ||
+ | | 7b = | ||
+ | * - 50% Own Casualties | ||
+ | * Animate Dead spell always active (reawakens all troops lost on defense/offense as soldiers) | ||
+ | |||
+ | | 8a = War Hero | ||
+ | | 8b = | ||
+ | * + 50% more bonuses from honor | ||
+ | * - 50% draft cost | ||
+ | * - 50% train time | ||
+ | * - 50% Land Losses on Ambush Attacks | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
− | + | =Stances= | |
− | |||
− | |||
− | |||
− | |||
− | + | {| {{GreenTable}} | |
− | + | |- {{DarkGreenRow}} | |
+ | ! width="100%" colspan="3" | Stances | ||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Normal | ||
+ | ! width="25%" | Aggressive | ||
+ | ! width="25%" | Fortified | ||
− | + | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | |
− | + | | | |
− | + | * No Effects | |
− | + | | | |
− | + | * +10% Combat Gains | |
+ | * 10% Lower Attack Time | ||
+ | <br> | ||
+ | * +30% Military Wages | ||
+ | * +10% Military losses | ||
+ | | | ||
+ | * -50% gains hitting in (slides in over a period of 24 hours) | ||
+ | * -50% gains and effectiveness on magic and thievery ops in (slides in over a period of 24 hours) | ||
+ | * -25% Military training time and cost | ||
+ | * +25% draft speed | ||
+ | * -25% Construction time and cost | ||
+ | <br> | ||
+ | * 4 days maximum duration | ||
+ | * -50% gains hitting out | ||
+ | * -50% gains and effectiveness on magic and thievery ops in | ||
+ | * +100% Explore costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
− | + | |} | |
− | + | =Relations= | |
− | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="5" | Inter-Kingdoms' Relations | ||
+ | |- {{LightGreenCell}} | ||
+ | ! width="15%" | Ceasefire | ||
+ | ! width="10%" | Normal | ||
+ | ! width="20%" | Unfriendly | ||
+ | ! width="25%" | Hostile | ||
+ | ! width="30%" | War | ||
− | == | + | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" |
+ | | | ||
+ | * Prohibits any Attacks | ||
+ | * Prohibits any Spells | ||
+ | * Prohibits any Thievery Operations | ||
+ | * Annul Hostile Meter | ||
+ | <br /><br /> | ||
+ | '''End Of War Ceasefire''' | ||
− | + | + | |
− | + | * Min 12 U-Days | |
− | + | * Max 96 U-Days | |
− | + | * +500% birth rate | |
+ | * 30% reduction in training costs of all troops. | ||
+ | * Draft cost reduced 50% | ||
+ | * Combined with War Relations | ||
+ | * Separate annul the Relations (War and CF) | ||
+ | * All land currently out with armies at war end returns home immediately. | ||
+ | * Instant population growth of 20% of your max pop if you are under 50% of your max pop | ||
− | === | + | | |
+ | * No Effects | ||
+ | | | ||
+ | To opposite Kingdom : | ||
+ | * Unlocks (Unfriendly/Hostile/War) spells | ||
+ | * Unlocks (Unfriendly/Hostile/War) thievery operations | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * Increases the Networth Range of the Conquest Attack | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | * Enables Monarch bonuses: | ||
+ | ** +10% defensive military strength | ||
+ | ** +10% defense magic | ||
+ | ** +10% defense thievery | ||
+ | | | ||
+ | <p style="text-align:center;">'''Immediate Effects'''</p> | ||
+ | * Annul Hostile Meter with everyone | ||
+ | ---- | ||
+ | ''Benefits'' | ||
+ | * -10% Attack Time | ||
+ | * Enhanced Massacre Destroys Buildings | ||
+ | * +10% Combat Gains | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | * Enables Monarch bonuses: | ||
+ | ** +10% defensive military strength | ||
+ | ** +10% defense magic | ||
+ | ** +10% defense thievery | ||
+ | ---- | ||
+ | ''Penalties'' | ||
+ | * +100% Exploration Costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 12 Hours (12 Utopian Days)'''</p> | ||
+ | ''Benefits'' | ||
+ | *-20% Attack Time | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 24 Hours (1 [[Utopia_Time|Utopian Month]])'''</p> | ||
+ | ''Benefits'' | ||
+ | * -25% Military Losses | ||
+ | * -25% Military Training Time | ||
+ | * No Distance Penalties for Attacks | ||
+ | * -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) | ||
+ | |} | ||
− | + | =Dragon's Table= | |
− | + | {| {{GreenTable}} | |
+ | |- | ||
+ | ! {{DarkGreenRow}} colspan="4" | Dragon Type | ||
− | + | |- {{LightGreenCell}} | |
+ | ! width="25%" | Emerald | ||
+ | ! width="25%" | Sapphire | ||
+ | ! width="25%" | Gold | ||
+ | ! width="25%" | Ruby | ||
− | + | |- bgcolor="#f9fafb" style="vertical-align:top" | |
+ | | | ||
+ | +15% Combat Losses | ||
+ | -15% Gains | ||
+ | | | ||
+ | -30% Thievery & Magic Effectiveness | ||
+ | | | ||
+ | -25% from Building Efficiency | ||
+ | | | ||
+ | -8% from Military Efficiency | ||
− | + | |- | |
+ | | bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees. | ||
+ | |} | ||
− | |||
{{Ages}} | {{Ages}} |
Latest revision as of 17:06, 10 September 2013
Age 55 | |
Name: |
Veil of Shadows |
---|---|
Number: |
55 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
10 August 2012 |
End: |
13 November 2012 |
Duration (in days): |
95 |
Veil of Shadows (Age 55) - finished Age on World of Legends server.
Contents
Changes in brief
Race's Changes
- Avians
- - 30% attack time (was -25%)
- +20% Sabotage damage (was 40%)
- Elite: 6/3, 700gc, 5.25NW
- Dwarves
- + 20% Building Efficiency (was +15%)
- Elite: 6/2, 650gc, 5NW
- Elves
- Elite: 5/3, 650gc, 4.75NW
- Faeries
- - 3 generals (was -2)
- Lost Offensive Specialist Strength -2
- - 5% population (was -10%)
- Elite: 3/6, 800gc, 6NW
- Halflings
- Elite: 4/5, 550gc, 5NW
- Humans
- +5% Population (was +10%)
- + 30% Sabotage damage (was +50%)
- + 40% Spell Damage (Instant Spells) (was +50%)
- Elite: 4/4, 600gc, 4NW
- Orcs
- Elite: 7/1, 850gc, 5.75NW
- Undead
- Elite: 7/2, 1000gc, 6NW
Personality's Changes
- The Sage
- + 30% Science effectiveness (was +25%)
Game mechanic changes
- Specialists now defend and attack at 4 points respectively.
- The explore formula is revised. It is now significantly cheaper to explore at smaller sizes compared to both previous ages.
- The reduced gains protection afforded to smaller kingdom when attacked by larger kingdoms will be removed when the smaller kingdom reaches 50 points on the meter.
- Towards a similar end, when both kingdom reach max hostility the option to declare will appear regardless of the kingdoms networth.
- Winning a war will not grant any honor taken from your opponents honor pool. Monarchs will instead be able to set a kingdom reward for winning wars, this reward will be honor or land and will be a combination based on both kingdoms relevant resources.
- Intra kingdom hits will remove some honor from the attacked province.
- Attacks in war will not take extra acres from the exploration pool.
- Entering Fortified stance will result in -50% magic and thief operation gains. This kicks in immediately for the fortified kingdom and slides in over 24 hours for the rest.
- Sabotage damage mods will increase the thievery damage cap, watchtowers will decrease it.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Town Watch, Vermin, Mystic Aura |
Quick Feet, Fanaticism, Fools Gold, Clearsight |
Pitfalls, Mages Fury, Amnesia, Nightmare |
Access to All Racial Spells |
|
|
|
|
Elite: 6/3, 700gc, 5.25NW |
Elite: 6/2, 650gc, 5NW |
Elite: 5/3, 650gc, 4.75NW |
Elite: 3/6, 800gc, 6NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Town Watch |
Tree of Gold, Fountain of Knowledge, War Spoils |
Bloodlust, Fanaticism, Aggression, Reflect Magic |
Greater Protection, Town Watch, Animate Dead, Chastity |
|
|
|
|
Elite: 4/5, 550gc, 5NW |
Elite: 4/4, 600gc, 4NW |
Elite: 7/1, 850gc, 5.75NW |
Elite: 7/2, 1000gc, 6NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire | Gold | Ruby |
+15% Combat Losses -15% Gains |
-30% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |